Package-level declarations
Functions
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fun <EnergyUnit : Energy, ForceUnit : Force, LengthUnit : Length> LengthUnit.distance(energy: ScientificValue<PhysicalQuantity.Energy, EnergyUnit>, force: ScientificValue<PhysicalQuantity.Force, ForceUnit>): DefaultScientificValue<PhysicalQuantity.Length, LengthUnit>
fun <LengthUnit : Length, TimeUnit : Time, SpeedUnit : Speed> LengthUnit.distance(speed: ScientificValue<PhysicalQuantity.Speed, SpeedUnit>, time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Length, LengthUnit>
fun <EnergyUnit : Energy, ForceUnit : Force, LengthUnit : Length, Value : ScientificValue<PhysicalQuantity.Length, LengthUnit>> LengthUnit.distance(energy: ScientificValue<PhysicalQuantity.Energy, EnergyUnit>, force: ScientificValue<PhysicalQuantity.Force, ForceUnit>, factory: (Decimal, LengthUnit) -> Value): Value
fun <LengthUnit : Length, TimeUnit : Time, SpeedUnit : Speed, Value : ScientificValue<PhysicalQuantity.Length, LengthUnit>> LengthUnit.distance(speed: ScientificValue<PhysicalQuantity.Speed, SpeedUnit>, time: ScientificValue<PhysicalQuantity.Time, TimeUnit>, factory: (Decimal, LengthUnit) -> Value): Value
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infix operator fun <LengthUnit : ImperialLength> ScientificValue<PhysicalQuantity.Length, LengthUnit>.div(areaDensity: ScientificValue<PhysicalQuantity.AreaDensity, ImperialAreaDensity>): DefaultScientificValue<PhysicalQuantity.SpecificVolume, ImperialSpecificVolume>
infix operator fun <LengthUnit : ImperialLength> ScientificValue<PhysicalQuantity.Length, LengthUnit>.div(areaDensity: ScientificValue<PhysicalQuantity.AreaDensity, UKImperialAreaDensity>): DefaultScientificValue<PhysicalQuantity.SpecificVolume, UKImperialSpecificVolume>
infix operator fun <LengthUnit : ImperialLength> ScientificValue<PhysicalQuantity.Length, LengthUnit>.div(areaDensity: ScientificValue<PhysicalQuantity.AreaDensity, USCustomaryAreaDensity>): DefaultScientificValue<PhysicalQuantity.SpecificVolume, USCustomarySpecificVolume>
infix operator fun <LengthUnit : ImperialLength> ScientificValue<PhysicalQuantity.Length, LengthUnit>.div(specificVolume: ScientificValue<PhysicalQuantity.SpecificVolume, ImperialSpecificVolume>): DefaultScientificValue<PhysicalQuantity.AreaDensity, ImperialAreaDensity>
infix operator fun <LengthUnit : ImperialLength> ScientificValue<PhysicalQuantity.Length, LengthUnit>.div(specificVolume: ScientificValue<PhysicalQuantity.SpecificVolume, UKImperialSpecificVolume>): DefaultScientificValue<PhysicalQuantity.AreaDensity, UKImperialAreaDensity>
infix operator fun <LengthUnit : ImperialLength> ScientificValue<PhysicalQuantity.Length, LengthUnit>.div(specificVolume: ScientificValue<PhysicalQuantity.SpecificVolume, USCustomarySpecificVolume>): DefaultScientificValue<PhysicalQuantity.AreaDensity, USCustomaryAreaDensity>
infix operator fun <LengthUnit : ImperialLength, TimeUnit : Time> ScientificValue<PhysicalQuantity.Length, LengthUnit>.div(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Speed, ImperialSpeed>
infix operator fun <AreaDensityUnit : AreaDensity, LengthUnit : Length> ScientificValue<PhysicalQuantity.Length, LengthUnit>.div(areaDensity: ScientificValue<PhysicalQuantity.AreaDensity, AreaDensityUnit>): DefaultScientificValue<PhysicalQuantity.SpecificVolume, MetricSpecificVolume>
