Package-level declarations
Functions
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infix operator fun <WeightUnit : ImperialWeight, AmountOfSubstanceUnit : AmountOfSubstance> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.div(amountOfSubstance: ScientificValue<PhysicalQuantity.AmountOfSubstance, AmountOfSubstanceUnit>): DefaultScientificValue<PhysicalQuantity.MolarMass, ImperialMolarMass>
infix operator fun <WeightUnit : ImperialWeight, AreaUnit : ImperialArea> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.div(area: ScientificValue<PhysicalQuantity.Area, AreaUnit>): DefaultScientificValue<PhysicalQuantity.AreaDensity, ImperialAreaDensity>
infix operator fun <WeightUnit : ImperialWeight> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.div(areaDensity: ScientificValue<PhysicalQuantity.AreaDensity, ImperialAreaDensity>): DefaultScientificValue<PhysicalQuantity.Area, ImperialArea>
infix operator fun <WeightUnit : ImperialWeight> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.div(areaDensity: ScientificValue<PhysicalQuantity.AreaDensity, UKImperialAreaDensity>): DefaultScientificValue<PhysicalQuantity.Area, ImperialArea>
infix operator fun <WeightUnit : ImperialWeight> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.div(areaDensity: ScientificValue<PhysicalQuantity.AreaDensity, USCustomaryAreaDensity>): DefaultScientificValue<PhysicalQuantity.Area, ImperialArea>
infix operator fun <WeightUnit : ImperialWeight> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.div(density: ScientificValue<PhysicalQuantity.Density, ImperialDensity>): DefaultScientificValue<PhysicalQuantity.Volume, ImperialVolume>
infix operator fun <WeightUnit : ImperialWeight> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.div(density: ScientificValue<PhysicalQuantity.Density, UKImperialDensity>): DefaultScientificValue<PhysicalQuantity.Volume, UKImperialVolume>
infix operator fun <WeightUnit : ImperialWeight> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.div(density: ScientificValue<PhysicalQuantity.Density, USCustomaryDensity>): DefaultScientificValue<PhysicalQuantity.Volume, USCustomaryVolume>
infix operator fun <WeightUnit : ImperialWeight, LengthUnit : ImperialLength> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.div(length: ScientificValue<PhysicalQuantity.Length, LengthUnit>): DefaultScientificValue<PhysicalQuantity.LinearMassDensity, ImperialLinearMassDensity>
infix operator fun <WeightUnit : ImperialWeight> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.div(linearMassDensity: ScientificValue<PhysicalQuantity.LinearMassDensity, ImperialLinearMassDensity>): DefaultScientificValue<PhysicalQuantity.Length, ImperialLength>
infix operator fun <WeightUnit : ImperialWeight> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.div(linearMassDensity: ScientificValue<PhysicalQuantity.LinearMassDensity, UKImperialLinearMassDensity>): DefaultScientificValue<PhysicalQuantity.Length, ImperialLength>
infix operator fun <WeightUnit : ImperialWeight> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.div(linearMassDensity: ScientificValue<PhysicalQuantity.LinearMassDensity, USCustomaryLinearMassDensity>): DefaultScientificValue<PhysicalQuantity.Length, ImperialLength>
infix operator fun <WeightUnit : ImperialWeight, TimeUnit : Time> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.div(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.MassFlowRate, ImperialMassFlowRate>
infix operator fun <WeightUnit : ImperialWeight, VolumeUnit : ImperialVolume> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.div(volume: ScientificValue<PhysicalQuantity.Volume, VolumeUnit>): DefaultScientificValue<PhysicalQuantity.Density, ImperialDensity>
infix operator fun <WeightUnit : ImperialWeight, VolumeUnit : UKImperialVolume> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.div(volume: ScientificValue<PhysicalQuantity.Volume, VolumeUnit>): DefaultScientificValue<PhysicalQuantity.Density, UKImperialDensity>
infix operator fun <WeightUnit : ImperialWeight, VolumeUnit : USCustomaryVolume> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.div(volume: ScientificValue<PhysicalQuantity.Volume, VolumeUnit>): DefaultScientificValue<PhysicalQuantity.Density, USCustomaryDensity>
infix operator fun <WeightUnit : MetricWeight, AmountOfSubstanceUnit : AmountOfSubstance> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.div(amountOfSubstance: ScientificValue<PhysicalQuantity.AmountOfSubstance, AmountOfSubstanceUnit>): DefaultScientificValue<PhysicalQuantity.MolarMass, MetricMolarMass>
infix operator fun <WeightUnit : MetricWeight, AreaUnit : MetricArea> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.div(area: ScientificValue<PhysicalQuantity.Area, AreaUnit>): DefaultScientificValue<PhysicalQuantity.AreaDensity, MetricAreaDensity>
infix operator fun <WeightUnit : MetricWeight> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.div(areaDensity: ScientificValue<PhysicalQuantity.AreaDensity, MetricAreaDensity>): DefaultScientificValue<PhysicalQuantity.Area, MetricArea>
infix operator fun <WeightUnit : MetricWeight> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.div(density: ScientificValue<PhysicalQuantity.Density, MetricDensity>): DefaultScientificValue<PhysicalQuantity.Volume, MetricVolume>
infix operator fun <WeightUnit : MetricWeight, LengthUnit : MetricLength> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.div(length: ScientificValue<PhysicalQuantity.Length, LengthUnit>): DefaultScientificValue<PhysicalQuantity.LinearMassDensity, MetricLinearMassDensity>
