Package-level declarations
Functions
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infix fun <EnergyUnit : Energy, WeightUnit : Weight> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.absorbedBy(weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>): DefaultScientificValue<PhysicalQuantity.IonizingRadiationAbsorbedDose, Gray>
infix fun <ErgUnit : ErgMultiple> ScientificValue<PhysicalQuantity.Energy, ErgUnit>.absorbedBy(gram: ScientificValue<PhysicalQuantity.Weight, Gram>): DefaultScientificValue<PhysicalQuantity.IonizingRadiationAbsorbedDose, Rad>
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infix operator fun <EnergyUnit : Energy, AmountOfSubstanceUnit : AmountOfSubstance> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(amountOfSubstance: ScientificValue<PhysicalQuantity.AmountOfSubstance, AmountOfSubstanceUnit>): DefaultScientificValue<PhysicalQuantity.MolarEnergy, MetricMolarEnergy>
infix operator fun <EnergyUnit : Energy, AreaUnit : Area> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(area: ScientificValue<PhysicalQuantity.Area, AreaUnit>): DefaultScientificValue<PhysicalQuantity.SurfaceTension, MetricSurfaceTension>
infix operator fun <EnergyUnit : Energy, ChargeUnit : ElectricCharge> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(charge: ScientificValue<PhysicalQuantity.ElectricCharge, ChargeUnit>): DefaultScientificValue<PhysicalQuantity.Voltage, Volt>
infix operator fun <EnergyUnit : Energy, CurrentUnit : ElectricCurrent> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(current: ScientificValue<PhysicalQuantity.ElectricCurrent, CurrentUnit>): DefaultScientificValue<PhysicalQuantity.MagneticFlux, Weber>
infix operator fun <EnergyUnit : Energy, ForceUnit : Force> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>): DefaultScientificValue<PhysicalQuantity.Length, Meter>
infix operator fun <EnergyUnit : Energy, HeatCapacityUnit : HeatCapacity> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(heatCapacity: ScientificValue<PhysicalQuantity.HeatCapacity, HeatCapacityUnit>): DefaultScientificValue<PhysicalQuantity.Temperature, Temperature>
infix operator fun <EnergyUnit : Energy, AbsorbedDoseUnit : IonizingRadiationAbsorbedDose> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(absorbedDose: ScientificValue<PhysicalQuantity.IonizingRadiationAbsorbedDose, AbsorbedDoseUnit>): DefaultScientificValue<PhysicalQuantity.Weight, Kilogram>
infix operator fun <EnergyUnit : Energy, EquivalentDoseUnit : IonizingRadiationEquivalentDose> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(equivalentDose: ScientificValue<PhysicalQuantity.IonizingRadiationEquivalentDose, EquivalentDoseUnit>): DefaultScientificValue<PhysicalQuantity.Weight, Kilogram>
infix operator fun <EnergyUnit : Energy, LengthUnit : Length> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(distance: ScientificValue<PhysicalQuantity.Length, LengthUnit>): DefaultScientificValue<PhysicalQuantity.Force, Newton>
infix operator fun <EnergyUnit : Energy, FluxUnit : MagneticFlux> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(flux: ScientificValue<PhysicalQuantity.MagneticFlux, FluxUnit>): DefaultScientificValue<PhysicalQuantity.ElectricCurrent, Ampere>
infix operator fun <EnergyUnit : Energy, MolarEnergyUnit : MolarEnergy> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(molarEnergy: ScientificValue<PhysicalQuantity.MolarEnergy, MolarEnergyUnit>): DefaultScientificValue<PhysicalQuantity.AmountOfSubstance, AmountOfSubstance>
infix operator fun <EnergyUnit : Energy, PowerUnit : Power> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(power: ScientificValue<PhysicalQuantity.Power, PowerUnit>): DefaultScientificValue<PhysicalQuantity.Time, Second>
infix operator fun <EnergyUnit : Energy, PressureUnit : Pressure> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(pressure: ScientificValue<PhysicalQuantity.Pressure, PressureUnit>): DefaultScientificValue<PhysicalQuantity.Volume, CubicMeter>
infix operator fun <EnergyUnit : Energy, SpecificEnergyUnit : SpecificEnergy> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(specificEnergy: ScientificValue<PhysicalQuantity.SpecificEnergy, SpecificEnergyUnit>): DefaultScientificValue<PhysicalQuantity.Weight, Weight>
infix operator fun <EnergyUnit : Energy, SurfaceTensionUnit : SurfaceTension> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(surfaceTension: ScientificValue<PhysicalQuantity.SurfaceTension, SurfaceTensionUnit>): DefaultScientificValue<PhysicalQuantity.Area, SquareMeter>
infix operator fun <EnergyUnit : Energy, TemperatureUnit : Temperature> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(temperature: ScientificValue<PhysicalQuantity.Temperature, TemperatureUnit>): DefaultScientificValue<PhysicalQuantity.HeatCapacity, MetricHeatCapacity>
infix operator fun <EnergyUnit : Energy, TimeUnit : Time> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Power, Watt>
infix operator fun <EnergyUnit : Energy, VoltageUnit : Voltage> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(voltage: ScientificValue<PhysicalQuantity.Voltage, VoltageUnit>): DefaultScientificValue<PhysicalQuantity.ElectricCharge, Coulomb>
infix operator fun <EnergyUnit : Energy, VolumeUnit : Volume> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(volume: ScientificValue<PhysicalQuantity.Volume, VolumeUnit>): DefaultScientificValue<PhysicalQuantity.Pressure, Pascal>
infix operator fun <EnergyUnit : Energy, WeightUnit : Weight> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>): DefaultScientificValue<PhysicalQuantity.SpecificEnergy, MetricSpecificEnergy>
infix operator fun <ErgUnit : ErgMultiple> ScientificValue<PhysicalQuantity.Energy, ErgUnit>.div(area: ScientificValue<PhysicalQuantity.Area, SquareCentimeter>): DefaultScientificValue<PhysicalQuantity.SurfaceTension, MetricSurfaceTension>
infix operator fun <ErgUnit : ErgMultiple> ScientificValue<PhysicalQuantity.Energy, ErgUnit>.div(charge: ScientificValue<PhysicalQuantity.ElectricCharge, Abcoulomb>): DefaultScientificValue<PhysicalQuantity.Voltage, Abvolt>
infix operator fun <ErgUnit : ErgMultiple> ScientificValue<PhysicalQuantity.Energy, ErgUnit>.div(current: ScientificValue<PhysicalQuantity.ElectricCurrent, Abampere>): DefaultScientificValue<PhysicalQuantity.MagneticFlux, Maxwell>
infix operator fun <ErgUnit : ErgMultiple> ScientificValue<PhysicalQuantity.Energy, ErgUnit>.div(current: ScientificValue<PhysicalQuantity.ElectricCurrent, Biot>): DefaultScientificValue<PhysicalQuantity.MagneticFlux, Maxwell>