infix operator fun <SpecificVolumeUnit : SpecificVolume, LengthUnit : Length> ScientificValue<PhysicalQuantity.Length, LengthUnit>.div(specificVolume: ScientificValue<PhysicalQuantity.SpecificVolume, SpecificVolumeUnit>): DefaultScientificValue<PhysicalQuantity.AreaDensity, MetricAreaDensity>
infix operator fun <LengthUnit : Length, SpeedUnit : Speed> ScientificValue<PhysicalQuantity.Length, LengthUnit>.div(speed: ScientificValue<PhysicalQuantity.Speed, SpeedUnit>): DefaultScientificValue<PhysicalQuantity.Time, Time>
infix operator fun <LengthUnit : Length, TimeUnit : Time> ScientificValue<PhysicalQuantity.Length, LengthUnit>.div(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Speed, MetricSpeed>
infix operator fun <LengthUnit : MetricLength> ScientificValue<PhysicalQuantity.Length, LengthUnit>.div(areaDensity: ScientificValue<PhysicalQuantity.AreaDensity, MetricAreaDensity>): DefaultScientificValue<PhysicalQuantity.SpecificVolume, MetricSpecificVolume>
infix operator fun <LengthUnit : MetricLength> ScientificValue<PhysicalQuantity.Length, LengthUnit>.div(specificVolume: ScientificValue<PhysicalQuantity.SpecificVolume, MetricSpecificVolume>): DefaultScientificValue<PhysicalQuantity.AreaDensity, MetricAreaDensity>
infix operator fun <LengthUnit : MetricLength, TimeUnit : Time> ScientificValue<PhysicalQuantity.Length, LengthUnit>.div(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Speed, MetricSpeed>
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fun <HeightUnit : Length, AreaUnit : Area, VolumeUnit : Volume> HeightUnit.height(volume: ScientificValue<PhysicalQuantity.Volume, VolumeUnit>, area: ScientificValue<PhysicalQuantity.Area, AreaUnit>): DefaultScientificValue<PhysicalQuantity.Length, HeightUnit>
fun <HeightUnit : Length, AreaUnit : Area, VolumeUnit : Volume, Value : ScientificValue<PhysicalQuantity.Length, HeightUnit>> HeightUnit.height(volume: ScientificValue<PhysicalQuantity.Volume, VolumeUnit>, area: ScientificValue<PhysicalQuantity.Area, AreaUnit>, factory: (Decimal, HeightUnit) -> Value): Value
fun <HeightUnit : Length, LengthUnit : Length, WidthUnit : Length, VolumeUnit : Volume> HeightUnit.height(volume: ScientificValue<PhysicalQuantity.Volume, VolumeUnit>, length: ScientificValue<PhysicalQuantity.Length, LengthUnit>, width: ScientificValue<PhysicalQuantity.Length, WidthUnit>): DefaultScientificValue<PhysicalQuantity.Length, HeightUnit>
fun <HeightUnit : Length, LengthUnit : Length, WidthUnit : Length, VolumeUnit : Volume, Value : ScientificValue<PhysicalQuantity.Length, HeightUnit>> HeightUnit.height(volume: ScientificValue<PhysicalQuantity.Volume, VolumeUnit>, length: ScientificValue<PhysicalQuantity.Length, LengthUnit>, width: ScientificValue<PhysicalQuantity.Length, WidthUnit>, factory: (Decimal, HeightUnit) -> Value): Value
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fun <DensityUnit : Density, LengthUnit : Length, AreaDensityUnit : AreaDensity> LengthUnit.length(areaDensity: ScientificValue<PhysicalQuantity.AreaDensity, AreaDensityUnit>, density: ScientificValue<PhysicalQuantity.Density, DensityUnit>): DefaultScientificValue<PhysicalQuantity.Length, LengthUnit>