infix operator fun <WeightUnit : MetricWeight> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.div(linearMassDensity: ScientificValue<PhysicalQuantity.LinearMassDensity, MetricLinearMassDensity>): DefaultScientificValue<PhysicalQuantity.Length, MetricLength>
infix operator fun <WeightUnit : MetricWeight, TimeUnit : Time> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.div(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.MassFlowRate, MetricMassFlowRate>
infix operator fun <WeightUnit : MetricWeight, VolumeUnit : MetricVolume> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.div(volume: ScientificValue<PhysicalQuantity.Volume, VolumeUnit>): DefaultScientificValue<PhysicalQuantity.Density, MetricDensity>
infix operator fun <WeightUnit : UKImperialWeight, AmountOfSubstanceUnit : AmountOfSubstance> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.div(amountOfSubstance: ScientificValue<PhysicalQuantity.AmountOfSubstance, AmountOfSubstanceUnit>): DefaultScientificValue<PhysicalQuantity.MolarMass, UKImperialMolarMass>
infix operator fun <WeightUnit : UKImperialWeight, AreaUnit : ImperialArea> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.div(area: ScientificValue<PhysicalQuantity.Area, AreaUnit>): DefaultScientificValue<PhysicalQuantity.AreaDensity, UKImperialAreaDensity>
infix operator fun <WeightUnit : UKImperialWeight> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.div(areaDensity: ScientificValue<PhysicalQuantity.AreaDensity, ImperialAreaDensity>): DefaultScientificValue<PhysicalQuantity.Area, ImperialArea>
infix operator fun <WeightUnit : UKImperialWeight> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.div(areaDensity: ScientificValue<PhysicalQuantity.AreaDensity, UKImperialAreaDensity>): DefaultScientificValue<PhysicalQuantity.Area, ImperialArea>
infix operator fun <WeightUnit : UKImperialWeight> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.div(density: ScientificValue<PhysicalQuantity.Density, ImperialDensity>): DefaultScientificValue<PhysicalQuantity.Volume, ImperialVolume>
infix operator fun <WeightUnit : UKImperialWeight> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.div(density: ScientificValue<PhysicalQuantity.Density, UKImperialDensity>): DefaultScientificValue<PhysicalQuantity.Volume, UKImperialVolume>
infix operator fun <WeightUnit : UKImperialWeight, LengthUnit : ImperialLength> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.div(length: ScientificValue<PhysicalQuantity.Length, LengthUnit>): DefaultScientificValue<PhysicalQuantity.LinearMassDensity, UKImperialLinearMassDensity>
infix operator fun <WeightUnit : UKImperialWeight> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.div(linearMassDensity: ScientificValue<PhysicalQuantity.LinearMassDensity, ImperialLinearMassDensity>): DefaultScientificValue<PhysicalQuantity.Length, ImperialLength>
infix operator fun <WeightUnit : UKImperialWeight> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.div(linearMassDensity: ScientificValue<PhysicalQuantity.LinearMassDensity, UKImperialLinearMassDensity>): DefaultScientificValue<PhysicalQuantity.Length, ImperialLength>
infix operator fun <WeightUnit : UKImperialWeight, TimeUnit : Time> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.div(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.MassFlowRate, UKImperialMassFlowRate>
infix operator fun <WeightUnit : UKImperialWeight, VolumeUnit : ImperialVolume> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.div(volume: ScientificValue<PhysicalQuantity.Volume, VolumeUnit>): DefaultScientificValue<PhysicalQuantity.Density, UKImperialDensity>
infix operator fun <WeightUnit : UKImperialWeight, VolumeUnit : UKImperialVolume> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.div(volume: ScientificValue<PhysicalQuantity.Volume, VolumeUnit>): DefaultScientificValue<PhysicalQuantity.Density, UKImperialDensity>
infix operator fun <WeightUnit : USCustomaryWeight, AmountOfSubstanceUnit : AmountOfSubstance> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.div(amountOfSubstance: ScientificValue<PhysicalQuantity.AmountOfSubstance, AmountOfSubstanceUnit>): DefaultScientificValue<PhysicalQuantity.MolarMass, USCustomaryMolarMass>
infix operator fun <WeightUnit : USCustomaryWeight, AreaUnit : ImperialArea> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.div(area: ScientificValue<PhysicalQuantity.Area, AreaUnit>): DefaultScientificValue<PhysicalQuantity.AreaDensity, USCustomaryAreaDensity>
infix operator fun <WeightUnit : USCustomaryWeight> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.div(areaDensity: ScientificValue<PhysicalQuantity.AreaDensity, ImperialAreaDensity>): DefaultScientificValue<PhysicalQuantity.Area, ImperialArea>
infix operator fun <WeightUnit : USCustomaryWeight> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.div(areaDensity: ScientificValue<PhysicalQuantity.AreaDensity, USCustomaryAreaDensity>): DefaultScientificValue<PhysicalQuantity.Area, ImperialArea>
infix operator fun <WeightUnit : USCustomaryWeight> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.div(density: ScientificValue<PhysicalQuantity.Density, ImperialDensity>): DefaultScientificValue<PhysicalQuantity.Volume, ImperialVolume>
infix operator fun <WeightUnit : USCustomaryWeight> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.div(density: ScientificValue<PhysicalQuantity.Density, USCustomaryDensity>): DefaultScientificValue<PhysicalQuantity.Volume, USCustomaryVolume>
