speed
fun <AccelerationUnit : Acceleration, TimeUnit : Time, SpeedUnit : Speed> SpeedUnit.speed(acceleration: ScientificValue<PhysicalQuantity.Acceleration, AccelerationUnit>, time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Speed, SpeedUnit>
fun <AccelerationUnit : Acceleration, TimeUnit : Time, SpeedUnit : Speed, Value : ScientificValue<PhysicalQuantity.Speed, SpeedUnit>> SpeedUnit.speed(acceleration: ScientificValue<PhysicalQuantity.Acceleration, AccelerationUnit>, time: ScientificValue<PhysicalQuantity.Time, TimeUnit>, factory: (Decimal, SpeedUnit) -> Value): Value
fun <LengthUnit : Length, TimeUnit : Time, SpeedUnit : Speed> SpeedUnit.speed(distance: ScientificValue<PhysicalQuantity.Length, LengthUnit>, time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Speed, SpeedUnit>
fun <LengthUnit : Length, TimeUnit : Time, SpeedUnit : Speed, Value : ScientificValue<PhysicalQuantity.Speed, SpeedUnit>> SpeedUnit.speed(distance: ScientificValue<PhysicalQuantity.Length, LengthUnit>, time: ScientificValue<PhysicalQuantity.Time, TimeUnit>, factory: (Decimal, SpeedUnit) -> Value): Value
fun <WeightUnit : Weight, SpeedUnit : Speed, MomentumUnit : Momentum> SpeedUnit.speed(momentum: ScientificValue<PhysicalQuantity.Momentum, MomentumUnit>, mass: ScientificValue<PhysicalQuantity.Weight, WeightUnit>): DefaultScientificValue<PhysicalQuantity.Speed, SpeedUnit>
fun <WeightUnit : Weight, SpeedUnit : Speed, MomentumUnit : Momentum, Value : ScientificValue<PhysicalQuantity.Speed, SpeedUnit>> SpeedUnit.speed(momentum: ScientificValue<PhysicalQuantity.Momentum, MomentumUnit>, mass: ScientificValue<PhysicalQuantity.Weight, WeightUnit>, factory: (Decimal, SpeedUnit) -> Value): Value
fun <ForceUnit : Force, SpeedUnit : Speed, PowerUnit : Power> SpeedUnit.speed(power: ScientificValue<PhysicalQuantity.Power, PowerUnit>, force: ScientificValue<PhysicalQuantity.Force, ForceUnit>): DefaultScientificValue<PhysicalQuantity.Speed, SpeedUnit>
fun <ForceUnit : Force, SpeedUnit : Speed, PowerUnit : Power, Value : ScientificValue<PhysicalQuantity.Speed, SpeedUnit>> SpeedUnit.speed(power: ScientificValue<PhysicalQuantity.Power, PowerUnit>, force: ScientificValue<PhysicalQuantity.Force, ForceUnit>, factory: (Decimal, SpeedUnit) -> Value): Value