fun <ForceUnit : Force, LengthUnit : Length, SurfaceTensionUnit : SurfaceTension> LengthUnit.length(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>, surfaceTension: ScientificValue<PhysicalQuantity.SurfaceTension, SurfaceTensionUnit>): DefaultScientificValue<PhysicalQuantity.Length, LengthUnit>
fun <AreaDensityUnit : AreaDensity, LengthUnit : Length, LinearMassDensityUnit : LinearMassDensity> LengthUnit.length(linearMassDensity: ScientificValue<PhysicalQuantity.LinearMassDensity, LinearMassDensityUnit>, areaDensity: ScientificValue<PhysicalQuantity.AreaDensity, AreaDensityUnit>): DefaultScientificValue<PhysicalQuantity.Length, LengthUnit>
fun <SpecificVolumeUnit : SpecificVolume, LengthUnit : Length, AreaDensityUnit : AreaDensity> LengthUnit.length(specificVolume: ScientificValue<PhysicalQuantity.SpecificVolume, SpecificVolumeUnit>, areaDensity: ScientificValue<PhysicalQuantity.AreaDensity, AreaDensityUnit>): DefaultScientificValue<PhysicalQuantity.Length, LengthUnit>
fun <WeightUnit : Weight, LengthUnit : Length, LinearMassDensityUnit : LinearMassDensity> LengthUnit.length(weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>, linearMassDensity: ScientificValue<PhysicalQuantity.LinearMassDensity, LinearMassDensityUnit>): DefaultScientificValue<PhysicalQuantity.Length, LengthUnit>
fun <DensityUnit : Density, LengthUnit : Length, AreaDensityUnit : AreaDensity, Value : ScientificValue<PhysicalQuantity.Length, LengthUnit>> LengthUnit.length(areaDensity: ScientificValue<PhysicalQuantity.AreaDensity, AreaDensityUnit>, density: ScientificValue<PhysicalQuantity.Density, DensityUnit>, factory: (Decimal, LengthUnit) -> Value): Value
fun <ForceUnit : Force, LengthUnit : Length, SurfaceTensionUnit : SurfaceTension, Value : ScientificValue<PhysicalQuantity.Length, LengthUnit>> LengthUnit.length(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>, surfaceTension: ScientificValue<PhysicalQuantity.SurfaceTension, SurfaceTensionUnit>, factory: (Decimal, LengthUnit) -> Value): Value
fun <AreaDensityUnit : AreaDensity, LengthUnit : Length, LinearMassDensityUnit : LinearMassDensity, Value : ScientificValue<PhysicalQuantity.Length, LengthUnit>> LengthUnit.length(linearMassDensity: ScientificValue<PhysicalQuantity.LinearMassDensity, LinearMassDensityUnit>, areaDensity: ScientificValue<PhysicalQuantity.AreaDensity, AreaDensityUnit>, factory: (Decimal, LengthUnit) -> Value): Value
fun <SpecificVolumeUnit : SpecificVolume, LengthUnit : Length, AreaDensityUnit : AreaDensity, Value : ScientificValue<PhysicalQuantity.Length, LengthUnit>> LengthUnit.length(specificVolume: ScientificValue<PhysicalQuantity.SpecificVolume, SpecificVolumeUnit>, areaDensity: ScientificValue<PhysicalQuantity.AreaDensity, AreaDensityUnit>, factory: (Decimal, LengthUnit) -> Value): Value
fun <WeightUnit : Weight, LengthUnit : Length, LinearMassDensityUnit : LinearMassDensity, Value : ScientificValue<PhysicalQuantity.Length, LengthUnit>> LengthUnit.length(weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>, linearMassDensity: ScientificValue<PhysicalQuantity.LinearMassDensity, LinearMassDensityUnit>, factory: (Decimal, LengthUnit) -> Value): Value
