energy
fun <ActionUnit : Action, TimeUnit : Time, EnergyUnit : Energy> EnergyUnit.energy(action: ScientificValue<PhysicalQuantity.Action, ActionUnit>, time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Energy, EnergyUnit>
fun <ActionUnit : Action, TimeUnit : Time, EnergyUnit : Energy, Value : ScientificValue<PhysicalQuantity.Energy, EnergyUnit>> EnergyUnit.energy(action: ScientificValue<PhysicalQuantity.Action, ActionUnit>, time: ScientificValue<PhysicalQuantity.Time, TimeUnit>, factory: (Decimal, EnergyUnit) -> Value): Value
fun <EnergyUnit : Energy, ChargeUnit : ElectricCharge, VoltageUnit : Voltage> EnergyUnit.energy(charge: ScientificValue<PhysicalQuantity.ElectricCharge, ChargeUnit>, voltage: ScientificValue<PhysicalQuantity.Voltage, VoltageUnit>): DefaultScientificValue<PhysicalQuantity.Energy, EnergyUnit>
fun <EnergyUnit : Energy, ChargeUnit : ElectricCharge, VoltageUnit : Voltage, Value : ScientificValue<PhysicalQuantity.Energy, EnergyUnit>> EnergyUnit.energy(charge: ScientificValue<PhysicalQuantity.ElectricCharge, ChargeUnit>, voltage: ScientificValue<PhysicalQuantity.Voltage, VoltageUnit>, factory: (Decimal, EnergyUnit) -> Value): Value
fun <EnergyUnit : Energy, ForceUnit : Force, LengthUnit : Length> EnergyUnit.energy(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>, distance: ScientificValue<PhysicalQuantity.Length, LengthUnit>): DefaultScientificValue<PhysicalQuantity.Energy, EnergyUnit>
fun <EnergyUnit : Energy, ForceUnit : Force, LengthUnit : Length, Value : ScientificValue<PhysicalQuantity.Energy, EnergyUnit>> EnergyUnit.energy(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>, distance: ScientificValue<PhysicalQuantity.Length, LengthUnit>, factory: (Decimal, EnergyUnit) -> Value): Value
fun <EnergyUnit : Energy, TemperatureUnit : Temperature, HeatCapacityUnit : HeatCapacity> EnergyUnit.energy(heatCapacity: ScientificValue<PhysicalQuantity.HeatCapacity, HeatCapacityUnit>, temperature: ScientificValue<PhysicalQuantity.Temperature, TemperatureUnit>): DefaultScientificValue<PhysicalQuantity.Energy, EnergyUnit>
fun <EnergyUnit : Energy, TemperatureUnit : Temperature, HeatCapacityUnit : HeatCapacity, Value : ScientificValue<PhysicalQuantity.Energy, EnergyUnit>> EnergyUnit.energy(heatCapacity: ScientificValue<PhysicalQuantity.HeatCapacity, HeatCapacityUnit>, temperature: ScientificValue<PhysicalQuantity.Temperature, TemperatureUnit>, factory: (Decimal, EnergyUnit) -> Value): Value
fun <EnergyUnit : Energy, WeightUnit : Weight, AbsorbedDoseUnit : IonizingRadiationAbsorbedDose> EnergyUnit.energy(absorbedDose: ScientificValue<PhysicalQuantity.IonizingRadiationAbsorbedDose, AbsorbedDoseUnit>, weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>): DefaultScientificValue<PhysicalQuantity.Energy, EnergyUnit>
fun <EnergyUnit : Energy, WeightUnit : Weight, AbsorbedDoseUnit : IonizingRadiationAbsorbedDose, Value : ScientificValue<PhysicalQuantity.Energy, EnergyUnit>> EnergyUnit.energy(absorbedDose: ScientificValue<PhysicalQuantity.IonizingRadiationAbsorbedDose, AbsorbedDoseUnit>, weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>, factory: (Decimal, EnergyUnit) -> Value): Value
fun <EnergyUnit : Energy, WeightUnit : Weight, EquivalentDoseUnit : IonizingRadiationEquivalentDose> EnergyUnit.energy(equivalentDose: ScientificValue<PhysicalQuantity.IonizingRadiationEquivalentDose, EquivalentDoseUnit>, weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>): DefaultScientificValue<PhysicalQuantity.Energy, EnergyUnit>
fun <EnergyUnit : Energy, WeightUnit : Weight, EquivalentDoseUnit : IonizingRadiationEquivalentDose, Value : ScientificValue<PhysicalQuantity.Energy, EnergyUnit>> EnergyUnit.energy(equivalentDose: ScientificValue<PhysicalQuantity.IonizingRadiationEquivalentDose, EquivalentDoseUnit>, weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>, factory: (Decimal, EnergyUnit) -> Value): Value