infix operator fun <ErgUnit : ErgMultiple, DyneUnit : DyneMultiple> ScientificValue<PhysicalQuantity.Energy, ErgUnit>.div(force: ScientificValue<PhysicalQuantity.Force, DyneUnit>): DefaultScientificValue<PhysicalQuantity.Length, Centimeter>
infix operator fun <ErgUnit : ErgMultiple> ScientificValue<PhysicalQuantity.Energy, ErgUnit>.div(force: ScientificValue<PhysicalQuantity.Force, Dyne>): DefaultScientificValue<PhysicalQuantity.Length, Centimeter>
infix operator fun <ErgUnit : ErgMultiple, RadUnit : RadMultiple> ScientificValue<PhysicalQuantity.Energy, ErgUnit>.div(absorbedDose: ScientificValue<PhysicalQuantity.IonizingRadiationAbsorbedDose, RadUnit>): DefaultScientificValue<PhysicalQuantity.Weight, Gram>
infix operator fun <ErgUnit : ErgMultiple> ScientificValue<PhysicalQuantity.Energy, ErgUnit>.div(absorbedDose: ScientificValue<PhysicalQuantity.IonizingRadiationAbsorbedDose, Rad>): DefaultScientificValue<PhysicalQuantity.Weight, Gram>
infix operator fun <ErgUnit : ErgMultiple, RemUnit : RoentgenEquivalentManMultiple> ScientificValue<PhysicalQuantity.Energy, ErgUnit>.div(equivalentDose: ScientificValue<PhysicalQuantity.IonizingRadiationEquivalentDose, RemUnit>): DefaultScientificValue<PhysicalQuantity.Weight, Gram>
infix operator fun <ErgUnit : ErgMultiple> ScientificValue<PhysicalQuantity.Energy, ErgUnit>.div(equivalentDose: ScientificValue<PhysicalQuantity.IonizingRadiationEquivalentDose, RoentgenEquivalentMan>): DefaultScientificValue<PhysicalQuantity.Weight, Gram>
infix operator fun <ErgUnit : ErgMultiple> ScientificValue<PhysicalQuantity.Energy, ErgUnit>.div(distance: ScientificValue<PhysicalQuantity.Length, Centimeter>): DefaultScientificValue<PhysicalQuantity.Force, Dyne>
infix operator fun <ErgUnit : ErgMultiple> ScientificValue<PhysicalQuantity.Energy, ErgUnit>.div(flux: ScientificValue<PhysicalQuantity.MagneticFlux, Maxwell>): DefaultScientificValue<PhysicalQuantity.ElectricCurrent, Abampere>
infix operator fun <ErgUnit : ErgMultiple, BaryeUnit : BaryeMultiple> ScientificValue<PhysicalQuantity.Energy, ErgUnit>.div(pressure: ScientificValue<PhysicalQuantity.Pressure, BaryeUnit>): DefaultScientificValue<PhysicalQuantity.Volume, CubicCentimeter>
infix operator fun <ErgUnit : ErgMultiple> ScientificValue<PhysicalQuantity.Energy, ErgUnit>.div(pressure: ScientificValue<PhysicalQuantity.Pressure, Barye>): DefaultScientificValue<PhysicalQuantity.Volume, CubicCentimeter>
infix operator fun <ErgUnit : ErgMultiple> ScientificValue<PhysicalQuantity.Energy, ErgUnit>.div(surfaceTension: ScientificValue<PhysicalQuantity.SurfaceTension, MetricSurfaceTension>): DefaultScientificValue<PhysicalQuantity.Area, SquareCentimeter>
infix operator fun <ErgUnit : ErgMultiple> ScientificValue<PhysicalQuantity.Energy, ErgUnit>.div(time: ScientificValue<PhysicalQuantity.Time, Second>): DefaultScientificValue<PhysicalQuantity.Power, ErgPerSecond>
infix operator fun <ErgUnit : ErgMultiple> ScientificValue<PhysicalQuantity.Energy, ErgUnit>.div(voltage: ScientificValue<PhysicalQuantity.Voltage, Abvolt>): DefaultScientificValue<PhysicalQuantity.ElectricCharge, Abcoulomb>
infix operator fun <ErgUnit : ErgMultiple> ScientificValue<PhysicalQuantity.Energy, ErgUnit>.div(volume: ScientificValue<PhysicalQuantity.Volume, CubicCentimeter>): DefaultScientificValue<PhysicalQuantity.Pressure, Barye>
infix operator fun <EnergyUnit : ImperialEnergy, AmountOfSubstanceUnit : AmountOfSubstance> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(amountOfSubstance: ScientificValue<PhysicalQuantity.AmountOfSubstance, AmountOfSubstanceUnit>): DefaultScientificValue<PhysicalQuantity.MolarEnergy, ImperialMolarEnergy>
infix operator fun <EnergyUnit : ImperialEnergy, AreaUnit : ImperialArea> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(area: ScientificValue<PhysicalQuantity.Area, AreaUnit>): DefaultScientificValue<PhysicalQuantity.SurfaceTension, ImperialSurfaceTension>
infix operator fun <EnergyUnit : ImperialEnergy, ForceUnit : ImperialForce> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>): DefaultScientificValue<PhysicalQuantity.Length, Foot>
infix operator fun <EnergyUnit : ImperialEnergy, ForceUnit : UKImperialForce> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>): DefaultScientificValue<PhysicalQuantity.Length, Foot>
infix operator fun <EnergyUnit : ImperialEnergy, ForceUnit : USCustomaryForce> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>): DefaultScientificValue<PhysicalQuantity.Length, Foot>
infix operator fun <EnergyUnit : ImperialEnergy> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(heatCapacity: ScientificValue<PhysicalQuantity.HeatCapacity, MetricAndUKImperialHeatCapacity>): DefaultScientificValue<PhysicalQuantity.Temperature, MetricAndUKImperialTemperature>
infix operator fun <EnergyUnit : ImperialEnergy> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(heatCapacity: ScientificValue<PhysicalQuantity.HeatCapacity, UKImperialHeatCapacity>): DefaultScientificValue<PhysicalQuantity.Temperature, MetricAndUKImperialTemperature>
infix operator fun <EnergyUnit : ImperialEnergy> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(heatCapacity: ScientificValue<PhysicalQuantity.HeatCapacity, USCustomaryHeatCapacity>): DefaultScientificValue<PhysicalQuantity.Temperature, USCustomaryTemperature>
infix operator fun <EnergyUnit : ImperialEnergy, LengthUnit : ImperialLength> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(distance: ScientificValue<PhysicalQuantity.Length, LengthUnit>): DefaultScientificValue<PhysicalQuantity.Force, PoundForce>
infix operator fun <EnergyUnit : ImperialEnergy, PressureUnit : ImperialPressure> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(pressure: ScientificValue<PhysicalQuantity.Pressure, PressureUnit>): DefaultScientificValue<PhysicalQuantity.Volume, CubicFoot>
infix operator fun <EnergyUnit : ImperialEnergy, PressureUnit : UKImperialPressure> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(pressure: ScientificValue<PhysicalQuantity.Pressure, PressureUnit>): DefaultScientificValue<PhysicalQuantity.Volume, UKImperialImperialVolumeWrapper>
infix operator fun <EnergyUnit : ImperialEnergy, PressureUnit : USCustomaryPressure> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(pressure: ScientificValue<PhysicalQuantity.Pressure, PressureUnit>): DefaultScientificValue<PhysicalQuantity.Volume, USCustomaryImperialVolumeWrapper>
infix operator fun <EnergyUnit : ImperialEnergy> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(specificEnergy: ScientificValue<PhysicalQuantity.SpecificEnergy, ImperialSpecificEnergy>): DefaultScientificValue<PhysicalQuantity.Weight, ImperialWeight>