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infix operator fun <AreaUnit : ImperialArea, HeightUnit : ImperialLength> ScientificValue<PhysicalQuantity.Length, HeightUnit>.times(area: ScientificValue<PhysicalQuantity.Area, AreaUnit>): DefaultScientificValue<PhysicalQuantity.Volume, CubicFoot>
infix operator fun <LengthUnit : ImperialLength> ScientificValue<PhysicalQuantity.Length, LengthUnit>.times(areaDensity: ScientificValue<PhysicalQuantity.AreaDensity, ImperialAreaDensity>): DefaultScientificValue<PhysicalQuantity.LinearMassDensity, ImperialLinearMassDensity>
infix operator fun <LengthUnit : ImperialLength> ScientificValue<PhysicalQuantity.Length, LengthUnit>.times(areaDensity: ScientificValue<PhysicalQuantity.AreaDensity, UKImperialAreaDensity>): DefaultScientificValue<PhysicalQuantity.LinearMassDensity, UKImperialLinearMassDensity>
infix operator fun <LengthUnit : ImperialLength> ScientificValue<PhysicalQuantity.Length, LengthUnit>.times(areaDensity: ScientificValue<PhysicalQuantity.AreaDensity, USCustomaryAreaDensity>): DefaultScientificValue<PhysicalQuantity.LinearMassDensity, USCustomaryLinearMassDensity>
infix operator fun <LengthUnit : ImperialLength> ScientificValue<PhysicalQuantity.Length, LengthUnit>.times(density: ScientificValue<PhysicalQuantity.Density, ImperialDensity>): DefaultScientificValue<PhysicalQuantity.AreaDensity, ImperialAreaDensity>
infix operator fun <LengthUnit : ImperialLength> ScientificValue<PhysicalQuantity.Length, LengthUnit>.times(density: ScientificValue<PhysicalQuantity.Density, UKImperialDensity>): DefaultScientificValue<PhysicalQuantity.AreaDensity, UKImperialAreaDensity>
infix operator fun <LengthUnit : ImperialLength> ScientificValue<PhysicalQuantity.Length, LengthUnit>.times(density: ScientificValue<PhysicalQuantity.Density, USCustomaryDensity>): DefaultScientificValue<PhysicalQuantity.AreaDensity, USCustomaryAreaDensity>
infix operator fun <ForceUnit : ImperialForce, LengthUnit : ImperialLength> ScientificValue<PhysicalQuantity.Length, LengthUnit>.times(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>): DefaultScientificValue<PhysicalQuantity.Energy, FootPoundForce>
infix operator fun <ForceUnit : UKImperialForce, LengthUnit : ImperialLength> ScientificValue<PhysicalQuantity.Length, LengthUnit>.times(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>): DefaultScientificValue<PhysicalQuantity.Energy, FootPoundForce>
infix operator fun <ForceUnit : USCustomaryForce, LengthUnit : ImperialLength> ScientificValue<PhysicalQuantity.Length, LengthUnit>.times(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>): DefaultScientificValue<PhysicalQuantity.Energy, FootPoundForce>
infix operator fun <LengthUnit : ImperialLength> ScientificValue<PhysicalQuantity.Length, LengthUnit>.times(force: ScientificValue<PhysicalQuantity.Force, PoundForce>): DefaultScientificValue<PhysicalQuantity.Energy, FootPoundForce>
infix operator fun <LengthUnit : ImperialLength> ScientificValue<PhysicalQuantity.Length, LengthUnit>.times(force: ScientificValue<PhysicalQuantity.Force, Poundal>): DefaultScientificValue<PhysicalQuantity.Energy, FootPoundal>
infix operator fun <LengthUnit : ImperialLength, WidthUnit : ImperialLength> ScientificValue<PhysicalQuantity.Length, LengthUnit>.times(width: ScientificValue<PhysicalQuantity.Length, WidthUnit>): DefaultScientificValue<PhysicalQuantity.Area, SquareFoot>
