times
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Speed, MetricSpeed>.times(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Length, MetricLength>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Speed, ImperialSpeed>.times(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Length, ImperialLength>
infix operator fun <SpeedUnit : Speed, TimeUnit : Time> ScientificValue<PhysicalQuantity.Speed, SpeedUnit>.times(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Length, Length>
infix operator fun <WeightUnit : MetricWeight> ScientificValue<PhysicalQuantity.Speed, MetricSpeed>.times(weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>): DefaultScientificValue<PhysicalQuantity.Momentum, MetricMomentum>
infix operator fun <WeightUnit : ImperialWeight> ScientificValue<PhysicalQuantity.Speed, ImperialSpeed>.times(weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>): DefaultScientificValue<PhysicalQuantity.Momentum, ImperialMomentum>
infix operator fun <WeightUnit : UKImperialWeight> ScientificValue<PhysicalQuantity.Speed, ImperialSpeed>.times(weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>): DefaultScientificValue<PhysicalQuantity.Momentum, UKImperialMomentum>
infix operator fun <WeightUnit : USCustomaryWeight> ScientificValue<PhysicalQuantity.Speed, ImperialSpeed>.times(weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>): DefaultScientificValue<PhysicalQuantity.Momentum, USCustomaryMomentum>
infix operator fun <WeightUnit : Weight, SpeedUnit : Speed> ScientificValue<PhysicalQuantity.Speed, SpeedUnit>.times(weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>): DefaultScientificValue<PhysicalQuantity.Momentum, MetricMomentum>
infix operator fun ScientificValue<PhysicalQuantity.Speed, MetricSpeed>.times(force: ScientificValue<PhysicalQuantity.Force, Dyne>): DefaultScientificValue<PhysicalQuantity.Power, ErgPerSecond>
infix operator fun <DyneUnit : DyneMultiple> ScientificValue<PhysicalQuantity.Speed, MetricSpeed>.times(force: ScientificValue<PhysicalQuantity.Force, DyneUnit>): DefaultScientificValue<PhysicalQuantity.Power, ErgPerSecond>
infix operator fun <ForceUnit : ImperialForce> ScientificValue<PhysicalQuantity.Speed, ImperialSpeed>.times(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>): DefaultScientificValue<PhysicalQuantity.Power, FootPoundForcePerSecond>
infix operator fun <ForceUnit : UKImperialForce> ScientificValue<PhysicalQuantity.Speed, ImperialSpeed>.times(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>): DefaultScientificValue<PhysicalQuantity.Power, FootPoundForcePerSecond>
infix operator fun <ForceUnit : USCustomaryForce> ScientificValue<PhysicalQuantity.Speed, ImperialSpeed>.times(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>): DefaultScientificValue<PhysicalQuantity.Power, FootPoundForcePerSecond>
infix operator fun <ForceUnit : Force, SpeedUnit : Speed> ScientificValue<PhysicalQuantity.Speed, SpeedUnit>.times(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>): DefaultScientificValue<PhysicalQuantity.Power, Watt>