time
fun <AccelerationUnit : Acceleration, TimeUnit : Time, JoltUnit : Jolt> TimeUnit.time(acceleration: ScientificValue<PhysicalQuantity.Acceleration, AccelerationUnit>, jolt: ScientificValue<PhysicalQuantity.Jolt, JoltUnit>): DefaultScientificValue<PhysicalQuantity.Time, TimeUnit>
fun <AccelerationUnit : Acceleration, TimeUnit : Time, JoltUnit : Jolt, Value : ScientificValue<PhysicalQuantity.Time, TimeUnit>> TimeUnit.time(acceleration: ScientificValue<PhysicalQuantity.Acceleration, AccelerationUnit>, jolt: ScientificValue<PhysicalQuantity.Jolt, JoltUnit>, factory: (Decimal, TimeUnit) -> Value): Value
fun <ActionUnit : Action, TimeUnit : Time, EnergyUnit : Energy> TimeUnit.time(action: ScientificValue<PhysicalQuantity.Action, ActionUnit>, energy: ScientificValue<PhysicalQuantity.Energy, EnergyUnit>): DefaultScientificValue<PhysicalQuantity.Time, TimeUnit>
fun <ActionUnit : Action, TimeUnit : Time, EnergyUnit : Energy, Value : ScientificValue<PhysicalQuantity.Time, TimeUnit>> TimeUnit.time(action: ScientificValue<PhysicalQuantity.Action, ActionUnit>, energy: ScientificValue<PhysicalQuantity.Energy, EnergyUnit>, factory: (Decimal, TimeUnit) -> Value): Value
fun <AmountOfSubstanceUnit : AmountOfSubstance, TimeUnit : Time, CatalysisUnit : CatalysticActivity> TimeUnit.time(amountOfSubstance: ScientificValue<PhysicalQuantity.AmountOfSubstance, AmountOfSubstanceUnit>, catalysis: ScientificValue<PhysicalQuantity.CatalysticActivity, CatalysisUnit>): DefaultScientificValue<PhysicalQuantity.Time, TimeUnit>
fun <AmountOfSubstanceUnit : AmountOfSubstance, TimeUnit : Time, CatalysisUnit : CatalysticActivity, Value : ScientificValue<PhysicalQuantity.Time, TimeUnit>> TimeUnit.time(amountOfSubstance: ScientificValue<PhysicalQuantity.AmountOfSubstance, AmountOfSubstanceUnit>, catalysis: ScientificValue<PhysicalQuantity.CatalysticActivity, CatalysisUnit>, factory: (Decimal, TimeUnit) -> Value): Value
fun <AngleUnit : Angle, TimeUnit : Time> TimeUnit.time(angle: ScientificValue<PhysicalQuantity.Angle, AngleUnit>, velocity: ScientificValue<PhysicalQuantity.AngularVelocity, AngularVelocity>): DefaultScientificValue<PhysicalQuantity.Time, TimeUnit>
fun <AngleUnit : Angle, TimeUnit : Time, Value : ScientificValue<PhysicalQuantity.Time, TimeUnit>> TimeUnit.time(angle: ScientificValue<PhysicalQuantity.Angle, AngleUnit>, velocity: ScientificValue<PhysicalQuantity.AngularVelocity, AngularVelocity>, factory: (Decimal, TimeUnit) -> Value): Value
fun <TimeUnit : Time> TimeUnit.time(velocity: ScientificValue<PhysicalQuantity.AngularVelocity, AngularVelocity>, acceleration: ScientificValue<PhysicalQuantity.AngularAcceleration, AngularAcceleration>): DefaultScientificValue<PhysicalQuantity.Time, TimeUnit>
fun <TimeUnit : Time, Value : ScientificValue<PhysicalQuantity.Time, TimeUnit>> TimeUnit.time(velocity: ScientificValue<PhysicalQuantity.AngularVelocity, AngularVelocity>, acceleration: ScientificValue<PhysicalQuantity.AngularAcceleration, AngularAcceleration>, factory: (Decimal, TimeUnit) -> Value): Value