infix operator fun <LengthUnit : ImperialLength> ScientificValue<PhysicalQuantity.Length, LengthUnit>.times(linearMassDensity: ScientificValue<PhysicalQuantity.LinearMassDensity, ImperialLinearMassDensity>): DefaultScientificValue<PhysicalQuantity.Weight, ImperialWeight>
infix operator fun <LengthUnit : ImperialLength> ScientificValue<PhysicalQuantity.Length, LengthUnit>.times(linearMassDensity: ScientificValue<PhysicalQuantity.LinearMassDensity, UKImperialLinearMassDensity>): DefaultScientificValue<PhysicalQuantity.Weight, UKImperialWeight>
infix operator fun <LengthUnit : ImperialLength> ScientificValue<PhysicalQuantity.Length, LengthUnit>.times(linearMassDensity: ScientificValue<PhysicalQuantity.LinearMassDensity, USCustomaryLinearMassDensity>): DefaultScientificValue<PhysicalQuantity.Weight, USCustomaryWeight>
infix operator fun <LengthUnit : ImperialLength> ScientificValue<PhysicalQuantity.Length, LengthUnit>.times(surfaceTension: ScientificValue<PhysicalQuantity.SurfaceTension, ImperialSurfaceTension>): DefaultScientificValue<PhysicalQuantity.Force, ImperialForce>
infix operator fun <LengthUnit : ImperialLength> ScientificValue<PhysicalQuantity.Length, LengthUnit>.times(surfaceTension: ScientificValue<PhysicalQuantity.SurfaceTension, UKImperialSurfaceTension>): DefaultScientificValue<PhysicalQuantity.Force, UKImperialForce>
infix operator fun <LengthUnit : ImperialLength> ScientificValue<PhysicalQuantity.Length, LengthUnit>.times(surfaceTension: ScientificValue<PhysicalQuantity.SurfaceTension, USCustomarySurfaceTension>): DefaultScientificValue<PhysicalQuantity.Force, USCustomaryForce>
infix operator fun <AreaUnit : Area, HeightUnit : Length> ScientificValue<PhysicalQuantity.Length, HeightUnit>.times(area: ScientificValue<PhysicalQuantity.Area, AreaUnit>): DefaultScientificValue<PhysicalQuantity.Volume, CubicMeter>
infix operator fun <AreaDensityUnit : AreaDensity, LengthUnit : Length> ScientificValue<PhysicalQuantity.Length, LengthUnit>.times(areaDensity: ScientificValue<PhysicalQuantity.AreaDensity, AreaDensityUnit>): DefaultScientificValue<PhysicalQuantity.LinearMassDensity, MetricLinearMassDensity>
infix operator fun <DensityUnit : Density, LengthUnit : Length> ScientificValue<PhysicalQuantity.Length, LengthUnit>.times(density: ScientificValue<PhysicalQuantity.Density, DensityUnit>): DefaultScientificValue<PhysicalQuantity.AreaDensity, MetricAreaDensity>
infix operator fun <ForceUnit : Force, LengthUnit : Length> ScientificValue<PhysicalQuantity.Length, LengthUnit>.times(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>): DefaultScientificValue<PhysicalQuantity.Energy, Joule>
infix operator fun <LengthUnit : Length, WidthUnit : Length> ScientificValue<PhysicalQuantity.Length, LengthUnit>.times(width: ScientificValue<PhysicalQuantity.Length, WidthUnit>): DefaultScientificValue<PhysicalQuantity.Area, SquareMeter>
infix operator fun <LinearMassDensityUnit : LinearMassDensity, LengthUnit : Length> ScientificValue<PhysicalQuantity.Length, LengthUnit>.times(linearMassDensity: ScientificValue<PhysicalQuantity.LinearMassDensity, LinearMassDensityUnit>): DefaultScientificValue<PhysicalQuantity.Weight, Kilogram>