infix operator fun <EnergyUnit : ImperialEnergy> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(specificEnergy: ScientificValue<PhysicalQuantity.SpecificEnergy, UKImperialSpecificEnergy>): DefaultScientificValue<PhysicalQuantity.Weight, UKImperialWeight>
infix operator fun <EnergyUnit : ImperialEnergy> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(specificEnergy: ScientificValue<PhysicalQuantity.SpecificEnergy, USCustomarySpecificEnergy>): DefaultScientificValue<PhysicalQuantity.Weight, USCustomaryWeight>
infix operator fun <EnergyUnit : ImperialEnergy> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(surfaceTension: ScientificValue<PhysicalQuantity.SurfaceTension, ImperialSurfaceTension>): DefaultScientificValue<PhysicalQuantity.Area, SquareFoot>
infix operator fun <EnergyUnit : ImperialEnergy> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(surfaceTension: ScientificValue<PhysicalQuantity.SurfaceTension, UKImperialSurfaceTension>): DefaultScientificValue<PhysicalQuantity.Area, SquareFoot>
infix operator fun <EnergyUnit : ImperialEnergy> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(surfaceTension: ScientificValue<PhysicalQuantity.SurfaceTension, USCustomarySurfaceTension>): DefaultScientificValue<PhysicalQuantity.Area, SquareFoot>
infix operator fun <EnergyUnit : ImperialEnergy, TemperatureUnit : MetricAndUKImperialTemperature> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(temperature: ScientificValue<PhysicalQuantity.Temperature, TemperatureUnit>): DefaultScientificValue<PhysicalQuantity.HeatCapacity, UKImperialHeatCapacity>
infix operator fun <EnergyUnit : ImperialEnergy, TemperatureUnit : USCustomaryTemperature> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(temperature: ScientificValue<PhysicalQuantity.Temperature, TemperatureUnit>): DefaultScientificValue<PhysicalQuantity.HeatCapacity, USCustomaryHeatCapacity>
infix operator fun <EnergyUnit : ImperialEnergy, TimeUnit : Time> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Power, ImperialMetricAndImperialPowerWrapper>
infix operator fun <EnergyUnit : ImperialEnergy, VolumeUnit : ImperialVolume> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(volume: ScientificValue<PhysicalQuantity.Volume, VolumeUnit>): DefaultScientificValue<PhysicalQuantity.Pressure, PoundSquareInch>
infix operator fun <EnergyUnit : ImperialEnergy, VolumeUnit : UKImperialVolume> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(volume: ScientificValue<PhysicalQuantity.Volume, VolumeUnit>): DefaultScientificValue<PhysicalQuantity.Pressure, UKImperialPressureWrapper>
infix operator fun <EnergyUnit : ImperialEnergy, VolumeUnit : USCustomaryVolume> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(volume: ScientificValue<PhysicalQuantity.Volume, VolumeUnit>): DefaultScientificValue<PhysicalQuantity.Pressure, USCustomaryImperialPressureWrapper>
infix operator fun <EnergyUnit : ImperialEnergy, WeightUnit : ImperialWeight> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>): DefaultScientificValue<PhysicalQuantity.SpecificEnergy, ImperialSpecificEnergy>
infix operator fun <EnergyUnit : ImperialEnergy, WeightUnit : UKImperialWeight> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>): DefaultScientificValue<PhysicalQuantity.SpecificEnergy, UKImperialSpecificEnergy>
infix operator fun <EnergyUnit : ImperialEnergy, WeightUnit : USCustomaryWeight> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>): DefaultScientificValue<PhysicalQuantity.SpecificEnergy, USCustomarySpecificEnergy>
infix operator fun <EnergyUnit : MetricAndImperialEnergy, AmountOfSubstanceUnit : AmountOfSubstance> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(amountOfSubstance: ScientificValue<PhysicalQuantity.AmountOfSubstance, AmountOfSubstanceUnit>): DefaultScientificValue<PhysicalQuantity.MolarEnergy, MetricAndImperialMolarEnergy>
infix operator fun <EnergyUnit : MetricAndImperialEnergy, AreaUnit : ImperialArea> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(area: ScientificValue<PhysicalQuantity.Area, AreaUnit>): DefaultScientificValue<PhysicalQuantity.SurfaceTension, ImperialSurfaceTension>
infix operator fun <EnergyUnit : MetricAndImperialEnergy, AreaUnit : MetricArea> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(area: ScientificValue<PhysicalQuantity.Area, AreaUnit>): DefaultScientificValue<PhysicalQuantity.SurfaceTension, MetricSurfaceTension>
infix operator fun <EnergyUnit : MetricAndImperialEnergy, ForceUnit : ImperialForce> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>): DefaultScientificValue<PhysicalQuantity.Length, Foot>
infix operator fun <EnergyUnit : MetricAndImperialEnergy, ForceUnit : UKImperialForce> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>): DefaultScientificValue<PhysicalQuantity.Length, Foot>
infix operator fun <EnergyUnit : MetricAndImperialEnergy, ForceUnit : USCustomaryForce> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>): DefaultScientificValue<PhysicalQuantity.Length, Foot>
infix operator fun <EnergyUnit : MetricAndImperialEnergy> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(heatCapacity: ScientificValue<PhysicalQuantity.HeatCapacity, MetricAndUKImperialHeatCapacity>): DefaultScientificValue<PhysicalQuantity.Temperature, MetricAndUKImperialTemperature>
infix operator fun <EnergyUnit : MetricAndImperialEnergy> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(heatCapacity: ScientificValue<PhysicalQuantity.HeatCapacity, MetricHeatCapacity>): DefaultScientificValue<PhysicalQuantity.Temperature, MetricAndUKImperialTemperature>
infix operator fun <EnergyUnit : MetricAndImperialEnergy> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(heatCapacity: ScientificValue<PhysicalQuantity.HeatCapacity, UKImperialHeatCapacity>): DefaultScientificValue<PhysicalQuantity.Temperature, MetricAndUKImperialTemperature>
infix operator fun <EnergyUnit : MetricAndImperialEnergy> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(heatCapacity: ScientificValue<PhysicalQuantity.HeatCapacity, USCustomaryHeatCapacity>): DefaultScientificValue<PhysicalQuantity.Temperature, USCustomaryTemperature>
infix operator fun <EnergyUnit : MetricAndImperialEnergy, LengthUnit : ImperialLength> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(distance: ScientificValue<PhysicalQuantity.Length, LengthUnit>): DefaultScientificValue<PhysicalQuantity.Force, PoundForce>
