mass
fun <WeightUnit : Weight, AreaUnit : Area, AreaDensityUnit : AreaDensity> WeightUnit.mass(areaDensity: ScientificValue<PhysicalQuantity.AreaDensity, AreaDensityUnit>, area: ScientificValue<PhysicalQuantity.Area, AreaUnit>): DefaultScientificValue<PhysicalQuantity.Weight, WeightUnit>
fun <WeightUnit : Weight, AreaUnit : Area, AreaDensityUnit : AreaDensity, Value : ScientificValue<PhysicalQuantity.Weight, WeightUnit>> WeightUnit.mass(areaDensity: ScientificValue<PhysicalQuantity.AreaDensity, AreaDensityUnit>, area: ScientificValue<PhysicalQuantity.Area, AreaUnit>, factory: (Decimal, WeightUnit) -> Value): Value
fun <MassUnit : Weight, DensityUnit : Density, VolumeUnit : Volume> MassUnit.mass(density: ScientificValue<PhysicalQuantity.Density, DensityUnit>, volume: ScientificValue<PhysicalQuantity.Volume, VolumeUnit>): DefaultScientificValue<PhysicalQuantity.Weight, MassUnit>
fun <MassUnit : Weight, DensityUnit : Density, VolumeUnit : Volume, Value : ScientificValue<PhysicalQuantity.Weight, MassUnit>> MassUnit.mass(density: ScientificValue<PhysicalQuantity.Density, DensityUnit>, volume: ScientificValue<PhysicalQuantity.Volume, VolumeUnit>, factory: (Decimal, MassUnit) -> Value): Value
fun <MassUnit : Weight, AccelerationUnit : Acceleration, ForceUnit : Force> MassUnit.mass(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>, acceleration: ScientificValue<PhysicalQuantity.Acceleration, AccelerationUnit>): DefaultScientificValue<PhysicalQuantity.Weight, MassUnit>
fun <MassUnit : Weight, AccelerationUnit : Acceleration, ForceUnit : Force, Value : ScientificValue<PhysicalQuantity.Weight, MassUnit>> MassUnit.mass(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>, acceleration: ScientificValue<PhysicalQuantity.Acceleration, AccelerationUnit>, factory: (Decimal, MassUnit) -> Value): Value
fun <WeightUnit : Weight, LengthUnit : Length, LinearMassDensityUnit : LinearMassDensity> WeightUnit.mass(linearMassDensity: ScientificValue<PhysicalQuantity.LinearMassDensity, LinearMassDensityUnit>, length: ScientificValue<PhysicalQuantity.Length, LengthUnit>): DefaultScientificValue<PhysicalQuantity.Weight, WeightUnit>
fun <WeightUnit : Weight, LengthUnit : Length, LinearMassDensityUnit : LinearMassDensity, Value : ScientificValue<PhysicalQuantity.Weight, WeightUnit>> WeightUnit.mass(linearMassDensity: ScientificValue<PhysicalQuantity.LinearMassDensity, LinearMassDensityUnit>, length: ScientificValue<PhysicalQuantity.Length, LengthUnit>, factory: (Decimal, WeightUnit) -> Value): Value
fun <WeightUnit : Weight, TimeUnit : Time, MassFlowRateUnit : MassFlowRate> WeightUnit.mass(massFlowRate: ScientificValue<PhysicalQuantity.MassFlowRate, MassFlowRateUnit>, time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Weight, WeightUnit>
fun <WeightUnit : Weight, TimeUnit : Time, MassFlowRateUnit : MassFlowRate, Value : ScientificValue<PhysicalQuantity.Weight, WeightUnit>> WeightUnit.mass(massFlowRate: ScientificValue<PhysicalQuantity.MassFlowRate, MassFlowRateUnit>, time: ScientificValue<PhysicalQuantity.Time, TimeUnit>, factory: (Decimal, WeightUnit) -> Value): Value
fun <AmountOfSubstanceUnit : AmountOfSubstance, WeightUnit : Weight, MolarMassUnit : MolarMass> WeightUnit.mass(molarMass: ScientificValue<PhysicalQuantity.MolarMass, MolarMassUnit>, amountOfSubstance: ScientificValue<PhysicalQuantity.AmountOfSubstance, AmountOfSubstanceUnit>): DefaultScientificValue<PhysicalQuantity.Weight, WeightUnit>
fun <AmountOfSubstanceUnit : AmountOfSubstance, WeightUnit : Weight, MolarMassUnit : MolarMass, Value : ScientificValue<PhysicalQuantity.Weight, WeightUnit>> WeightUnit.mass(molarMass: ScientificValue<PhysicalQuantity.MolarMass, MolarMassUnit>, amountOfSubstance: ScientificValue<PhysicalQuantity.AmountOfSubstance, AmountOfSubstanceUnit>, factory: (Decimal, WeightUnit) -> Value): Value
fun <WeightUnit : Weight, SpeedUnit : Speed, MomentumUnit : Momentum> WeightUnit.mass(momentum: ScientificValue<PhysicalQuantity.Momentum, MomentumUnit>, speed: ScientificValue<PhysicalQuantity.Speed, SpeedUnit>): DefaultScientificValue<PhysicalQuantity.Weight, WeightUnit>
fun <WeightUnit : Weight, SpeedUnit : Speed, MomentumUnit : Momentum, Value : ScientificValue<PhysicalQuantity.Weight, WeightUnit>> WeightUnit.mass(momentum: ScientificValue<PhysicalQuantity.Momentum, MomentumUnit>, speed: ScientificValue<PhysicalQuantity.Speed, SpeedUnit>, factory: (Decimal, WeightUnit) -> Value): Value
fun <WeightUnit : Weight, JoltUnit : Jolt, YankUnit : Yank> WeightUnit.mass(yank: ScientificValue<PhysicalQuantity.Yank, YankUnit>, jolt: ScientificValue<PhysicalQuantity.Jolt, JoltUnit>): DefaultScientificValue<PhysicalQuantity.Weight, WeightUnit>
fun <WeightUnit : Weight, JoltUnit : Jolt, YankUnit : Yank, Value : ScientificValue<PhysicalQuantity.Weight, WeightUnit>> WeightUnit.mass(yank: ScientificValue<PhysicalQuantity.Yank, YankUnit>, jolt: ScientificValue<PhysicalQuantity.Jolt, JoltUnit>, factory: (Decimal, WeightUnit) -> Value): Value