infix operator fun <WeightUnit : USCustomaryWeight, LengthUnit : ImperialLength> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.div(length: ScientificValue<PhysicalQuantity.Length, LengthUnit>): DefaultScientificValue<PhysicalQuantity.LinearMassDensity, USCustomaryLinearMassDensity>
infix operator fun <WeightUnit : USCustomaryWeight> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.div(linearMassDensity: ScientificValue<PhysicalQuantity.LinearMassDensity, ImperialLinearMassDensity>): DefaultScientificValue<PhysicalQuantity.Length, ImperialLength>
infix operator fun <WeightUnit : USCustomaryWeight> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.div(linearMassDensity: ScientificValue<PhysicalQuantity.LinearMassDensity, USCustomaryLinearMassDensity>): DefaultScientificValue<PhysicalQuantity.Length, ImperialLength>
infix operator fun <WeightUnit : USCustomaryWeight, TimeUnit : Time> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.div(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.MassFlowRate, USCustomaryMassFlowRate>
infix operator fun <WeightUnit : USCustomaryWeight, VolumeUnit : ImperialVolume> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.div(volume: ScientificValue<PhysicalQuantity.Volume, VolumeUnit>): DefaultScientificValue<PhysicalQuantity.Density, USCustomaryDensity>
infix operator fun <WeightUnit : USCustomaryWeight, VolumeUnit : USCustomaryVolume> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.div(volume: ScientificValue<PhysicalQuantity.Volume, VolumeUnit>): DefaultScientificValue<PhysicalQuantity.Density, USCustomaryDensity>
infix operator fun <WeightUnit : Weight, AmountOfSubstanceUnit : AmountOfSubstance> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.div(amountOfSubstance: ScientificValue<PhysicalQuantity.AmountOfSubstance, AmountOfSubstanceUnit>): DefaultScientificValue<PhysicalQuantity.MolarMass, MetricMolarMass>
infix operator fun <WeightUnit : Weight, AreaUnit : Area> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.div(area: ScientificValue<PhysicalQuantity.Area, AreaUnit>): DefaultScientificValue<PhysicalQuantity.AreaDensity, MetricAreaDensity>
infix operator fun <WeightUnit : Weight, AreaDensityUnit : AreaDensity> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.div(areaDensity: ScientificValue<PhysicalQuantity.AreaDensity, AreaDensityUnit>): DefaultScientificValue<PhysicalQuantity.Area, SquareMeter>
infix operator fun <WeightUnit : Weight, DensityUnit : Density> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.div(density: ScientificValue<PhysicalQuantity.Density, DensityUnit>): DefaultScientificValue<PhysicalQuantity.Volume, CubicMeter>
infix operator fun <WeightUnit : Weight, LengthUnit : Length> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.div(length: ScientificValue<PhysicalQuantity.Length, LengthUnit>): DefaultScientificValue<PhysicalQuantity.LinearMassDensity, MetricLinearMassDensity>
infix operator fun <WeightUnit : Weight, LinearMassDensityUnit : LinearMassDensity> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.div(linearMassDensity: ScientificValue<PhysicalQuantity.LinearMassDensity, LinearMassDensityUnit>): DefaultScientificValue<PhysicalQuantity.Length, Meter>
infix operator fun <WeightUnit : Weight, MassFlowRateUnit : MassFlowRate> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.div(massFlowRate: ScientificValue<PhysicalQuantity.MassFlowRate, MassFlowRateUnit>): DefaultScientificValue<PhysicalQuantity.Time, Time>
infix operator fun <WeightUnit : Weight, MolarMassUnit : MolarMass> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.div(molarMass: ScientificValue<PhysicalQuantity.MolarMass, MolarMassUnit>): DefaultScientificValue<PhysicalQuantity.AmountOfSubstance, AmountOfSubstance>
infix operator fun <WeightUnit : Weight, TimeUnit : Time> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.div(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.MassFlowRate, MetricMassFlowRate>
infix operator fun <WeightUnit : Weight, VolumeUnit : Volume> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.div(volume: ScientificValue<PhysicalQuantity.Volume, VolumeUnit>): DefaultScientificValue<PhysicalQuantity.Density, MetricDensity>
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fun <WeightUnit : Weight, AreaUnit : Area, AreaDensityUnit : AreaDensity> WeightUnit.mass(areaDensity: ScientificValue<PhysicalQuantity.AreaDensity, AreaDensityUnit>, area: ScientificValue<PhysicalQuantity.Area, AreaUnit>): DefaultScientificValue<PhysicalQuantity.Weight, WeightUnit>
fun <MassUnit : Weight, DensityUnit : Density, VolumeUnit : Volume> MassUnit.mass(density: ScientificValue<PhysicalQuantity.Density, DensityUnit>, volume: ScientificValue<PhysicalQuantity.Volume, VolumeUnit>): DefaultScientificValue<PhysicalQuantity.Weight, MassUnit>
fun <MassUnit : Weight, AccelerationUnit : Acceleration, ForceUnit : Force> MassUnit.mass(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>, acceleration: ScientificValue<PhysicalQuantity.Acceleration, AccelerationUnit>): DefaultScientificValue<PhysicalQuantity.Weight, MassUnit>
fun <WeightUnit : Weight, LengthUnit : Length, LinearMassDensityUnit : LinearMassDensity> WeightUnit.mass(linearMassDensity: ScientificValue<PhysicalQuantity.LinearMassDensity, LinearMassDensityUnit>, length: ScientificValue<PhysicalQuantity.Length, LengthUnit>): DefaultScientificValue<PhysicalQuantity.Weight, WeightUnit>
