height
fun <HeightUnit : Length, AreaUnit : Area, VolumeUnit : Volume> HeightUnit.height(volume: ScientificValue<PhysicalQuantity.Volume, VolumeUnit>, area: ScientificValue<PhysicalQuantity.Area, AreaUnit>): DefaultScientificValue<PhysicalQuantity.Length, HeightUnit>
fun <HeightUnit : Length, AreaUnit : Area, VolumeUnit : Volume, Value : ScientificValue<PhysicalQuantity.Length, HeightUnit>> HeightUnit.height(volume: ScientificValue<PhysicalQuantity.Volume, VolumeUnit>, area: ScientificValue<PhysicalQuantity.Area, AreaUnit>, factory: (Decimal, HeightUnit) -> Value): Value
fun <HeightUnit : Length, LengthUnit : Length, WidthUnit : Length, VolumeUnit : Volume> HeightUnit.height(volume: ScientificValue<PhysicalQuantity.Volume, VolumeUnit>, length: ScientificValue<PhysicalQuantity.Length, LengthUnit>, width: ScientificValue<PhysicalQuantity.Length, WidthUnit>): DefaultScientificValue<PhysicalQuantity.Length, HeightUnit>
fun <HeightUnit : Length, LengthUnit : Length, WidthUnit : Length, VolumeUnit : Volume, Value : ScientificValue<PhysicalQuantity.Length, HeightUnit>> HeightUnit.height(volume: ScientificValue<PhysicalQuantity.Volume, VolumeUnit>, length: ScientificValue<PhysicalQuantity.Length, LengthUnit>, width: ScientificValue<PhysicalQuantity.Length, WidthUnit>, factory: (Decimal, HeightUnit) -> Value): Value