infix operator fun <EnergyUnit : MetricAndImperialEnergy, LengthUnit : MetricLength> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(distance: ScientificValue<PhysicalQuantity.Length, LengthUnit>): DefaultScientificValue<PhysicalQuantity.Force, Newton>
infix operator fun <EnergyUnit : MetricAndImperialEnergy, PressureUnit : ImperialPressure> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(pressure: ScientificValue<PhysicalQuantity.Pressure, PressureUnit>): DefaultScientificValue<PhysicalQuantity.Volume, CubicFoot>
infix operator fun <EnergyUnit : MetricAndImperialEnergy, PressureUnit : UKImperialPressure> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(pressure: ScientificValue<PhysicalQuantity.Pressure, PressureUnit>): DefaultScientificValue<PhysicalQuantity.Volume, UKImperialImperialVolumeWrapper>
infix operator fun <EnergyUnit : MetricAndImperialEnergy, PressureUnit : USCustomaryPressure> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(pressure: ScientificValue<PhysicalQuantity.Pressure, PressureUnit>): DefaultScientificValue<PhysicalQuantity.Volume, USCustomaryImperialVolumeWrapper>
infix operator fun <EnergyUnit : MetricAndImperialEnergy> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(specificEnergy: ScientificValue<PhysicalQuantity.SpecificEnergy, ImperialSpecificEnergy>): DefaultScientificValue<PhysicalQuantity.Weight, ImperialWeight>
infix operator fun <EnergyUnit : MetricAndImperialEnergy> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(specificEnergy: ScientificValue<PhysicalQuantity.SpecificEnergy, MetricSpecificEnergy>): DefaultScientificValue<PhysicalQuantity.Weight, MetricWeight>
infix operator fun <EnergyUnit : MetricAndImperialEnergy> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(specificEnergy: ScientificValue<PhysicalQuantity.SpecificEnergy, UKImperialSpecificEnergy>): DefaultScientificValue<PhysicalQuantity.Weight, UKImperialWeight>
infix operator fun <EnergyUnit : MetricAndImperialEnergy> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(specificEnergy: ScientificValue<PhysicalQuantity.SpecificEnergy, USCustomarySpecificEnergy>): DefaultScientificValue<PhysicalQuantity.Weight, USCustomaryWeight>
infix operator fun <EnergyUnit : MetricAndImperialEnergy> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(surfaceTension: ScientificValue<PhysicalQuantity.SurfaceTension, ImperialSurfaceTension>): DefaultScientificValue<PhysicalQuantity.Area, SquareFoot>
infix operator fun <EnergyUnit : MetricAndImperialEnergy> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(surfaceTension: ScientificValue<PhysicalQuantity.SurfaceTension, MetricSurfaceTension>): DefaultScientificValue<PhysicalQuantity.Area, SquareMeter>
infix operator fun <EnergyUnit : MetricAndImperialEnergy> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(surfaceTension: ScientificValue<PhysicalQuantity.SurfaceTension, UKImperialSurfaceTension>): DefaultScientificValue<PhysicalQuantity.Area, SquareFoot>
infix operator fun <EnergyUnit : MetricAndImperialEnergy> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(surfaceTension: ScientificValue<PhysicalQuantity.SurfaceTension, USCustomarySurfaceTension>): DefaultScientificValue<PhysicalQuantity.Area, SquareFoot>
infix operator fun <EnergyUnit : MetricAndImperialEnergy, TemperatureUnit : MetricAndUKImperialTemperature> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(temperature: ScientificValue<PhysicalQuantity.Temperature, TemperatureUnit>): DefaultScientificValue<PhysicalQuantity.HeatCapacity, MetricAndUKImperialHeatCapacity>
infix operator fun <EnergyUnit : MetricAndImperialEnergy, TemperatureUnit : USCustomaryTemperature> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(temperature: ScientificValue<PhysicalQuantity.Temperature, TemperatureUnit>): DefaultScientificValue<PhysicalQuantity.HeatCapacity, USCustomaryHeatCapacity>
infix operator fun <EnergyUnit : MetricAndImperialEnergy, VolumeUnit : ImperialVolume> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(volume: ScientificValue<PhysicalQuantity.Volume, VolumeUnit>): DefaultScientificValue<PhysicalQuantity.Pressure, PoundSquareInch>
infix operator fun <EnergyUnit : MetricAndImperialEnergy, VolumeUnit : UKImperialVolume> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(volume: ScientificValue<PhysicalQuantity.Volume, VolumeUnit>): DefaultScientificValue<PhysicalQuantity.Pressure, UKImperialPressureWrapper>
infix operator fun <EnergyUnit : MetricAndImperialEnergy, VolumeUnit : USCustomaryVolume> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(volume: ScientificValue<PhysicalQuantity.Volume, VolumeUnit>): DefaultScientificValue<PhysicalQuantity.Pressure, USCustomaryImperialPressureWrapper>
infix operator fun <EnergyUnit : MetricAndImperialEnergy, WeightUnit : ImperialWeight> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>): DefaultScientificValue<PhysicalQuantity.SpecificEnergy, ImperialSpecificEnergy>
infix operator fun <EnergyUnit : MetricAndImperialEnergy, WeightUnit : MetricWeight> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>): DefaultScientificValue<PhysicalQuantity.SpecificEnergy, MetricSpecificEnergy>
infix operator fun <EnergyUnit : MetricAndImperialEnergy, WeightUnit : UKImperialWeight> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>): DefaultScientificValue<PhysicalQuantity.SpecificEnergy, UKImperialSpecificEnergy>
infix operator fun <EnergyUnit : MetricAndImperialEnergy, WeightUnit : USCustomaryWeight> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>): DefaultScientificValue<PhysicalQuantity.SpecificEnergy, USCustomarySpecificEnergy>
infix operator fun <EnergyUnit : MetricEnergy, AmountOfSubstanceUnit : AmountOfSubstance> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(amountOfSubstance: ScientificValue<PhysicalQuantity.AmountOfSubstance, AmountOfSubstanceUnit>): DefaultScientificValue<PhysicalQuantity.MolarEnergy, MetricMolarEnergy>
infix operator fun <EnergyUnit : MetricEnergy> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(heatCapacity: ScientificValue<PhysicalQuantity.HeatCapacity, MetricHeatCapacity>): DefaultScientificValue<PhysicalQuantity.Temperature, MetricAndUKImperialTemperature>
infix operator fun <EnergyUnit : MetricEnergy> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(specificEnergy: ScientificValue<PhysicalQuantity.SpecificEnergy, MetricSpecificEnergy>): DefaultScientificValue<PhysicalQuantity.Weight, MetricWeight>
infix operator fun <EnergyUnit : MetricEnergy, TemperatureUnit : MetricAndUKImperialTemperature> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(temperature: ScientificValue<PhysicalQuantity.Temperature, TemperatureUnit>): DefaultScientificValue<PhysicalQuantity.HeatCapacity, MetricHeatCapacity>