infix operator fun <SurfaceTensionUnit : SurfaceTension, LengthUnit : Length> ScientificValue<PhysicalQuantity.Length, LengthUnit>.times(surfaceTension: ScientificValue<PhysicalQuantity.SurfaceTension, SurfaceTensionUnit>): DefaultScientificValue<PhysicalQuantity.Force, Newton>
infix operator fun <AreaUnit : MetricArea, HeightUnit : MetricLength> ScientificValue<PhysicalQuantity.Length, HeightUnit>.times(area: ScientificValue<PhysicalQuantity.Area, AreaUnit>): DefaultScientificValue<PhysicalQuantity.Volume, CubicMeter>
infix operator fun <LengthUnit : MetricLength> ScientificValue<PhysicalQuantity.Length, LengthUnit>.times(areaDensity: ScientificValue<PhysicalQuantity.AreaDensity, MetricAreaDensity>): DefaultScientificValue<PhysicalQuantity.LinearMassDensity, MetricLinearMassDensity>
infix operator fun <LengthUnit : MetricLength> ScientificValue<PhysicalQuantity.Length, LengthUnit>.times(density: ScientificValue<PhysicalQuantity.Density, MetricDensity>): DefaultScientificValue<PhysicalQuantity.AreaDensity, MetricAreaDensity>
infix operator fun <ForceUnit : MetricForce, LengthUnit : MetricLength> ScientificValue<PhysicalQuantity.Length, LengthUnit>.times(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>): DefaultScientificValue<PhysicalQuantity.Energy, Joule>
infix operator fun <LengthUnit : MetricLength, WidthUnit : MetricLength> ScientificValue<PhysicalQuantity.Length, LengthUnit>.times(width: ScientificValue<PhysicalQuantity.Length, WidthUnit>): DefaultScientificValue<PhysicalQuantity.Area, SquareMeter>
infix operator fun <LengthUnit : MetricLength> ScientificValue<PhysicalQuantity.Length, LengthUnit>.times(linearMassDensity: ScientificValue<PhysicalQuantity.LinearMassDensity, MetricLinearMassDensity>): DefaultScientificValue<PhysicalQuantity.Weight, MetricWeight>
infix operator fun <LengthUnit : MetricLength> ScientificValue<PhysicalQuantity.Length, LengthUnit>.times(surfaceTension: ScientificValue<PhysicalQuantity.SurfaceTension, MetricSurfaceTension>): DefaultScientificValue<PhysicalQuantity.Force, MetricForce>
infix operator fun ScientificValue<PhysicalQuantity.Length, Centimeter>.times(area: ScientificValue<PhysicalQuantity.Area, SquareCentimeter>): DefaultScientificValue<PhysicalQuantity.Volume, CubicCentimeter>
infix operator fun <DyneUnit : DyneMultiple> ScientificValue<PhysicalQuantity.Length, Centimeter>.times(force: ScientificValue<PhysicalQuantity.Force, DyneUnit>): DefaultScientificValue<PhysicalQuantity.Energy, Erg>
infix operator fun ScientificValue<PhysicalQuantity.Length, Centimeter>.times(force: ScientificValue<PhysicalQuantity.Force, Dyne>): DefaultScientificValue<PhysicalQuantity.Energy, Erg>
infix operator fun ScientificValue<PhysicalQuantity.Length, Centimeter>.times(width: ScientificValue<PhysicalQuantity.Length, Centimeter>): DefaultScientificValue<PhysicalQuantity.Area, SquareCentimeter>
infix operator fun ScientificValue<PhysicalQuantity.Length, Decameter>.times(area: ScientificValue<PhysicalQuantity.Area, SquareDecameter>): DefaultScientificValue<PhysicalQuantity.Volume, CubicDecameter>
infix operator fun ScientificValue<PhysicalQuantity.Length, Decameter>.times(width: ScientificValue<PhysicalQuantity.Length, Decameter>): DefaultScientificValue<PhysicalQuantity.Area, SquareDecameter>