fun <EnergyUnit : Energy, CurrentUnit : ElectricCurrent, FluxUnit : MagneticFlux> EnergyUnit.energy(flux: ScientificValue<PhysicalQuantity.MagneticFlux, FluxUnit>, current: ScientificValue<PhysicalQuantity.ElectricCurrent, CurrentUnit>): DefaultScientificValue<PhysicalQuantity.Energy, EnergyUnit>
fun <EnergyUnit : Energy, CurrentUnit : ElectricCurrent, FluxUnit : MagneticFlux, Value : ScientificValue<PhysicalQuantity.Energy, EnergyUnit>> EnergyUnit.energy(flux: ScientificValue<PhysicalQuantity.MagneticFlux, FluxUnit>, current: ScientificValue<PhysicalQuantity.ElectricCurrent, CurrentUnit>, factory: (Decimal, EnergyUnit) -> Value): Value
fun <EnergyUnit : Energy, AmountOfSubstanceUnit : AmountOfSubstance, MolarEnergyUnit : MolarEnergy> EnergyUnit.energy(molarEnergy: ScientificValue<PhysicalQuantity.MolarEnergy, MolarEnergyUnit>, amountOfSubstance: ScientificValue<PhysicalQuantity.AmountOfSubstance, AmountOfSubstanceUnit>): DefaultScientificValue<PhysicalQuantity.Energy, EnergyUnit>
fun <EnergyUnit : Energy, AmountOfSubstanceUnit : AmountOfSubstance, MolarEnergyUnit : MolarEnergy, Value : ScientificValue<PhysicalQuantity.Energy, EnergyUnit>> EnergyUnit.energy(molarEnergy: ScientificValue<PhysicalQuantity.MolarEnergy, MolarEnergyUnit>, amountOfSubstance: ScientificValue<PhysicalQuantity.AmountOfSubstance, AmountOfSubstanceUnit>, factory: (Decimal, EnergyUnit) -> Value): Value
fun <EnergyUnit : Energy, TimeUnit : Time, PowerUnit : Power> EnergyUnit.energy(power: ScientificValue<PhysicalQuantity.Power, PowerUnit>, time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Energy, EnergyUnit>
fun <EnergyUnit : Energy, TimeUnit : Time, PowerUnit : Power, Value : ScientificValue<PhysicalQuantity.Energy, EnergyUnit>> EnergyUnit.energy(power: ScientificValue<PhysicalQuantity.Power, PowerUnit>, time: ScientificValue<PhysicalQuantity.Time, TimeUnit>, factory: (Decimal, EnergyUnit) -> Value): Value
fun <EnergyUnit : Energy, PressureUnit : Pressure, VolumeUnit : Volume> EnergyUnit.energy(pressure: ScientificValue<PhysicalQuantity.Pressure, PressureUnit>, volume: ScientificValue<PhysicalQuantity.Volume, VolumeUnit>): DefaultScientificValue<PhysicalQuantity.Energy, EnergyUnit>
fun <EnergyUnit : Energy, PressureUnit : Pressure, VolumeUnit : Volume, Value : ScientificValue<PhysicalQuantity.Energy, EnergyUnit>> EnergyUnit.energy(pressure: ScientificValue<PhysicalQuantity.Pressure, PressureUnit>, volume: ScientificValue<PhysicalQuantity.Volume, VolumeUnit>, factory: (Decimal, EnergyUnit) -> Value): Value
fun <EnergyUnit : Energy, WeightUnit : Weight, SpecificEnergyUnit : SpecificEnergy> EnergyUnit.energy(specificEnergy: ScientificValue<PhysicalQuantity.SpecificEnergy, SpecificEnergyUnit>, weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>): DefaultScientificValue<PhysicalQuantity.Energy, EnergyUnit>
fun <EnergyUnit : Energy, WeightUnit : Weight, SpecificEnergyUnit : SpecificEnergy, Value : ScientificValue<PhysicalQuantity.Energy, EnergyUnit>> EnergyUnit.energy(specificEnergy: ScientificValue<PhysicalQuantity.SpecificEnergy, SpecificEnergyUnit>, weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>, factory: (Decimal, EnergyUnit) -> Value): Value
fun <EnergyUnit : Energy, AreaUnit : Area, SurfaceTensionUnit : SurfaceTension> EnergyUnit.energy(surfaceTension: ScientificValue<PhysicalQuantity.SurfaceTension, SurfaceTensionUnit>, area: ScientificValue<PhysicalQuantity.Area, AreaUnit>): DefaultScientificValue<PhysicalQuantity.Energy, EnergyUnit>
fun <EnergyUnit : Energy, AreaUnit : Area, SurfaceTensionUnit : SurfaceTension, Value : ScientificValue<PhysicalQuantity.Energy, EnergyUnit>> EnergyUnit.energy(surfaceTension: ScientificValue<PhysicalQuantity.SurfaceTension, SurfaceTensionUnit>, area: ScientificValue<PhysicalQuantity.Area, AreaUnit>, factory: (Decimal, EnergyUnit) -> Value): Value