fun <WeightUnit : Weight, TimeUnit : Time, MassFlowRateUnit : MassFlowRate> WeightUnit.mass(massFlowRate: ScientificValue<PhysicalQuantity.MassFlowRate, MassFlowRateUnit>, time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Weight, WeightUnit>
fun <AmountOfSubstanceUnit : AmountOfSubstance, WeightUnit : Weight, MolarMassUnit : MolarMass> WeightUnit.mass(molarMass: ScientificValue<PhysicalQuantity.MolarMass, MolarMassUnit>, amountOfSubstance: ScientificValue<PhysicalQuantity.AmountOfSubstance, AmountOfSubstanceUnit>): DefaultScientificValue<PhysicalQuantity.Weight, WeightUnit>
fun <WeightUnit : Weight, SpeedUnit : Speed, MomentumUnit : Momentum> WeightUnit.mass(momentum: ScientificValue<PhysicalQuantity.Momentum, MomentumUnit>, speed: ScientificValue<PhysicalQuantity.Speed, SpeedUnit>): DefaultScientificValue<PhysicalQuantity.Weight, WeightUnit>
fun <WeightUnit : Weight, JoltUnit : Jolt, YankUnit : Yank> WeightUnit.mass(yank: ScientificValue<PhysicalQuantity.Yank, YankUnit>, jolt: ScientificValue<PhysicalQuantity.Jolt, JoltUnit>): DefaultScientificValue<PhysicalQuantity.Weight, WeightUnit>
fun <WeightUnit : Weight, AreaUnit : Area, AreaDensityUnit : AreaDensity, Value : ScientificValue<PhysicalQuantity.Weight, WeightUnit>> WeightUnit.mass(areaDensity: ScientificValue<PhysicalQuantity.AreaDensity, AreaDensityUnit>, area: ScientificValue<PhysicalQuantity.Area, AreaUnit>, factory: (Decimal, WeightUnit) -> Value): Value
fun <MassUnit : Weight, DensityUnit : Density, VolumeUnit : Volume, Value : ScientificValue<PhysicalQuantity.Weight, MassUnit>> MassUnit.mass(density: ScientificValue<PhysicalQuantity.Density, DensityUnit>, volume: ScientificValue<PhysicalQuantity.Volume, VolumeUnit>, factory: (Decimal, MassUnit) -> Value): Value
fun <MassUnit : Weight, AccelerationUnit : Acceleration, ForceUnit : Force, Value : ScientificValue<PhysicalQuantity.Weight, MassUnit>> MassUnit.mass(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>, acceleration: ScientificValue<PhysicalQuantity.Acceleration, AccelerationUnit>, factory: (Decimal, MassUnit) -> Value): Value
fun <WeightUnit : Weight, LengthUnit : Length, LinearMassDensityUnit : LinearMassDensity, Value : ScientificValue<PhysicalQuantity.Weight, WeightUnit>> WeightUnit.mass(linearMassDensity: ScientificValue<PhysicalQuantity.LinearMassDensity, LinearMassDensityUnit>, length: ScientificValue<PhysicalQuantity.Length, LengthUnit>, factory: (Decimal, WeightUnit) -> Value): Value
fun <WeightUnit : Weight, TimeUnit : Time, MassFlowRateUnit : MassFlowRate, Value : ScientificValue<PhysicalQuantity.Weight, WeightUnit>> WeightUnit.mass(massFlowRate: ScientificValue<PhysicalQuantity.MassFlowRate, MassFlowRateUnit>, time: ScientificValue<PhysicalQuantity.Time, TimeUnit>, factory: (Decimal, WeightUnit) -> Value): Value
fun <AmountOfSubstanceUnit : AmountOfSubstance, WeightUnit : Weight, MolarMassUnit : MolarMass, Value : ScientificValue<PhysicalQuantity.Weight, WeightUnit>> WeightUnit.mass(molarMass: ScientificValue<PhysicalQuantity.MolarMass, MolarMassUnit>, amountOfSubstance: ScientificValue<PhysicalQuantity.AmountOfSubstance, AmountOfSubstanceUnit>, factory: (Decimal, WeightUnit) -> Value): Value
fun <WeightUnit : Weight, SpeedUnit : Speed, MomentumUnit : Momentum, Value : ScientificValue<PhysicalQuantity.Weight, WeightUnit>> WeightUnit.mass(momentum: ScientificValue<PhysicalQuantity.Momentum, MomentumUnit>, speed: ScientificValue<PhysicalQuantity.Speed, SpeedUnit>, factory: (Decimal, WeightUnit) -> Value): Value
fun <WeightUnit : Weight, JoltUnit : Jolt, YankUnit : Yank, Value : ScientificValue<PhysicalQuantity.Weight, WeightUnit>> WeightUnit.mass(yank: ScientificValue<PhysicalQuantity.Yank, YankUnit>, jolt: ScientificValue<PhysicalQuantity.Jolt, JoltUnit>, factory: (Decimal, WeightUnit) -> Value): Value
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infix operator fun <WeightUnit : ImperialWeight, ImperialAccelerationUnit : ImperialAcceleration> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.times(acceleration: ScientificValue<PhysicalQuantity.Acceleration, ImperialAccelerationUnit>): DefaultScientificValue<PhysicalQuantity.Force, PoundForce>
infix operator fun <WeightUnit : ImperialWeight, MetricAndImperialAccelerationUnit : MetricAndImperialAcceleration> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.times(acceleration: ScientificValue<PhysicalQuantity.Acceleration, MetricAndImperialAccelerationUnit>): DefaultScientificValue<PhysicalQuantity.Force, PoundForce>
infix operator fun <AbsorbedDoseUnit : IonizingRadiationAbsorbedDose, WeightUnit : ImperialWeight> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.times(absorbedDose: ScientificValue<PhysicalQuantity.IonizingRadiationAbsorbedDose, AbsorbedDoseUnit>): DefaultScientificValue<PhysicalQuantity.Energy, FootPoundForce>
infix operator fun <EquivalentDoseUnit : IonizingRadiationEquivalentDose, WeightUnit : ImperialWeight> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.times(equivalentDose: ScientificValue<PhysicalQuantity.IonizingRadiationEquivalentDose, EquivalentDoseUnit>): DefaultScientificValue<PhysicalQuantity.Energy, FootPoundForce>
infix operator fun <WeightUnit : ImperialWeight> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.times(jolt: ScientificValue<PhysicalQuantity.Jolt, ImperialJolt>): DefaultScientificValue<PhysicalQuantity.Yank, ImperialYank>
infix operator fun <WeightUnit : ImperialWeight> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.times(specificEnergy: ScientificValue<PhysicalQuantity.SpecificEnergy, ImperialSpecificEnergy>): DefaultScientificValue<PhysicalQuantity.Energy, ImperialEnergy>