infix operator fun <EnergyUnit : MetricEnergy, TimeUnit : Time> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Power, MetricMetricAndImperialPowerWrapper>
infix operator fun <EnergyUnit : MetricEnergy, WeightUnit : MetricWeight> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.div(weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>): DefaultScientificValue<PhysicalQuantity.SpecificEnergy, MetricSpecificEnergy>
infix operator fun <WattHourUnit : WattHourMultiple, WattUnit : WattMultiple> ScientificValue<PhysicalQuantity.Energy, WattHourUnit>.div(power: ScientificValue<PhysicalQuantity.Power, WattUnit>): DefaultScientificValue<PhysicalQuantity.Time, Hour>
infix operator fun <WattHourUnit : WattHourMultiple> ScientificValue<PhysicalQuantity.Energy, WattHourUnit>.div(power: ScientificValue<PhysicalQuantity.Power, Watt>): DefaultScientificValue<PhysicalQuantity.Time, Hour>
infix operator fun ScientificValue<PhysicalQuantity.Energy, BritishThermalUnit>.div(power: ScientificValue<PhysicalQuantity.Power, BritishThermalUnitPerHour>): DefaultScientificValue<PhysicalQuantity.Time, Hour>
infix operator fun ScientificValue<PhysicalQuantity.Energy, BritishThermalUnit>.div(power: ScientificValue<PhysicalQuantity.Power, BritishThermalUnitPerMinute>): DefaultScientificValue<PhysicalQuantity.Time, Minute>
infix operator fun ScientificValue<PhysicalQuantity.Energy, BritishThermalUnit>.div(time: ScientificValue<PhysicalQuantity.Time, Hour>): DefaultScientificValue<PhysicalQuantity.Power, BritishThermalUnitPerHour>
infix operator fun ScientificValue<PhysicalQuantity.Energy, BritishThermalUnit>.div(time: ScientificValue<PhysicalQuantity.Time, Minute>): DefaultScientificValue<PhysicalQuantity.Power, BritishThermalUnitPerMinute>
infix operator fun ScientificValue<PhysicalQuantity.Energy, BritishThermalUnit>.div(time: ScientificValue<PhysicalQuantity.Time, Second>): DefaultScientificValue<PhysicalQuantity.Power, BritishThermalUnitPerSecond>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Energy, Centijoule>.div(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Power, MetricMetricAndImperialPowerWrapper>
infix operator fun ScientificValue<PhysicalQuantity.Energy, CentiwattHour>.div(time: ScientificValue<PhysicalQuantity.Time, Hour>): DefaultScientificValue<PhysicalQuantity.Power, Centiwatt>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Energy, Decajoule>.div(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Power, MetricMetricAndImperialPowerWrapper>
infix operator fun ScientificValue<PhysicalQuantity.Energy, DecawattHour>.div(time: ScientificValue<PhysicalQuantity.Time, Hour>): DefaultScientificValue<PhysicalQuantity.Power, Decawatt>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Energy, Decijoule>.div(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Power, MetricMetricAndImperialPowerWrapper>
infix operator fun ScientificValue<PhysicalQuantity.Energy, DeciwattHour>.div(time: ScientificValue<PhysicalQuantity.Time, Hour>): DefaultScientificValue<PhysicalQuantity.Power, Deciwatt>
infix operator fun ScientificValue<PhysicalQuantity.Energy, Erg>.div(area: ScientificValue<PhysicalQuantity.Area, SquareCentimeter>): DefaultScientificValue<PhysicalQuantity.SurfaceTension, MetricSurfaceTension>
infix operator fun ScientificValue<PhysicalQuantity.Energy, Erg>.div(charge: ScientificValue<PhysicalQuantity.ElectricCharge, Abcoulomb>): DefaultScientificValue<PhysicalQuantity.Voltage, Abvolt>
infix operator fun ScientificValue<PhysicalQuantity.Energy, Erg>.div(current: ScientificValue<PhysicalQuantity.ElectricCurrent, Abampere>): DefaultScientificValue<PhysicalQuantity.MagneticFlux, Maxwell>
infix operator fun ScientificValue<PhysicalQuantity.Energy, Erg>.div(current: ScientificValue<PhysicalQuantity.ElectricCurrent, Biot>): DefaultScientificValue<PhysicalQuantity.MagneticFlux, Maxwell>
infix operator fun <DyneUnit : DyneMultiple> ScientificValue<PhysicalQuantity.Energy, Erg>.div(force: ScientificValue<PhysicalQuantity.Force, DyneUnit>): DefaultScientificValue<PhysicalQuantity.Length, Centimeter>
infix operator fun ScientificValue<PhysicalQuantity.Energy, Erg>.div(force: ScientificValue<PhysicalQuantity.Force, Dyne>): DefaultScientificValue<PhysicalQuantity.Length, Centimeter>
infix operator fun <RadUnit : RadMultiple> ScientificValue<PhysicalQuantity.Energy, Erg>.div(absorbedDose: ScientificValue<PhysicalQuantity.IonizingRadiationAbsorbedDose, RadUnit>): DefaultScientificValue<PhysicalQuantity.Weight, Gram>
infix operator fun ScientificValue<PhysicalQuantity.Energy, Erg>.div(absorbedDose: ScientificValue<PhysicalQuantity.IonizingRadiationAbsorbedDose, Rad>): DefaultScientificValue<PhysicalQuantity.Weight, Gram>
infix operator fun <RemUnit : RoentgenEquivalentManMultiple> ScientificValue<PhysicalQuantity.Energy, Erg>.div(equivalentDose: ScientificValue<PhysicalQuantity.IonizingRadiationEquivalentDose, RemUnit>): DefaultScientificValue<PhysicalQuantity.Weight, Gram>
infix operator fun ScientificValue<PhysicalQuantity.Energy, Erg>.div(equivalentDose: ScientificValue<PhysicalQuantity.IonizingRadiationEquivalentDose, RoentgenEquivalentMan>): DefaultScientificValue<PhysicalQuantity.Weight, Gram>
infix operator fun ScientificValue<PhysicalQuantity.Energy, Erg>.div(distance: ScientificValue<PhysicalQuantity.Length, Centimeter>): DefaultScientificValue<PhysicalQuantity.Force, Dyne>
infix operator fun ScientificValue<PhysicalQuantity.Energy, Erg>.div(flux: ScientificValue<PhysicalQuantity.MagneticFlux, Maxwell>): DefaultScientificValue<PhysicalQuantity.ElectricCurrent, Abampere>
infix operator fun <BaryeUnit : BaryeMultiple> ScientificValue<PhysicalQuantity.Energy, Erg>.div(pressure: ScientificValue<PhysicalQuantity.Pressure, BaryeUnit>): DefaultScientificValue<PhysicalQuantity.Volume, CubicCentimeter>
infix operator fun ScientificValue<PhysicalQuantity.Energy, Erg>.div(pressure: ScientificValue<PhysicalQuantity.Pressure, Barye>): DefaultScientificValue<PhysicalQuantity.Volume, CubicCentimeter>
infix operator fun ScientificValue<PhysicalQuantity.Energy, Erg>.div(surfaceTension: ScientificValue<PhysicalQuantity.SurfaceTension, MetricSurfaceTension>): DefaultScientificValue<PhysicalQuantity.Area, SquareCentimeter>
infix operator fun ScientificValue<PhysicalQuantity.Energy, Erg>.div(time: ScientificValue<PhysicalQuantity.Time, Second>): DefaultScientificValue<PhysicalQuantity.Power, ErgPerSecond>