infix operator fun ScientificValue<PhysicalQuantity.Length, Decimeter>.times(area: ScientificValue<PhysicalQuantity.Area, SquareDecimeter>): DefaultScientificValue<PhysicalQuantity.Volume, CubicDecimeter>
infix operator fun ScientificValue<PhysicalQuantity.Length, Decimeter>.times(width: ScientificValue<PhysicalQuantity.Length, Decimeter>): DefaultScientificValue<PhysicalQuantity.Area, SquareDecimeter>
infix operator fun ScientificValue<PhysicalQuantity.Length, Foot>.times(area: ScientificValue<PhysicalQuantity.Area, Acre>): DefaultScientificValue<PhysicalQuantity.Volume, AcreFoot>
infix operator fun ScientificValue<PhysicalQuantity.Length, Foot>.times(area: ScientificValue<PhysicalQuantity.Area, SquareFoot>): DefaultScientificValue<PhysicalQuantity.Volume, CubicFoot>
infix operator fun ScientificValue<PhysicalQuantity.Length, Foot>.times(width: ScientificValue<PhysicalQuantity.Length, Foot>): DefaultScientificValue<PhysicalQuantity.Area, SquareFoot>
infix operator fun ScientificValue<PhysicalQuantity.Length, Gigameter>.times(area: ScientificValue<PhysicalQuantity.Area, SquareGigameter>): DefaultScientificValue<PhysicalQuantity.Volume, CubicGigameter>
infix operator fun ScientificValue<PhysicalQuantity.Length, Gigameter>.times(width: ScientificValue<PhysicalQuantity.Length, Gigameter>): DefaultScientificValue<PhysicalQuantity.Area, SquareGigameter>
infix operator fun ScientificValue<PhysicalQuantity.Length, Hectometer>.times(area: ScientificValue<PhysicalQuantity.Area, SquareHectometer>): DefaultScientificValue<PhysicalQuantity.Volume, CubicHectometer>
infix operator fun ScientificValue<PhysicalQuantity.Length, Hectometer>.times(width: ScientificValue<PhysicalQuantity.Length, Hectometer>): DefaultScientificValue<PhysicalQuantity.Area, SquareHectometer>
infix operator fun ScientificValue<PhysicalQuantity.Length, Inch>.times(area: ScientificValue<PhysicalQuantity.Area, Acre>): DefaultScientificValue<PhysicalQuantity.Volume, AcreInch>
infix operator fun ScientificValue<PhysicalQuantity.Length, Inch>.times(area: ScientificValue<PhysicalQuantity.Area, SquareInch>): DefaultScientificValue<PhysicalQuantity.Volume, CubicInch>
infix operator fun ScientificValue<PhysicalQuantity.Length, Inch>.times(force: ScientificValue<PhysicalQuantity.Force, OunceForce>): DefaultScientificValue<PhysicalQuantity.Energy, InchOunceForce>
infix operator fun ScientificValue<PhysicalQuantity.Length, Inch>.times(force: ScientificValue<PhysicalQuantity.Force, PoundForce>): DefaultScientificValue<PhysicalQuantity.Energy, InchPoundForce>
infix operator fun ScientificValue<PhysicalQuantity.Length, Inch>.times(width: ScientificValue<PhysicalQuantity.Length, Inch>): DefaultScientificValue<PhysicalQuantity.Area, SquareInch>
infix operator fun ScientificValue<PhysicalQuantity.Length, Kilometer>.times(area: ScientificValue<PhysicalQuantity.Area, SquareKilometer>): DefaultScientificValue<PhysicalQuantity.Volume, CubicKilometer>
infix operator fun ScientificValue<PhysicalQuantity.Length, Kilometer>.times(width: ScientificValue<PhysicalQuantity.Length, Kilometer>): DefaultScientificValue<PhysicalQuantity.Area, SquareKilometer>
infix operator fun ScientificValue<PhysicalQuantity.Length, Megameter>.times(area: ScientificValue<PhysicalQuantity.Area, SquareMegameter>): DefaultScientificValue<PhysicalQuantity.Volume, CubicMegameter>