infix operator fun <WeightUnit : ImperialWeight> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.times(specificEnergy: ScientificValue<PhysicalQuantity.SpecificEnergy, UKImperialSpecificEnergy>): DefaultScientificValue<PhysicalQuantity.Energy, ImperialEnergy>
infix operator fun <WeightUnit : ImperialWeight> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.times(specificEnergy: ScientificValue<PhysicalQuantity.SpecificEnergy, USCustomarySpecificEnergy>): DefaultScientificValue<PhysicalQuantity.Energy, ImperialEnergy>
infix operator fun <WeightUnit : ImperialWeight> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.times(specificHeatCapacity: ScientificValue<PhysicalQuantity.SpecificHeatCapacity, UKImperialSpecificHeatCapacity>): DefaultScientificValue<PhysicalQuantity.HeatCapacity, UKImperialHeatCapacity>
infix operator fun <WeightUnit : ImperialWeight> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.times(specificHeatCapacity: ScientificValue<PhysicalQuantity.SpecificHeatCapacity, USCustomarySpecificHeatCapacity>): DefaultScientificValue<PhysicalQuantity.HeatCapacity, USCustomaryHeatCapacity>
infix operator fun <WeightUnit : ImperialWeight> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.times(specificVolume: ScientificValue<PhysicalQuantity.SpecificVolume, ImperialSpecificVolume>): DefaultScientificValue<PhysicalQuantity.Volume, ImperialVolume>
infix operator fun <WeightUnit : ImperialWeight> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.times(specificVolume: ScientificValue<PhysicalQuantity.SpecificVolume, UKImperialSpecificVolume>): DefaultScientificValue<PhysicalQuantity.Volume, UKImperialVolume>
infix operator fun <WeightUnit : ImperialWeight> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.times(specificVolume: ScientificValue<PhysicalQuantity.SpecificVolume, USCustomarySpecificVolume>): DefaultScientificValue<PhysicalQuantity.Volume, USCustomaryVolume>
infix operator fun <WeightUnit : ImperialWeight> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.times(speed: ScientificValue<PhysicalQuantity.Speed, ImperialSpeed>): DefaultScientificValue<PhysicalQuantity.Momentum, ImperialMomentum>
infix operator fun <WeightUnit : MetricWeight, MetricAccelerationUnit : MetricAcceleration> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.times(acceleration: ScientificValue<PhysicalQuantity.Acceleration, MetricAccelerationUnit>): DefaultScientificValue<PhysicalQuantity.Force, Newton>
infix operator fun <WeightUnit : MetricWeight> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.times(jolt: ScientificValue<PhysicalQuantity.Jolt, MetricJolt>): DefaultScientificValue<PhysicalQuantity.Yank, MetricYank>
infix operator fun <WeightUnit : MetricWeight> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.times(specificEnergy: ScientificValue<PhysicalQuantity.SpecificEnergy, MetricSpecificEnergy>): DefaultScientificValue<PhysicalQuantity.Energy, MetricEnergy>
infix operator fun <WeightUnit : MetricWeight> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.times(specificHeatCapacity: ScientificValue<PhysicalQuantity.SpecificHeatCapacity, MetricSpecificHeatCapacity>): DefaultScientificValue<PhysicalQuantity.HeatCapacity, MetricHeatCapacity>
infix operator fun <WeightUnit : MetricWeight> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.times(specificVolume: ScientificValue<PhysicalQuantity.SpecificVolume, MetricSpecificVolume>): DefaultScientificValue<PhysicalQuantity.Volume, MetricVolume>
infix operator fun <WeightUnit : MetricWeight> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.times(speed: ScientificValue<PhysicalQuantity.Speed, MetricSpeed>): DefaultScientificValue<PhysicalQuantity.Momentum, MetricMomentum>
infix operator fun <WeightUnit : UKImperialWeight, ImperialAccelerationUnit : ImperialAcceleration> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.times(acceleration: ScientificValue<PhysicalQuantity.Acceleration, ImperialAccelerationUnit>): DefaultScientificValue<PhysicalQuantity.Force, UKImperialImperialForceWrapper>
infix operator fun <WeightUnit : UKImperialWeight, MetricAndImperialAccelerationUnit : MetricAndImperialAcceleration> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.times(acceleration: ScientificValue<PhysicalQuantity.Acceleration, MetricAndImperialAccelerationUnit>): DefaultScientificValue<PhysicalQuantity.Force, UKImperialImperialForceWrapper>
infix operator fun <AbsorbedDoseUnit : IonizingRadiationAbsorbedDose, WeightUnit : UKImperialWeight> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.times(absorbedDose: ScientificValue<PhysicalQuantity.IonizingRadiationAbsorbedDose, AbsorbedDoseUnit>): DefaultScientificValue<PhysicalQuantity.Energy, FootPoundForce>
infix operator fun <EquivalentDoseUnit : IonizingRadiationEquivalentDose, WeightUnit : UKImperialWeight> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.times(equivalentDose: ScientificValue<PhysicalQuantity.IonizingRadiationEquivalentDose, EquivalentDoseUnit>): DefaultScientificValue<PhysicalQuantity.Energy, FootPoundForce>
infix operator fun <WeightUnit : UKImperialWeight> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.times(jolt: ScientificValue<PhysicalQuantity.Jolt, ImperialJolt>): DefaultScientificValue<PhysicalQuantity.Yank, UKImperialYank>
infix operator fun <WeightUnit : UKImperialWeight> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.times(specificEnergy: ScientificValue<PhysicalQuantity.SpecificEnergy, ImperialSpecificEnergy>): DefaultScientificValue<PhysicalQuantity.Energy, ImperialEnergy>