infix operator fun ScientificValue<PhysicalQuantity.Energy, Erg>.div(voltage: ScientificValue<PhysicalQuantity.Voltage, Abvolt>): DefaultScientificValue<PhysicalQuantity.ElectricCharge, Abcoulomb>
infix operator fun ScientificValue<PhysicalQuantity.Energy, Erg>.div(volume: ScientificValue<PhysicalQuantity.Volume, CubicCentimeter>): DefaultScientificValue<PhysicalQuantity.Pressure, Barye>
infix operator fun ScientificValue<PhysicalQuantity.Energy, FootPoundForce>.div(force: ScientificValue<PhysicalQuantity.Force, PoundForce>): DefaultScientificValue<PhysicalQuantity.Length, Foot>
infix operator fun ScientificValue<PhysicalQuantity.Energy, FootPoundForce>.div(power: ScientificValue<PhysicalQuantity.Power, FootPoundForcePerMinute>): DefaultScientificValue<PhysicalQuantity.Time, Minute>
infix operator fun ScientificValue<PhysicalQuantity.Energy, FootPoundForce>.div(time: ScientificValue<PhysicalQuantity.Time, Minute>): DefaultScientificValue<PhysicalQuantity.Power, FootPoundForcePerMinute>
infix operator fun ScientificValue<PhysicalQuantity.Energy, FootPoundForce>.div(time: ScientificValue<PhysicalQuantity.Time, Second>): DefaultScientificValue<PhysicalQuantity.Power, FootPoundForcePerSecond>
infix operator fun ScientificValue<PhysicalQuantity.Energy, FootPoundForce>.div(volume: ScientificValue<PhysicalQuantity.Volume, CubicFoot>): DefaultScientificValue<PhysicalQuantity.Pressure, PoundSquareFoot>
infix operator fun ScientificValue<PhysicalQuantity.Energy, FootPoundal>.div(area: ScientificValue<PhysicalQuantity.Area, SquareFoot>): DefaultScientificValue<PhysicalQuantity.SurfaceTension, ImperialSurfaceTension>
infix operator fun ScientificValue<PhysicalQuantity.Energy, FootPoundal>.div(force: ScientificValue<PhysicalQuantity.Force, Poundal>): DefaultScientificValue<PhysicalQuantity.Length, Foot>
infix operator fun <LengthUnit : ImperialLength> ScientificValue<PhysicalQuantity.Energy, FootPoundal>.div(distance: ScientificValue<PhysicalQuantity.Length, LengthUnit>): DefaultScientificValue<PhysicalQuantity.Force, Poundal>
infix operator fun ScientificValue<PhysicalQuantity.Energy, FootPoundal>.div(pressure: ScientificValue<PhysicalQuantity.Pressure, PoundSquareFoot>): DefaultScientificValue<PhysicalQuantity.Volume, CubicFoot>
infix operator fun ScientificValue<PhysicalQuantity.Energy, FootPoundal>.div(time: ScientificValue<PhysicalQuantity.Time, Minute>): DefaultScientificValue<PhysicalQuantity.Power, FootPoundForcePerMinute>
infix operator fun ScientificValue<PhysicalQuantity.Energy, FootPoundal>.div(time: ScientificValue<PhysicalQuantity.Time, Second>): DefaultScientificValue<PhysicalQuantity.Power, FootPoundForcePerSecond>
infix operator fun ScientificValue<PhysicalQuantity.Energy, FootPoundal>.div(volume: ScientificValue<PhysicalQuantity.Volume, CubicFoot>): DefaultScientificValue<PhysicalQuantity.Pressure, PoundSquareFoot>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Energy, Gigajoule>.div(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Power, MetricMetricAndImperialPowerWrapper>
infix operator fun ScientificValue<PhysicalQuantity.Energy, GigawattHour>.div(time: ScientificValue<PhysicalQuantity.Time, Hour>): DefaultScientificValue<PhysicalQuantity.Power, Gigawatt>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Energy, Hectojoule>.div(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Power, MetricMetricAndImperialPowerWrapper>
infix operator fun ScientificValue<PhysicalQuantity.Energy, HectowattHour>.div(time: ScientificValue<PhysicalQuantity.Time, Hour>): DefaultScientificValue<PhysicalQuantity.Power, Hectowatt>
infix operator fun ScientificValue<PhysicalQuantity.Energy, HorsepowerHour>.div(power: ScientificValue<PhysicalQuantity.Power, Horsepower>): DefaultScientificValue<PhysicalQuantity.Time, Hour>
infix operator fun ScientificValue<PhysicalQuantity.Energy, HorsepowerHour>.div(time: ScientificValue<PhysicalQuantity.Time, Hour>): DefaultScientificValue<PhysicalQuantity.Power, Horsepower>
infix operator fun ScientificValue<PhysicalQuantity.Energy, InchOunceForce>.div(area: ScientificValue<PhysicalQuantity.Area, SquareInch>): DefaultScientificValue<PhysicalQuantity.SurfaceTension, ImperialSurfaceTension>
infix operator fun ScientificValue<PhysicalQuantity.Energy, InchOunceForce>.div(force: ScientificValue<PhysicalQuantity.Force, OunceForce>): DefaultScientificValue<PhysicalQuantity.Length, Inch>
infix operator fun ScientificValue<PhysicalQuantity.Energy, InchOunceForce>.div(distance: ScientificValue<PhysicalQuantity.Length, Inch>): DefaultScientificValue<PhysicalQuantity.Force, OunceForce>
infix operator fun ScientificValue<PhysicalQuantity.Energy, InchOunceForce>.div(pressure: ScientificValue<PhysicalQuantity.Pressure, PoundSquareInch>): DefaultScientificValue<PhysicalQuantity.Volume, CubicInch>
infix operator fun ScientificValue<PhysicalQuantity.Energy, InchOunceForce>.div(surfaceTension: ScientificValue<PhysicalQuantity.SurfaceTension, ImperialSurfaceTension>): DefaultScientificValue<PhysicalQuantity.Area, SquareInch>
infix operator fun ScientificValue<PhysicalQuantity.Energy, InchOunceForce>.div(surfaceTension: ScientificValue<PhysicalQuantity.SurfaceTension, UKImperialSurfaceTension>): DefaultScientificValue<PhysicalQuantity.Area, SquareInch>
infix operator fun ScientificValue<PhysicalQuantity.Energy, InchOunceForce>.div(surfaceTension: ScientificValue<PhysicalQuantity.SurfaceTension, USCustomarySurfaceTension>): DefaultScientificValue<PhysicalQuantity.Area, SquareInch>
infix operator fun ScientificValue<PhysicalQuantity.Energy, InchOunceForce>.div(time: ScientificValue<PhysicalQuantity.Time, Minute>): DefaultScientificValue<PhysicalQuantity.Power, InchPoundForcePerMinute>
infix operator fun ScientificValue<PhysicalQuantity.Energy, InchOunceForce>.div(time: ScientificValue<PhysicalQuantity.Time, Second>): DefaultScientificValue<PhysicalQuantity.Power, InchPoundForcePerSecond>
infix operator fun ScientificValue<PhysicalQuantity.Energy, InchPoundForce>.div(area: ScientificValue<PhysicalQuantity.Area, SquareInch>): DefaultScientificValue<PhysicalQuantity.SurfaceTension, ImperialSurfaceTension>
infix operator fun ScientificValue<PhysicalQuantity.Energy, InchPoundForce>.div(force: ScientificValue<PhysicalQuantity.Force, PoundForce>): DefaultScientificValue<PhysicalQuantity.Length, Inch>
infix operator fun ScientificValue<PhysicalQuantity.Energy, InchPoundForce>.div(power: ScientificValue<PhysicalQuantity.Power, InchPoundForcePerMinute>): DefaultScientificValue<PhysicalQuantity.Time, Minute>
