Package-level declarations
Functions
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infix operator fun <YankUnit : Yank, JoltUnit : Jolt> ScientificValue<PhysicalQuantity.Yank, YankUnit>.div(jolt: ScientificValue<PhysicalQuantity.Jolt, JoltUnit>): DefaultScientificValue<PhysicalQuantity.Weight, Kilogram>
infix operator fun <YankUnit : Yank, WeightUnit : Weight> ScientificValue<PhysicalQuantity.Yank, YankUnit>.div(weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>): DefaultScientificValue<PhysicalQuantity.Jolt, MetricJolt>
infix operator fun ScientificValue<PhysicalQuantity.Yank, ImperialYank>.div(jolt: ScientificValue<PhysicalQuantity.Jolt, ImperialJolt>): DefaultScientificValue<PhysicalQuantity.Weight, Pound>
infix operator fun <WeightUnit : ImperialWeight> ScientificValue<PhysicalQuantity.Yank, ImperialYank>.div(weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>): DefaultScientificValue<PhysicalQuantity.Jolt, ImperialJolt>
infix operator fun <WeightUnit : UKImperialWeight> ScientificValue<PhysicalQuantity.Yank, ImperialYank>.div(weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>): DefaultScientificValue<PhysicalQuantity.Jolt, ImperialJolt>
infix operator fun <WeightUnit : USCustomaryWeight> ScientificValue<PhysicalQuantity.Yank, ImperialYank>.div(weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>): DefaultScientificValue<PhysicalQuantity.Jolt, ImperialJolt>
infix operator fun ScientificValue<PhysicalQuantity.Yank, MetricYank>.div(jolt: ScientificValue<PhysicalQuantity.Jolt, MetricJolt>): DefaultScientificValue<PhysicalQuantity.Weight, Kilogram>
infix operator fun <WeightUnit : MetricWeight> ScientificValue<PhysicalQuantity.Yank, MetricYank>.div(weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>): DefaultScientificValue<PhysicalQuantity.Jolt, MetricJolt>
infix operator fun ScientificValue<PhysicalQuantity.Yank, UKImperialYank>.div(jolt: ScientificValue<PhysicalQuantity.Jolt, ImperialJolt>): DefaultScientificValue<PhysicalQuantity.Weight, UKImperialImperialWeightWrapper>
infix operator fun <WeightUnit : ImperialWeight> ScientificValue<PhysicalQuantity.Yank, UKImperialYank>.div(weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>): DefaultScientificValue<PhysicalQuantity.Jolt, ImperialJolt>
infix operator fun <WeightUnit : UKImperialWeight> ScientificValue<PhysicalQuantity.Yank, UKImperialYank>.div(weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>): DefaultScientificValue<PhysicalQuantity.Jolt, ImperialJolt>
infix operator fun ScientificValue<PhysicalQuantity.Yank, USCustomaryYank>.div(jolt: ScientificValue<PhysicalQuantity.Jolt, ImperialJolt>): DefaultScientificValue<PhysicalQuantity.Weight, USCustomaryImperialWeightWrapper>
infix operator fun <WeightUnit : ImperialWeight> ScientificValue<PhysicalQuantity.Yank, USCustomaryYank>.div(weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>): DefaultScientificValue<PhysicalQuantity.Jolt, ImperialJolt>
infix operator fun <WeightUnit : USCustomaryWeight> ScientificValue<PhysicalQuantity.Yank, USCustomaryYank>.div(weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>): DefaultScientificValue<PhysicalQuantity.Jolt, ImperialJolt>
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infix operator fun <YankUnit : Yank, TimeUnit : Time> ScientificValue<PhysicalQuantity.Yank, YankUnit>.times(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Force, Force>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Yank, ImperialYank>.times(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Force, ImperialForce>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Yank, MetricYank>.times(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Force, MetricForce>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Yank, UKImperialYank>.times(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Force, UKImperialForce>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Yank, USCustomaryYank>.times(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Force, USCustomaryForce>
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fun <ForceUnit : Force, TimeUnit : Time, YankUnit : Yank> YankUnit.yank(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>, time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Yank, YankUnit>
fun <WeightUnit : Weight, JoltUnit : Jolt, YankUnit : Yank> YankUnit.yank(weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>, jolt: ScientificValue<PhysicalQuantity.Jolt, JoltUnit>): DefaultScientificValue<PhysicalQuantity.Yank, YankUnit>
fun <ForceUnit : Force, TimeUnit : Time, YankUnit : Yank, Value : ScientificValue<PhysicalQuantity.Yank, YankUnit>> YankUnit.yank(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>, time: ScientificValue<PhysicalQuantity.Time, TimeUnit>, factory: (Decimal, YankUnit) -> Value): Value
fun <WeightUnit : Weight, JoltUnit : Jolt, YankUnit : Yank, Value : ScientificValue<PhysicalQuantity.Yank, YankUnit>> YankUnit.yank(weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>, jolt: ScientificValue<PhysicalQuantity.Jolt, JoltUnit>, factory: (Decimal, YankUnit) -> Value): Value