infix operator fun <WeightUnit : UKImperialWeight> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.times(specificEnergy: ScientificValue<PhysicalQuantity.SpecificEnergy, UKImperialSpecificEnergy>): DefaultScientificValue<PhysicalQuantity.Energy, ImperialEnergy>
infix operator fun <WeightUnit : UKImperialWeight> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.times(specificHeatCapacity: ScientificValue<PhysicalQuantity.SpecificHeatCapacity, UKImperialSpecificHeatCapacity>): DefaultScientificValue<PhysicalQuantity.HeatCapacity, UKImperialHeatCapacity>
infix operator fun <WeightUnit : UKImperialWeight> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.times(specificVolume: ScientificValue<PhysicalQuantity.SpecificVolume, ImperialSpecificVolume>): DefaultScientificValue<PhysicalQuantity.Volume, ImperialVolume>
infix operator fun <WeightUnit : UKImperialWeight> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.times(specificVolume: ScientificValue<PhysicalQuantity.SpecificVolume, UKImperialSpecificVolume>): DefaultScientificValue<PhysicalQuantity.Volume, UKImperialVolume>
infix operator fun <WeightUnit : UKImperialWeight> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.times(speed: ScientificValue<PhysicalQuantity.Speed, ImperialSpeed>): DefaultScientificValue<PhysicalQuantity.Momentum, UKImperialMomentum>
infix operator fun <WeightUnit : USCustomaryWeight, ImperialAccelerationUnit : ImperialAcceleration> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.times(acceleration: ScientificValue<PhysicalQuantity.Acceleration, ImperialAccelerationUnit>): DefaultScientificValue<PhysicalQuantity.Force, USCustomaryImperialForceWrapper>
infix operator fun <WeightUnit : USCustomaryWeight, MetricAndImperialAccelerationUnit : MetricAndImperialAcceleration> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.times(acceleration: ScientificValue<PhysicalQuantity.Acceleration, MetricAndImperialAccelerationUnit>): DefaultScientificValue<PhysicalQuantity.Force, USCustomaryImperialForceWrapper>
infix operator fun <AbsorbedDoseUnit : IonizingRadiationAbsorbedDose, WeightUnit : USCustomaryWeight> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.times(absorbedDose: ScientificValue<PhysicalQuantity.IonizingRadiationAbsorbedDose, AbsorbedDoseUnit>): DefaultScientificValue<PhysicalQuantity.Energy, FootPoundForce>
infix operator fun <EquivalentDoseUnit : IonizingRadiationEquivalentDose, WeightUnit : USCustomaryWeight> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.times(equivalentDose: ScientificValue<PhysicalQuantity.IonizingRadiationEquivalentDose, EquivalentDoseUnit>): DefaultScientificValue<PhysicalQuantity.Energy, FootPoundForce>
infix operator fun <WeightUnit : USCustomaryWeight> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.times(jolt: ScientificValue<PhysicalQuantity.Jolt, ImperialJolt>): DefaultScientificValue<PhysicalQuantity.Yank, USCustomaryYank>
infix operator fun <WeightUnit : USCustomaryWeight> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.times(specificEnergy: ScientificValue<PhysicalQuantity.SpecificEnergy, ImperialSpecificEnergy>): DefaultScientificValue<PhysicalQuantity.Energy, ImperialEnergy>
infix operator fun <WeightUnit : USCustomaryWeight> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.times(specificEnergy: ScientificValue<PhysicalQuantity.SpecificEnergy, USCustomarySpecificEnergy>): DefaultScientificValue<PhysicalQuantity.Energy, ImperialEnergy>
infix operator fun <WeightUnit : USCustomaryWeight> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.times(specificHeatCapacity: ScientificValue<PhysicalQuantity.SpecificHeatCapacity, USCustomarySpecificHeatCapacity>): DefaultScientificValue<PhysicalQuantity.HeatCapacity, USCustomaryHeatCapacity>
infix operator fun <WeightUnit : USCustomaryWeight> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.times(specificVolume: ScientificValue<PhysicalQuantity.SpecificVolume, ImperialSpecificVolume>): DefaultScientificValue<PhysicalQuantity.Volume, ImperialVolume>
infix operator fun <WeightUnit : USCustomaryWeight> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.times(specificVolume: ScientificValue<PhysicalQuantity.SpecificVolume, USCustomarySpecificVolume>): DefaultScientificValue<PhysicalQuantity.Volume, USCustomaryVolume>
infix operator fun <WeightUnit : USCustomaryWeight> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.times(speed: ScientificValue<PhysicalQuantity.Speed, ImperialSpeed>): DefaultScientificValue<PhysicalQuantity.Momentum, USCustomaryMomentum>
infix operator fun <WeightUnit : Weight, AccelerationUnit : Acceleration> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.times(acceleration: ScientificValue<PhysicalQuantity.Acceleration, AccelerationUnit>): DefaultScientificValue<PhysicalQuantity.Force, Newton>
infix operator fun <AbsorbedDoseUnit : IonizingRadiationAbsorbedDose, WeightUnit : Weight> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.times(absorbedDose: ScientificValue<PhysicalQuantity.IonizingRadiationAbsorbedDose, AbsorbedDoseUnit>): DefaultScientificValue<PhysicalQuantity.Energy, Joule>
infix operator fun <EquivalentDoseUnit : IonizingRadiationEquivalentDose, WeightUnit : Weight> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.times(equivalentDose: ScientificValue<PhysicalQuantity.IonizingRadiationEquivalentDose, EquivalentDoseUnit>): DefaultScientificValue<PhysicalQuantity.Energy, Joule>