infix operator fun ScientificValue<PhysicalQuantity.Energy, InchPoundForce>.div(pressure: ScientificValue<PhysicalQuantity.Pressure, PoundSquareInch>): DefaultScientificValue<PhysicalQuantity.Volume, CubicInch>
infix operator fun ScientificValue<PhysicalQuantity.Energy, InchPoundForce>.div(surfaceTension: ScientificValue<PhysicalQuantity.SurfaceTension, ImperialSurfaceTension>): DefaultScientificValue<PhysicalQuantity.Area, SquareInch>
infix operator fun ScientificValue<PhysicalQuantity.Energy, InchPoundForce>.div(surfaceTension: ScientificValue<PhysicalQuantity.SurfaceTension, UKImperialSurfaceTension>): DefaultScientificValue<PhysicalQuantity.Area, SquareInch>
infix operator fun ScientificValue<PhysicalQuantity.Energy, InchPoundForce>.div(surfaceTension: ScientificValue<PhysicalQuantity.SurfaceTension, USCustomarySurfaceTension>): DefaultScientificValue<PhysicalQuantity.Area, SquareInch>
infix operator fun ScientificValue<PhysicalQuantity.Energy, InchPoundForce>.div(time: ScientificValue<PhysicalQuantity.Time, Minute>): DefaultScientificValue<PhysicalQuantity.Power, InchPoundForcePerMinute>
infix operator fun ScientificValue<PhysicalQuantity.Energy, InchPoundForce>.div(time: ScientificValue<PhysicalQuantity.Time, Second>): DefaultScientificValue<PhysicalQuantity.Power, InchPoundForcePerSecond>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Energy, Joule>.div(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Power, MetricMetricAndImperialPowerWrapper>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Energy, Kilojoule>.div(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Power, MetricMetricAndImperialPowerWrapper>
infix operator fun ScientificValue<PhysicalQuantity.Energy, KilowattHour>.div(time: ScientificValue<PhysicalQuantity.Time, Hour>): DefaultScientificValue<PhysicalQuantity.Power, Kilowatt>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Energy, Megajoule>.div(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Power, MetricMetricAndImperialPowerWrapper>
infix operator fun ScientificValue<PhysicalQuantity.Energy, MegawattHour>.div(time: ScientificValue<PhysicalQuantity.Time, Hour>): DefaultScientificValue<PhysicalQuantity.Power, Megawatt>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Energy, Microjoule>.div(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Power, MetricMetricAndImperialPowerWrapper>
infix operator fun ScientificValue<PhysicalQuantity.Energy, MicrowattHour>.div(time: ScientificValue<PhysicalQuantity.Time, Hour>): DefaultScientificValue<PhysicalQuantity.Power, Microwatt>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Energy, Millijoule>.div(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Power, MetricMetricAndImperialPowerWrapper>
infix operator fun ScientificValue<PhysicalQuantity.Energy, MilliwattHour>.div(time: ScientificValue<PhysicalQuantity.Time, Hour>): DefaultScientificValue<PhysicalQuantity.Power, Milliwatt>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Energy, Nanojoule>.div(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Power, MetricMetricAndImperialPowerWrapper>
infix operator fun ScientificValue<PhysicalQuantity.Energy, NanowattHour>.div(time: ScientificValue<PhysicalQuantity.Time, Hour>): DefaultScientificValue<PhysicalQuantity.Power, Nanowatt>
infix operator fun <WattUnit : WattMultiple> ScientificValue<PhysicalQuantity.Energy, WattHour>.div(power: ScientificValue<PhysicalQuantity.Power, WattUnit>): DefaultScientificValue<PhysicalQuantity.Time, Hour>
infix operator fun ScientificValue<PhysicalQuantity.Energy, WattHour>.div(power: ScientificValue<PhysicalQuantity.Power, Watt>): DefaultScientificValue<PhysicalQuantity.Time, Hour>
infix operator fun ScientificValue<PhysicalQuantity.Energy, WattHour>.div(time: ScientificValue<PhysicalQuantity.Time, Hour>): DefaultScientificValue<PhysicalQuantity.Power, Watt>
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fun <ActionUnit : Action, TimeUnit : Time, EnergyUnit : Energy> EnergyUnit.energy(action: ScientificValue<PhysicalQuantity.Action, ActionUnit>, time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Energy, EnergyUnit>
fun <EnergyUnit : Energy, ChargeUnit : ElectricCharge, VoltageUnit : Voltage> EnergyUnit.energy(charge: ScientificValue<PhysicalQuantity.ElectricCharge, ChargeUnit>, voltage: ScientificValue<PhysicalQuantity.Voltage, VoltageUnit>): DefaultScientificValue<PhysicalQuantity.Energy, EnergyUnit>
fun <EnergyUnit : Energy, ForceUnit : Force, LengthUnit : Length> EnergyUnit.energy(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>, distance: ScientificValue<PhysicalQuantity.Length, LengthUnit>): DefaultScientificValue<PhysicalQuantity.Energy, EnergyUnit>
fun <EnergyUnit : Energy, TemperatureUnit : Temperature, HeatCapacityUnit : HeatCapacity> EnergyUnit.energy(heatCapacity: ScientificValue<PhysicalQuantity.HeatCapacity, HeatCapacityUnit>, temperature: ScientificValue<PhysicalQuantity.Temperature, TemperatureUnit>): DefaultScientificValue<PhysicalQuantity.Energy, EnergyUnit>
fun <EnergyUnit : Energy, WeightUnit : Weight, AbsorbedDoseUnit : IonizingRadiationAbsorbedDose> EnergyUnit.energy(absorbedDose: ScientificValue<PhysicalQuantity.IonizingRadiationAbsorbedDose, AbsorbedDoseUnit>, weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>): DefaultScientificValue<PhysicalQuantity.Energy, EnergyUnit>
fun <EnergyUnit : Energy, WeightUnit : Weight, EquivalentDoseUnit : IonizingRadiationEquivalentDose> EnergyUnit.energy(equivalentDose: ScientificValue<PhysicalQuantity.IonizingRadiationEquivalentDose, EquivalentDoseUnit>, weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>): DefaultScientificValue<PhysicalQuantity.Energy, EnergyUnit>
fun <EnergyUnit : Energy, CurrentUnit : ElectricCurrent, FluxUnit : MagneticFlux> EnergyUnit.energy(flux: ScientificValue<PhysicalQuantity.MagneticFlux, FluxUnit>, current: ScientificValue<PhysicalQuantity.ElectricCurrent, CurrentUnit>): DefaultScientificValue<PhysicalQuantity.Energy, EnergyUnit>
fun <EnergyUnit : Energy, AmountOfSubstanceUnit : AmountOfSubstance, MolarEnergyUnit : MolarEnergy> EnergyUnit.energy(molarEnergy: ScientificValue<PhysicalQuantity.MolarEnergy, MolarEnergyUnit>, amountOfSubstance: ScientificValue<PhysicalQuantity.AmountOfSubstance, AmountOfSubstanceUnit>): DefaultScientificValue<PhysicalQuantity.Energy, EnergyUnit>
fun <EnergyUnit : Energy, TimeUnit : Time, PowerUnit : Power> EnergyUnit.energy(power: ScientificValue<PhysicalQuantity.Power, PowerUnit>, time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Energy, EnergyUnit>