fun <DynamicViscosityUnit : DynamicViscosity, TimeUnit : Time, PressureUnit : Pressure> TimeUnit.time(dynamicViscosity: ScientificValue<PhysicalQuantity.DynamicViscosity, DynamicViscosityUnit>, pressure: ScientificValue<PhysicalQuantity.Pressure, PressureUnit>): DefaultScientificValue<PhysicalQuantity.Time, TimeUnit>
fun <DynamicViscosityUnit : DynamicViscosity, TimeUnit : Time, PressureUnit : Pressure, Value : ScientificValue<PhysicalQuantity.Time, TimeUnit>> TimeUnit.time(dynamicViscosity: ScientificValue<PhysicalQuantity.DynamicViscosity, DynamicViscosityUnit>, pressure: ScientificValue<PhysicalQuantity.Pressure, PressureUnit>, factory: (Decimal, TimeUnit) -> Value): Value
fun <ResistanceUnit : ElectricResistance, TimeUnit : Time, InductanceUnit : ElectricInductance> TimeUnit.time(inductance: ScientificValue<PhysicalQuantity.ElectricInductance, InductanceUnit>, resistance: ScientificValue<PhysicalQuantity.ElectricResistance, ResistanceUnit>): DefaultScientificValue<PhysicalQuantity.Time, TimeUnit>
fun <ResistanceUnit : ElectricResistance, TimeUnit : Time, InductanceUnit : ElectricInductance, Value : ScientificValue<PhysicalQuantity.Time, TimeUnit>> TimeUnit.time(inductance: ScientificValue<PhysicalQuantity.ElectricInductance, InductanceUnit>, resistance: ScientificValue<PhysicalQuantity.ElectricResistance, ResistanceUnit>, factory: (Decimal, TimeUnit) -> Value): Value
fun <EnergyUnit : Energy, TimeUnit : Time, PowerUnit : Power> TimeUnit.time(energy: ScientificValue<PhysicalQuantity.Energy, EnergyUnit>, power: ScientificValue<PhysicalQuantity.Power, PowerUnit>): DefaultScientificValue<PhysicalQuantity.Time, TimeUnit>
fun <EnergyUnit : Energy, TimeUnit : Time, PowerUnit : Power, Value : ScientificValue<PhysicalQuantity.Time, TimeUnit>> TimeUnit.time(energy: ScientificValue<PhysicalQuantity.Energy, EnergyUnit>, power: ScientificValue<PhysicalQuantity.Power, PowerUnit>, factory: (Decimal, TimeUnit) -> Value): Value
fun <ForceUnit : Force, TimeUnit : Time, YankUnit : Yank> TimeUnit.time(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>, yank: ScientificValue<PhysicalQuantity.Yank, YankUnit>): DefaultScientificValue<PhysicalQuantity.Time, TimeUnit>
fun <ForceUnit : Force, TimeUnit : Time, YankUnit : Yank, Value : ScientificValue<PhysicalQuantity.Time, TimeUnit>> TimeUnit.time(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>, yank: ScientificValue<PhysicalQuantity.Yank, YankUnit>, factory: (Decimal, TimeUnit) -> Value): Value
fun <TimeUnit : Time, FrequencyUnit : Frequency> TimeUnit.time(frequency: ScientificValue<PhysicalQuantity.Frequency, FrequencyUnit>): DefaultScientificValue<PhysicalQuantity.Time, TimeUnit>
fun <TimeUnit : Time, FrequencyUnit : Frequency, Value : ScientificValue<PhysicalQuantity.Time, TimeUnit>> TimeUnit.time(frequency: ScientificValue<PhysicalQuantity.Frequency, FrequencyUnit>, factory: (Decimal, TimeUnit) -> Value): Value
fun <FrequencyUnit : Frequency, TimeUnit : Time> TimeUnit.time(cycle: Decimal, at: ScientificValue<PhysicalQuantity.Frequency, FrequencyUnit>): DefaultScientificValue<PhysicalQuantity.Time, TimeUnit>
