yank
fun <ForceUnit : Force, TimeUnit : Time, YankUnit : Yank> YankUnit.yank(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>, time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Yank, YankUnit>
fun <ForceUnit : Force, TimeUnit : Time, YankUnit : Yank, Value : ScientificValue<PhysicalQuantity.Yank, YankUnit>> YankUnit.yank(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>, time: ScientificValue<PhysicalQuantity.Time, TimeUnit>, factory: (Decimal, YankUnit) -> Value): Value
fun <WeightUnit : Weight, JoltUnit : Jolt, YankUnit : Yank> YankUnit.yank(weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>, jolt: ScientificValue<PhysicalQuantity.Jolt, JoltUnit>): DefaultScientificValue<PhysicalQuantity.Yank, YankUnit>
fun <WeightUnit : Weight, JoltUnit : Jolt, YankUnit : Yank, Value : ScientificValue<PhysicalQuantity.Yank, YankUnit>> YankUnit.yank(weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>, jolt: ScientificValue<PhysicalQuantity.Jolt, JoltUnit>, factory: (Decimal, YankUnit) -> Value): Value