fun <EnergyUnit : Energy, PressureUnit : Pressure, VolumeUnit : Volume> EnergyUnit.energy(pressure: ScientificValue<PhysicalQuantity.Pressure, PressureUnit>, volume: ScientificValue<PhysicalQuantity.Volume, VolumeUnit>): DefaultScientificValue<PhysicalQuantity.Energy, EnergyUnit>
fun <EnergyUnit : Energy, WeightUnit : Weight, SpecificEnergyUnit : SpecificEnergy> EnergyUnit.energy(specificEnergy: ScientificValue<PhysicalQuantity.SpecificEnergy, SpecificEnergyUnit>, weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>): DefaultScientificValue<PhysicalQuantity.Energy, EnergyUnit>
fun <EnergyUnit : Energy, AreaUnit : Area, SurfaceTensionUnit : SurfaceTension> EnergyUnit.energy(surfaceTension: ScientificValue<PhysicalQuantity.SurfaceTension, SurfaceTensionUnit>, area: ScientificValue<PhysicalQuantity.Area, AreaUnit>): DefaultScientificValue<PhysicalQuantity.Energy, EnergyUnit>
fun <ActionUnit : Action, TimeUnit : Time, EnergyUnit : Energy, Value : ScientificValue<PhysicalQuantity.Energy, EnergyUnit>> EnergyUnit.energy(action: ScientificValue<PhysicalQuantity.Action, ActionUnit>, time: ScientificValue<PhysicalQuantity.Time, TimeUnit>, factory: (Decimal, EnergyUnit) -> Value): Value
fun <EnergyUnit : Energy, ChargeUnit : ElectricCharge, VoltageUnit : Voltage, Value : ScientificValue<PhysicalQuantity.Energy, EnergyUnit>> EnergyUnit.energy(charge: ScientificValue<PhysicalQuantity.ElectricCharge, ChargeUnit>, voltage: ScientificValue<PhysicalQuantity.Voltage, VoltageUnit>, factory: (Decimal, EnergyUnit) -> Value): Value
fun <EnergyUnit : Energy, ForceUnit : Force, LengthUnit : Length, Value : ScientificValue<PhysicalQuantity.Energy, EnergyUnit>> EnergyUnit.energy(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>, distance: ScientificValue<PhysicalQuantity.Length, LengthUnit>, factory: (Decimal, EnergyUnit) -> Value): Value
fun <EnergyUnit : Energy, TemperatureUnit : Temperature, HeatCapacityUnit : HeatCapacity, Value : ScientificValue<PhysicalQuantity.Energy, EnergyUnit>> EnergyUnit.energy(heatCapacity: ScientificValue<PhysicalQuantity.HeatCapacity, HeatCapacityUnit>, temperature: ScientificValue<PhysicalQuantity.Temperature, TemperatureUnit>, factory: (Decimal, EnergyUnit) -> Value): Value
fun <EnergyUnit : Energy, WeightUnit : Weight, AbsorbedDoseUnit : IonizingRadiationAbsorbedDose, Value : ScientificValue<PhysicalQuantity.Energy, EnergyUnit>> EnergyUnit.energy(absorbedDose: ScientificValue<PhysicalQuantity.IonizingRadiationAbsorbedDose, AbsorbedDoseUnit>, weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>, factory: (Decimal, EnergyUnit) -> Value): Value
fun <EnergyUnit : Energy, WeightUnit : Weight, EquivalentDoseUnit : IonizingRadiationEquivalentDose, Value : ScientificValue<PhysicalQuantity.Energy, EnergyUnit>> EnergyUnit.energy(equivalentDose: ScientificValue<PhysicalQuantity.IonizingRadiationEquivalentDose, EquivalentDoseUnit>, weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>, factory: (Decimal, EnergyUnit) -> Value): Value
fun <EnergyUnit : Energy, CurrentUnit : ElectricCurrent, FluxUnit : MagneticFlux, Value : ScientificValue<PhysicalQuantity.Energy, EnergyUnit>> EnergyUnit.energy(flux: ScientificValue<PhysicalQuantity.MagneticFlux, FluxUnit>, current: ScientificValue<PhysicalQuantity.ElectricCurrent, CurrentUnit>, factory: (Decimal, EnergyUnit) -> Value): Value
fun <EnergyUnit : Energy, AmountOfSubstanceUnit : AmountOfSubstance, MolarEnergyUnit : MolarEnergy, Value : ScientificValue<PhysicalQuantity.Energy, EnergyUnit>> EnergyUnit.energy(molarEnergy: ScientificValue<PhysicalQuantity.MolarEnergy, MolarEnergyUnit>, amountOfSubstance: ScientificValue<PhysicalQuantity.AmountOfSubstance, AmountOfSubstanceUnit>, factory: (Decimal, EnergyUnit) -> Value): Value
fun <EnergyUnit : Energy, TimeUnit : Time, PowerUnit : Power, Value : ScientificValue<PhysicalQuantity.Energy, EnergyUnit>> EnergyUnit.energy(power: ScientificValue<PhysicalQuantity.Power, PowerUnit>, time: ScientificValue<PhysicalQuantity.Time, TimeUnit>, factory: (Decimal, EnergyUnit) -> Value): Value
fun <EnergyUnit : Energy, PressureUnit : Pressure, VolumeUnit : Volume, Value : ScientificValue<PhysicalQuantity.Energy, EnergyUnit>> EnergyUnit.energy(pressure: ScientificValue<PhysicalQuantity.Pressure, PressureUnit>, volume: ScientificValue<PhysicalQuantity.Volume, VolumeUnit>, factory: (Decimal, EnergyUnit) -> Value): Value
fun <EnergyUnit : Energy, WeightUnit : Weight, SpecificEnergyUnit : SpecificEnergy, Value : ScientificValue<PhysicalQuantity.Energy, EnergyUnit>> EnergyUnit.energy(specificEnergy: ScientificValue<PhysicalQuantity.SpecificEnergy, SpecificEnergyUnit>, weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>, factory: (Decimal, EnergyUnit) -> Value): Value
fun <EnergyUnit : Energy, AreaUnit : Area, SurfaceTensionUnit : SurfaceTension, Value : ScientificValue<PhysicalQuantity.Energy, EnergyUnit>> EnergyUnit.energy(surfaceTension: ScientificValue<PhysicalQuantity.SurfaceTension, SurfaceTensionUnit>, area: ScientificValue<PhysicalQuantity.Area, AreaUnit>, factory: (Decimal, EnergyUnit) -> Value): Value
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infix fun <EnergyUnit : Energy, WeightUnit : Weight> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.equivalentDoseBy(weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>): DefaultScientificValue<PhysicalQuantity.IonizingRadiationEquivalentDose, Sievert>
infix fun <ErgUnit : ErgMultiple> ScientificValue<PhysicalQuantity.Energy, ErgUnit>.equivalentDoseBy(gram: ScientificValue<PhysicalQuantity.Weight, Gram>): DefaultScientificValue<PhysicalQuantity.IonizingRadiationEquivalentDose, RoentgenEquivalentMan>
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infix operator fun <EnergyUnit : Energy, TimeUnit : Time> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.times(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Action, MetricAction>
infix operator fun <EnergyUnit : ImperialEnergy, TimeUnit : Time> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.times(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Action, ImperialAction>
infix operator fun <EnergyUnit : MetricAndImperialEnergy, TimeUnit : Time> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.times(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Action, MetricAndImperialAction>
infix operator fun <EnergyUnit : MetricEnergy, TimeUnit : Time> ScientificValue<PhysicalQuantity.Energy, EnergyUnit>.times(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Action, MetricAction>