fun <FrequencyUnit : Frequency, TimeUnit : Time, Value : ScientificValue<PhysicalQuantity.Time, TimeUnit>> TimeUnit.time(cycle: Decimal, at: ScientificValue<PhysicalQuantity.Frequency, FrequencyUnit>, factory: (Decimal, TimeUnit) -> Value): Value
fun <AreaUnit : Area, KinematicViscosityUnit : KinematicViscosity, TimeUnit : Time> TimeUnit.time(area: ScientificValue<PhysicalQuantity.Area, AreaUnit>, kinematicViscosity: ScientificValue<PhysicalQuantity.KinematicViscosity, KinematicViscosityUnit>): DefaultScientificValue<PhysicalQuantity.Time, TimeUnit>
fun <AreaUnit : Area, KinematicViscosityUnit : KinematicViscosity, TimeUnit : Time, Value : ScientificValue<PhysicalQuantity.Time, TimeUnit>> TimeUnit.time(area: ScientificValue<PhysicalQuantity.Area, AreaUnit>, kinematicViscosity: ScientificValue<PhysicalQuantity.KinematicViscosity, KinematicViscosityUnit>, factory: (Decimal, TimeUnit) -> Value): Value
fun <SpecificEnergyUnit : SpecificEnergy, TimeUnit : Time, KinematicViscosityUnit : KinematicViscosity> TimeUnit.time(kinematicViscosity: ScientificValue<PhysicalQuantity.KinematicViscosity, KinematicViscosityUnit>, specificEnergy: ScientificValue<PhysicalQuantity.SpecificEnergy, SpecificEnergyUnit>): DefaultScientificValue<PhysicalQuantity.Time, TimeUnit>
fun <SpecificEnergyUnit : SpecificEnergy, TimeUnit : Time, KinematicViscosityUnit : KinematicViscosity, Value : ScientificValue<PhysicalQuantity.Time, TimeUnit>> TimeUnit.time(kinematicViscosity: ScientificValue<PhysicalQuantity.KinematicViscosity, KinematicViscosityUnit>, specificEnergy: ScientificValue<PhysicalQuantity.SpecificEnergy, SpecificEnergyUnit>, factory: (Decimal, TimeUnit) -> Value): Value
fun <LengthUnit : Length, TimeUnit : Time, SpeedUnit : Speed> TimeUnit.time(distance: ScientificValue<PhysicalQuantity.Length, LengthUnit>, speed: ScientificValue<PhysicalQuantity.Speed, SpeedUnit>): DefaultScientificValue<PhysicalQuantity.Time, TimeUnit>
fun <LengthUnit : Length, TimeUnit : Time, SpeedUnit : Speed, Value : ScientificValue<PhysicalQuantity.Time, TimeUnit>> TimeUnit.time(distance: ScientificValue<PhysicalQuantity.Length, LengthUnit>, speed: ScientificValue<PhysicalQuantity.Speed, SpeedUnit>, factory: (Decimal, TimeUnit) -> Value): Value
fun <TimeUnit : Time, LuminousFluxUnit : LuminousFlux> TimeUnit.time(luminousEnergy: ScientificValue<PhysicalQuantity.LuminousEnergy, LuminousEnergy>, luminousFlux: ScientificValue<PhysicalQuantity.LuminousFlux, LuminousFluxUnit>): DefaultScientificValue<PhysicalQuantity.Time, TimeUnit>
fun <TimeUnit : Time, LuminousFluxUnit : LuminousFlux, Value : ScientificValue<PhysicalQuantity.Time, TimeUnit>> TimeUnit.time(luminousEnergy: ScientificValue<PhysicalQuantity.LuminousEnergy, LuminousEnergy>, luminousFlux: ScientificValue<PhysicalQuantity.LuminousFlux, LuminousFluxUnit>, factory: (Decimal, TimeUnit) -> Value): Value
fun <LuminousExposureUnit : LuminousExposure, TimeUnit : Time, IlluminanceUnit : Illuminance> TimeUnit.time(luminousExposure: ScientificValue<PhysicalQuantity.LuminousExposure, LuminousExposureUnit>, illuminance: ScientificValue<PhysicalQuantity.Illuminance, IlluminanceUnit>): DefaultScientificValue<PhysicalQuantity.Time, TimeUnit>