infix operator fun ScientificValue<PhysicalQuantity.Length, Megameter>.times(width: ScientificValue<PhysicalQuantity.Length, Megameter>): DefaultScientificValue<PhysicalQuantity.Area, SquareMegameter>
infix operator fun ScientificValue<PhysicalQuantity.Length, Meter>.times(area: ScientificValue<PhysicalQuantity.Area, SquareMeter>): DefaultScientificValue<PhysicalQuantity.Volume, CubicMeter>
infix operator fun ScientificValue<PhysicalQuantity.Length, Meter>.times(width: ScientificValue<PhysicalQuantity.Length, Meter>): DefaultScientificValue<PhysicalQuantity.Area, SquareMeter>
infix operator fun ScientificValue<PhysicalQuantity.Length, Micrometer>.times(area: ScientificValue<PhysicalQuantity.Area, SquareMicrometer>): DefaultScientificValue<PhysicalQuantity.Volume, CubicMicrometer>
infix operator fun ScientificValue<PhysicalQuantity.Length, Micrometer>.times(width: ScientificValue<PhysicalQuantity.Length, Micrometer>): DefaultScientificValue<PhysicalQuantity.Area, SquareMicrometer>
infix operator fun ScientificValue<PhysicalQuantity.Length, Mile>.times(area: ScientificValue<PhysicalQuantity.Area, SquareMile>): DefaultScientificValue<PhysicalQuantity.Volume, CubicMile>
infix operator fun ScientificValue<PhysicalQuantity.Length, Mile>.times(width: ScientificValue<PhysicalQuantity.Length, Mile>): DefaultScientificValue<PhysicalQuantity.Area, SquareMile>
infix operator fun ScientificValue<PhysicalQuantity.Length, Millimeter>.times(area: ScientificValue<PhysicalQuantity.Area, SquareMillimeter>): DefaultScientificValue<PhysicalQuantity.Volume, CubicMillimeter>
infix operator fun ScientificValue<PhysicalQuantity.Length, Millimeter>.times(width: ScientificValue<PhysicalQuantity.Length, Millimeter>): DefaultScientificValue<PhysicalQuantity.Area, SquareMillimeter>
infix operator fun ScientificValue<PhysicalQuantity.Length, Nanometer>.times(area: ScientificValue<PhysicalQuantity.Area, SquareNanometer>): DefaultScientificValue<PhysicalQuantity.Volume, CubicNanometer>
infix operator fun ScientificValue<PhysicalQuantity.Length, Nanometer>.times(width: ScientificValue<PhysicalQuantity.Length, Nanometer>): DefaultScientificValue<PhysicalQuantity.Area, SquareNanometer>
infix operator fun ScientificValue<PhysicalQuantity.Length, Yard>.times(area: ScientificValue<PhysicalQuantity.Area, SquareYard>): DefaultScientificValue<PhysicalQuantity.Volume, CubicYard>
infix operator fun ScientificValue<PhysicalQuantity.Length, Yard>.times(width: ScientificValue<PhysicalQuantity.Length, Yard>): DefaultScientificValue<PhysicalQuantity.Area, SquareYard>
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fun <LengthUnit : Length, WidthUnit : Length, AreaUnit : Area> WidthUnit.width(area: ScientificValue<PhysicalQuantity.Area, AreaUnit>, length: ScientificValue<PhysicalQuantity.Length, LengthUnit>): DefaultScientificValue<PhysicalQuantity.Length, WidthUnit>
fun <LengthUnit : Length, WidthUnit : Length, AreaUnit : Area, Value : ScientificValue<PhysicalQuantity.Length, WidthUnit>> WidthUnit.width(area: ScientificValue<PhysicalQuantity.Area, AreaUnit>, length: ScientificValue<PhysicalQuantity.Length, LengthUnit>, factory: (Decimal, WidthUnit) -> Value): Value