distance
fun <EnergyUnit : Energy, ForceUnit : Force, LengthUnit : Length> LengthUnit.distance(energy: ScientificValue<PhysicalQuantity.Energy, EnergyUnit>, force: ScientificValue<PhysicalQuantity.Force, ForceUnit>): DefaultScientificValue<PhysicalQuantity.Length, LengthUnit>
fun <EnergyUnit : Energy, ForceUnit : Force, LengthUnit : Length, Value : ScientificValue<PhysicalQuantity.Length, LengthUnit>> LengthUnit.distance(energy: ScientificValue<PhysicalQuantity.Energy, EnergyUnit>, force: ScientificValue<PhysicalQuantity.Force, ForceUnit>, factory: (Decimal, LengthUnit) -> Value): Value
fun <LengthUnit : Length, TimeUnit : Time, SpeedUnit : Speed> LengthUnit.distance(speed: ScientificValue<PhysicalQuantity.Speed, SpeedUnit>, time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Length, LengthUnit>
fun <LengthUnit : Length, TimeUnit : Time, SpeedUnit : Speed, Value : ScientificValue<PhysicalQuantity.Length, LengthUnit>> LengthUnit.distance(speed: ScientificValue<PhysicalQuantity.Speed, SpeedUnit>, time: ScientificValue<PhysicalQuantity.Time, TimeUnit>, factory: (Decimal, LengthUnit) -> Value): Value