infix operator fun <WeightUnit : Weight, JoltUnit : Jolt> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.times(jolt: ScientificValue<PhysicalQuantity.Jolt, JoltUnit>): DefaultScientificValue<PhysicalQuantity.Yank, MetricYank>
infix operator fun <MolalityUnit : Molality, WeightUnit : Weight> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.times(molality: ScientificValue<PhysicalQuantity.Molality, MolalityUnit>): DefaultScientificValue<PhysicalQuantity.AmountOfSubstance, AmountOfSubstance>
infix operator fun <SpecificEnergyUnit : SpecificEnergy, WeightUnit : Weight> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.times(specificEnergy: ScientificValue<PhysicalQuantity.SpecificEnergy, SpecificEnergyUnit>): DefaultScientificValue<PhysicalQuantity.Energy, Energy>
infix operator fun <SpecificHeatCapacityUnit : SpecificHeatCapacity, WeightUnit : Weight> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.times(specificHeatCapacity: ScientificValue<PhysicalQuantity.SpecificHeatCapacity, SpecificHeatCapacityUnit>): DefaultScientificValue<PhysicalQuantity.HeatCapacity, MetricHeatCapacity>
infix operator fun <SpecificVolumeUnit : SpecificVolume, WeightUnit : Weight> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.times(specificVolume: ScientificValue<PhysicalQuantity.SpecificVolume, SpecificVolumeUnit>): DefaultScientificValue<PhysicalQuantity.Volume, CubicMeter>
infix operator fun <WeightUnit : Weight, SpeedUnit : Speed> ScientificValue<PhysicalQuantity.Weight, WeightUnit>.times(speed: ScientificValue<PhysicalQuantity.Speed, SpeedUnit>): DefaultScientificValue<PhysicalQuantity.Momentum, MetricMomentum>
infix operator fun <ImperialAccelerationUnit : ImperialAcceleration> ScientificValue<PhysicalQuantity.Weight, Grain>.times(acceleration: ScientificValue<PhysicalQuantity.Acceleration, ImperialAccelerationUnit>): DefaultScientificValue<PhysicalQuantity.Force, GrainForce>
infix operator fun <MetricAndImperialAccelerationUnit : MetricAndImperialAcceleration> ScientificValue<PhysicalQuantity.Weight, Grain>.times(acceleration: ScientificValue<PhysicalQuantity.Acceleration, MetricAndImperialAccelerationUnit>): DefaultScientificValue<PhysicalQuantity.Force, GrainForce>
infix operator fun <MetricAccelerationUnit : MetricAcceleration> ScientificValue<PhysicalQuantity.Weight, Gram>.times(acceleration: ScientificValue<PhysicalQuantity.Acceleration, MetricAccelerationUnit>): DefaultScientificValue<PhysicalQuantity.Force, Dyne>
infix operator fun <MetricAndImperialAccelerationUnit : MetricAndImperialAcceleration> ScientificValue<PhysicalQuantity.Weight, Gram>.times(acceleration: ScientificValue<PhysicalQuantity.Acceleration, MetricAndImperialAccelerationUnit>): DefaultScientificValue<PhysicalQuantity.Force, GramForce>
infix operator fun <AbsorbedDoseUnit : RadMultiple> ScientificValue<PhysicalQuantity.Weight, Gram>.times(absorbedDose: ScientificValue<PhysicalQuantity.IonizingRadiationAbsorbedDose, AbsorbedDoseUnit>): DefaultScientificValue<PhysicalQuantity.Energy, Erg>
infix operator fun ScientificValue<PhysicalQuantity.Weight, Gram>.times(absorbedDose: ScientificValue<PhysicalQuantity.IonizingRadiationAbsorbedDose, Rad>): DefaultScientificValue<PhysicalQuantity.Energy, Erg>
infix operator fun <EquivalentDoseUnit : RoentgenEquivalentManMultiple> ScientificValue<PhysicalQuantity.Weight, Gram>.times(equivalentDose: ScientificValue<PhysicalQuantity.IonizingRadiationEquivalentDose, EquivalentDoseUnit>): DefaultScientificValue<PhysicalQuantity.Energy, Erg>
infix operator fun ScientificValue<PhysicalQuantity.Weight, Gram>.times(equivalentDose: ScientificValue<PhysicalQuantity.IonizingRadiationEquivalentDose, RoentgenEquivalentMan>): DefaultScientificValue<PhysicalQuantity.Energy, Erg>
infix operator fun <ImperialAccelerationUnit : ImperialAcceleration> ScientificValue<PhysicalQuantity.Weight, ImperialTon>.times(acceleration: ScientificValue<PhysicalQuantity.Acceleration, ImperialAccelerationUnit>): DefaultScientificValue<PhysicalQuantity.Force, ImperialTonForce>
infix operator fun <MetricAndImperialAccelerationUnit : MetricAndImperialAcceleration> ScientificValue<PhysicalQuantity.Weight, ImperialTon>.times(acceleration: ScientificValue<PhysicalQuantity.Acceleration, MetricAndImperialAccelerationUnit>): DefaultScientificValue<PhysicalQuantity.Force, ImperialTonForce>
infix operator fun <MetricAndImperialAccelerationUnit : MetricAndImperialAcceleration> ScientificValue<PhysicalQuantity.Weight, Kilogram>.times(acceleration: ScientificValue<PhysicalQuantity.Acceleration, MetricAndImperialAccelerationUnit>): DefaultScientificValue<PhysicalQuantity.Force, KilogramForce>
infix operator fun <MetricAndImperialAccelerationUnit : MetricAndImperialAcceleration> ScientificValue<PhysicalQuantity.Weight, Milligram>.times(acceleration: ScientificValue<PhysicalQuantity.Acceleration, MetricAndImperialAccelerationUnit>): DefaultScientificValue<PhysicalQuantity.Force, MilligramForce>
infix operator fun <ImperialAccelerationUnit : ImperialAcceleration> ScientificValue<PhysicalQuantity.Weight, Ounce>.times(acceleration: ScientificValue<PhysicalQuantity.Acceleration, ImperialAccelerationUnit>): DefaultScientificValue<PhysicalQuantity.Force, OunceForce>
infix operator fun <MetricAndImperialAccelerationUnit : MetricAndImperialAcceleration> ScientificValue<PhysicalQuantity.Weight, Ounce>.times(acceleration: ScientificValue<PhysicalQuantity.Acceleration, MetricAndImperialAccelerationUnit>): DefaultScientificValue<PhysicalQuantity.Force, OunceForce>