fun <LuminousExposureUnit : LuminousExposure, TimeUnit : Time, IlluminanceUnit : Illuminance, Value : ScientificValue<PhysicalQuantity.Time, TimeUnit>> TimeUnit.time(luminousExposure: ScientificValue<PhysicalQuantity.LuminousExposure, LuminousExposureUnit>, illuminance: ScientificValue<PhysicalQuantity.Illuminance, IlluminanceUnit>, factory: (Decimal, TimeUnit) -> Value): Value
fun <VoltageUnit : Voltage, TimeUnit : Time, FluxUnit : MagneticFlux> TimeUnit.time(flux: ScientificValue<PhysicalQuantity.MagneticFlux, FluxUnit>, voltage: ScientificValue<PhysicalQuantity.Voltage, VoltageUnit>): DefaultScientificValue<PhysicalQuantity.Time, TimeUnit>
fun <VoltageUnit : Voltage, TimeUnit : Time, FluxUnit : MagneticFlux, Value : ScientificValue<PhysicalQuantity.Time, TimeUnit>> TimeUnit.time(flux: ScientificValue<PhysicalQuantity.MagneticFlux, FluxUnit>, voltage: ScientificValue<PhysicalQuantity.Voltage, VoltageUnit>, factory: (Decimal, TimeUnit) -> Value): Value
fun <TimeUnit : Time, RadioactivityUnit : Radioactivity> TimeUnit.time(radioactivity: ScientificValue<PhysicalQuantity.Radioactivity, RadioactivityUnit>): DefaultScientificValue<PhysicalQuantity.Time, TimeUnit>
fun <TimeUnit : Time, RadioactivityUnit : Radioactivity, Value : ScientificValue<PhysicalQuantity.Time, TimeUnit>> TimeUnit.time(radioactivity: ScientificValue<PhysicalQuantity.Radioactivity, RadioactivityUnit>, factory: (Decimal, TimeUnit) -> Value): Value
fun <RadioactivityUnit : Radioactivity, TimeUnit : Time> TimeUnit.time(decay: Decimal, at: ScientificValue<PhysicalQuantity.Radioactivity, RadioactivityUnit>): DefaultScientificValue<PhysicalQuantity.Time, TimeUnit>
fun <RadioactivityUnit : Radioactivity, TimeUnit : Time, Value : ScientificValue<PhysicalQuantity.Time, TimeUnit>> TimeUnit.time(decay: Decimal, at: ScientificValue<PhysicalQuantity.Radioactivity, RadioactivityUnit>, factory: (Decimal, TimeUnit) -> Value): Value
fun <SpeedUnit : Speed, TimeUnit : Time, AccelerationUnit : Acceleration> TimeUnit.time(speed: ScientificValue<PhysicalQuantity.Speed, SpeedUnit>, acceleration: ScientificValue<PhysicalQuantity.Acceleration, AccelerationUnit>): DefaultScientificValue<PhysicalQuantity.Time, TimeUnit>
fun <SpeedUnit : Speed, TimeUnit : Time, AccelerationUnit : Acceleration, Value : ScientificValue<PhysicalQuantity.Time, TimeUnit>> TimeUnit.time(speed: ScientificValue<PhysicalQuantity.Speed, SpeedUnit>, acceleration: ScientificValue<PhysicalQuantity.Acceleration, AccelerationUnit>, factory: (Decimal, TimeUnit) -> Value): Value
fun <WeightUnit : Weight, TimeUnit : Time, MassFlowRateUnit : MassFlowRate> TimeUnit.time(weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>, massFlowRate: ScientificValue<PhysicalQuantity.MassFlowRate, MassFlowRateUnit>): DefaultScientificValue<PhysicalQuantity.Time, TimeUnit>
fun <WeightUnit : Weight, TimeUnit : Time, MassFlowRateUnit : MassFlowRate, Value : ScientificValue<PhysicalQuantity.Time, TimeUnit>> TimeUnit.time(weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>, massFlowRate: ScientificValue<PhysicalQuantity.MassFlowRate, MassFlowRateUnit>, factory: (Decimal, TimeUnit) -> Value): Value