Package-level declarations
Functions
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infix operator fun <SpeedUnit : Speed, AccelerationUnit : Acceleration> ScientificValue<PhysicalQuantity.Speed, SpeedUnit>.div(acceleration: ScientificValue<PhysicalQuantity.Acceleration, AccelerationUnit>): DefaultScientificValue<PhysicalQuantity.Time, Time>
infix operator fun <SpeedUnit : Speed, TimeUnit : Time> ScientificValue<PhysicalQuantity.Speed, SpeedUnit>.div(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Acceleration, MetricAcceleration>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Speed, ImperialSpeed>.div(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Acceleration, ImperialAcceleration>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Speed, MetricSpeed>.div(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Acceleration, MetricAcceleration>
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fun <AccelerationUnit : Acceleration, TimeUnit : Time, SpeedUnit : Speed> SpeedUnit.speed(acceleration: ScientificValue<PhysicalQuantity.Acceleration, AccelerationUnit>, time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Speed, SpeedUnit>
fun <LengthUnit : Length, TimeUnit : Time, SpeedUnit : Speed> SpeedUnit.speed(distance: ScientificValue<PhysicalQuantity.Length, LengthUnit>, time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Speed, SpeedUnit>
fun <WeightUnit : Weight, SpeedUnit : Speed, MomentumUnit : Momentum> SpeedUnit.speed(momentum: ScientificValue<PhysicalQuantity.Momentum, MomentumUnit>, mass: ScientificValue<PhysicalQuantity.Weight, WeightUnit>): DefaultScientificValue<PhysicalQuantity.Speed, SpeedUnit>
fun <ForceUnit : Force, SpeedUnit : Speed, PowerUnit : Power> SpeedUnit.speed(power: ScientificValue<PhysicalQuantity.Power, PowerUnit>, force: ScientificValue<PhysicalQuantity.Force, ForceUnit>): DefaultScientificValue<PhysicalQuantity.Speed, SpeedUnit>
fun <AccelerationUnit : Acceleration, TimeUnit : Time, SpeedUnit : Speed, Value : ScientificValue<PhysicalQuantity.Speed, SpeedUnit>> SpeedUnit.speed(acceleration: ScientificValue<PhysicalQuantity.Acceleration, AccelerationUnit>, time: ScientificValue<PhysicalQuantity.Time, TimeUnit>, factory: (Decimal, SpeedUnit) -> Value): Value
fun <LengthUnit : Length, TimeUnit : Time, SpeedUnit : Speed, Value : ScientificValue<PhysicalQuantity.Speed, SpeedUnit>> SpeedUnit.speed(distance: ScientificValue<PhysicalQuantity.Length, LengthUnit>, time: ScientificValue<PhysicalQuantity.Time, TimeUnit>, factory: (Decimal, SpeedUnit) -> Value): Value
fun <WeightUnit : Weight, SpeedUnit : Speed, MomentumUnit : Momentum, Value : ScientificValue<PhysicalQuantity.Speed, SpeedUnit>> SpeedUnit.speed(momentum: ScientificValue<PhysicalQuantity.Momentum, MomentumUnit>, mass: ScientificValue<PhysicalQuantity.Weight, WeightUnit>, factory: (Decimal, SpeedUnit) -> Value): Value
fun <ForceUnit : Force, SpeedUnit : Speed, PowerUnit : Power, Value : ScientificValue<PhysicalQuantity.Speed, SpeedUnit>> SpeedUnit.speed(power: ScientificValue<PhysicalQuantity.Power, PowerUnit>, force: ScientificValue<PhysicalQuantity.Force, ForceUnit>, factory: (Decimal, SpeedUnit) -> Value): Value
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infix operator fun <ForceUnit : Force, SpeedUnit : Speed> ScientificValue<PhysicalQuantity.Speed, SpeedUnit>.times(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>): DefaultScientificValue<PhysicalQuantity.Power, Watt>
infix operator fun <SpeedUnit : Speed, TimeUnit : Time> ScientificValue<PhysicalQuantity.Speed, SpeedUnit>.times(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Length, Length>
infix operator fun <WeightUnit : Weight, SpeedUnit : Speed> ScientificValue<PhysicalQuantity.Speed, SpeedUnit>.times(weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>): DefaultScientificValue<PhysicalQuantity.Momentum, MetricMomentum>
infix operator fun <ForceUnit : ImperialForce> ScientificValue<PhysicalQuantity.Speed, ImperialSpeed>.times(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>): DefaultScientificValue<PhysicalQuantity.Power, FootPoundForcePerSecond>
infix operator fun <ForceUnit : UKImperialForce> ScientificValue<PhysicalQuantity.Speed, ImperialSpeed>.times(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>): DefaultScientificValue<PhysicalQuantity.Power, FootPoundForcePerSecond>
infix operator fun <ForceUnit : USCustomaryForce> ScientificValue<PhysicalQuantity.Speed, ImperialSpeed>.times(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>): DefaultScientificValue<PhysicalQuantity.Power, FootPoundForcePerSecond>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Speed, ImperialSpeed>.times(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Length, ImperialLength>
infix operator fun <WeightUnit : ImperialWeight> ScientificValue<PhysicalQuantity.Speed, ImperialSpeed>.times(weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>): DefaultScientificValue<PhysicalQuantity.Momentum, ImperialMomentum>
infix operator fun <WeightUnit : UKImperialWeight> ScientificValue<PhysicalQuantity.Speed, ImperialSpeed>.times(weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>): DefaultScientificValue<PhysicalQuantity.Momentum, UKImperialMomentum>
infix operator fun <WeightUnit : USCustomaryWeight> ScientificValue<PhysicalQuantity.Speed, ImperialSpeed>.times(weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>): DefaultScientificValue<PhysicalQuantity.Momentum, USCustomaryMomentum>
infix operator fun <DyneUnit : DyneMultiple> ScientificValue<PhysicalQuantity.Speed, MetricSpeed>.times(force: ScientificValue<PhysicalQuantity.Force, DyneUnit>): DefaultScientificValue<PhysicalQuantity.Power, ErgPerSecond>
infix operator fun ScientificValue<PhysicalQuantity.Speed, MetricSpeed>.times(force: ScientificValue<PhysicalQuantity.Force, Dyne>): DefaultScientificValue<PhysicalQuantity.Power, ErgPerSecond>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Speed, MetricSpeed>.times(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Length, MetricLength>
infix operator fun <WeightUnit : MetricWeight> ScientificValue<PhysicalQuantity.Speed, MetricSpeed>.times(weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>): DefaultScientificValue<PhysicalQuantity.Momentum, MetricMomentum>