infix operator fun <ImperialAccelerationUnit : ImperialAcceleration> ScientificValue<PhysicalQuantity.Weight, Pound>.times(acceleration: ScientificValue<PhysicalQuantity.Acceleration, ImperialAccelerationUnit>): DefaultScientificValue<PhysicalQuantity.Force, PoundForce>
infix operator fun <MetricAndImperialAccelerationUnit : MetricAndImperialAcceleration> ScientificValue<PhysicalQuantity.Weight, Pound>.times(acceleration: ScientificValue<PhysicalQuantity.Acceleration, MetricAndImperialAccelerationUnit>): DefaultScientificValue<PhysicalQuantity.Force, PoundForce>
infix operator fun <MetricAndImperialAccelerationUnit : MetricAndImperialAcceleration> ScientificValue<PhysicalQuantity.Weight, Tonne>.times(acceleration: ScientificValue<PhysicalQuantity.Acceleration, MetricAndImperialAccelerationUnit>): DefaultScientificValue<PhysicalQuantity.Force, TonneForce>
infix operator fun <ImperialAccelerationUnit : ImperialAcceleration> ScientificValue<PhysicalQuantity.Weight, UsTon>.times(acceleration: ScientificValue<PhysicalQuantity.Acceleration, ImperialAccelerationUnit>): DefaultScientificValue<PhysicalQuantity.Force, UsTonForce>
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fun <AmountOfSubstanceUnit : AmountOfSubstance, WeightUnit : Weight, MolalityUnit : Molality> WeightUnit.weight(amountOfSubstance: ScientificValue<PhysicalQuantity.AmountOfSubstance, AmountOfSubstanceUnit>, molality: ScientificValue<PhysicalQuantity.Molality, MolalityUnit>): DefaultScientificValue<PhysicalQuantity.Weight, WeightUnit>
fun <EnergyUnit : Energy, WeightUnit : Weight, AbsorbedDoseUnit : IonizingRadiationAbsorbedDose> WeightUnit.weight(energy: ScientificValue<PhysicalQuantity.Energy, EnergyUnit>, absorbedDose: ScientificValue<PhysicalQuantity.IonizingRadiationAbsorbedDose, AbsorbedDoseUnit>): DefaultScientificValue<PhysicalQuantity.Weight, WeightUnit>
fun <EnergyUnit : Energy, WeightUnit : Weight, EquivalentDoseUnit : IonizingRadiationEquivalentDose> WeightUnit.weight(energy: ScientificValue<PhysicalQuantity.Energy, EnergyUnit>, equivalentDose: ScientificValue<PhysicalQuantity.IonizingRadiationEquivalentDose, EquivalentDoseUnit>): DefaultScientificValue<PhysicalQuantity.Weight, WeightUnit>
fun <EnergyUnit : Energy, WeightUnit : Weight, SpecificEnergyUnit : SpecificEnergy> WeightUnit.weight(energy: ScientificValue<PhysicalQuantity.Energy, EnergyUnit>, specificEnergy: ScientificValue<PhysicalQuantity.SpecificEnergy, SpecificEnergyUnit>): DefaultScientificValue<PhysicalQuantity.Weight, WeightUnit>
fun <HeatCapacityUnit : HeatCapacity, WeightUnit : Weight, SpecificHeatCapacityUnit : SpecificHeatCapacity> WeightUnit.weight(heatCapacity: ScientificValue<PhysicalQuantity.HeatCapacity, HeatCapacityUnit>, specificHeatCapacity: ScientificValue<PhysicalQuantity.SpecificHeatCapacity, SpecificHeatCapacityUnit>): DefaultScientificValue<PhysicalQuantity.Weight, WeightUnit>
fun <VolumeUnit : Volume, WeightUnit : Weight, SpecificVolumeUnit : SpecificVolume> WeightUnit.weight(volume: ScientificValue<PhysicalQuantity.Volume, VolumeUnit>, specificVolume: ScientificValue<PhysicalQuantity.SpecificVolume, SpecificVolumeUnit>): DefaultScientificValue<PhysicalQuantity.Weight, WeightUnit>
fun <AmountOfSubstanceUnit : AmountOfSubstance, WeightUnit : Weight, MolalityUnit : Molality, Value : ScientificValue<PhysicalQuantity.Weight, WeightUnit>> WeightUnit.weight(amountOfSubstance: ScientificValue<PhysicalQuantity.AmountOfSubstance, AmountOfSubstanceUnit>, molality: ScientificValue<PhysicalQuantity.Molality, MolalityUnit>, factory: (Decimal, WeightUnit) -> Value): Value
fun <EnergyUnit : Energy, WeightUnit : Weight, AbsorbedDoseUnit : IonizingRadiationAbsorbedDose, Value : ScientificValue<PhysicalQuantity.Weight, WeightUnit>> WeightUnit.weight(energy: ScientificValue<PhysicalQuantity.Energy, EnergyUnit>, absorbedDose: ScientificValue<PhysicalQuantity.IonizingRadiationAbsorbedDose, AbsorbedDoseUnit>, factory: (Decimal, WeightUnit) -> Value): Value
fun <EnergyUnit : Energy, WeightUnit : Weight, EquivalentDoseUnit : IonizingRadiationEquivalentDose, Value : ScientificValue<PhysicalQuantity.Weight, WeightUnit>> WeightUnit.weight(energy: ScientificValue<PhysicalQuantity.Energy, EnergyUnit>, equivalentDose: ScientificValue<PhysicalQuantity.IonizingRadiationEquivalentDose, EquivalentDoseUnit>, factory: (Decimal, WeightUnit) -> Value): Value
fun <EnergyUnit : Energy, WeightUnit : Weight, SpecificEnergyUnit : SpecificEnergy, Value : ScientificValue<PhysicalQuantity.Weight, WeightUnit>> WeightUnit.weight(energy: ScientificValue<PhysicalQuantity.Energy, EnergyUnit>, specificEnergy: ScientificValue<PhysicalQuantity.SpecificEnergy, SpecificEnergyUnit>, factory: (Decimal, WeightUnit) -> Value): Value
fun <HeatCapacityUnit : HeatCapacity, WeightUnit : Weight, SpecificHeatCapacityUnit : SpecificHeatCapacity, Value : ScientificValue<PhysicalQuantity.Weight, WeightUnit>> WeightUnit.weight(heatCapacity: ScientificValue<PhysicalQuantity.HeatCapacity, HeatCapacityUnit>, specificHeatCapacity: ScientificValue<PhysicalQuantity.SpecificHeatCapacity, SpecificHeatCapacityUnit>, factory: (Decimal, WeightUnit) -> Value): Value
fun <VolumeUnit : Volume, WeightUnit : Weight, SpecificVolumeUnit : SpecificVolume, Value : ScientificValue<PhysicalQuantity.Weight, WeightUnit>> WeightUnit.weight(volume: ScientificValue<PhysicalQuantity.Volume, VolumeUnit>, specificVolume: ScientificValue<PhysicalQuantity.SpecificVolume, SpecificVolumeUnit>, factory: (Decimal, WeightUnit) -> Value): Value