times
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Yank, MetricYank>.times(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Force, MetricForce>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Yank, ImperialYank>.times(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Force, ImperialForce>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Yank, UKImperialYank>.times(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Force, UKImperialForce>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Yank, USCustomaryYank>.times(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Force, USCustomaryForce>
infix operator fun <YankUnit : Yank, TimeUnit : Time> ScientificValue<PhysicalQuantity.Yank, YankUnit>.times(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Force, Force>