Package-level declarations
Functions
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infix operator fun <TimeUnit : Time, CapacitanceUnit : ElectricCapacitance> ScientificValue<PhysicalQuantity.Time, TimeUnit>.div(capacitance: ScientificValue<PhysicalQuantity.ElectricCapacitance, CapacitanceUnit>): DefaultScientificValue<PhysicalQuantity.ElectricResistance, Ohm>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.div(capacitance: ScientificValue<PhysicalQuantity.ElectricCapacitance, Abfarad>): DefaultScientificValue<PhysicalQuantity.ElectricResistance, Abohm>
infix operator fun <TimeUnit : Time, ResistanceUnit : ElectricResistance> ScientificValue<PhysicalQuantity.Time, TimeUnit>.div(resistance: ScientificValue<PhysicalQuantity.ElectricResistance, ResistanceUnit>): DefaultScientificValue<PhysicalQuantity.ElectricCapacitance, Farad>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.div(resistance: ScientificValue<PhysicalQuantity.ElectricResistance, Abohm>): DefaultScientificValue<PhysicalQuantity.ElectricCapacitance, Abfarad>
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fun <CapacitanceUnit : ElectricCapacitance, TimeUnit : Time, ResistanceUnit : ElectricResistance> TimeUnit.duration(capacitance: ScientificValue<PhysicalQuantity.ElectricCapacitance, CapacitanceUnit>, resistance: ScientificValue<PhysicalQuantity.ElectricResistance, ResistanceUnit>): DefaultScientificValue<PhysicalQuantity.Time, TimeUnit>
fun <CurrentUnit : ElectricCurrent, TimeUnit : Time, ChargeUnit : ElectricCharge> TimeUnit.duration(charge: ScientificValue<PhysicalQuantity.ElectricCharge, ChargeUnit>, current: ScientificValue<PhysicalQuantity.ElectricCurrent, CurrentUnit>): DefaultScientificValue<PhysicalQuantity.Time, TimeUnit>
fun <CapacitanceUnit : ElectricCapacitance, TimeUnit : Time, ResistanceUnit : ElectricResistance, Value : ScientificValue<PhysicalQuantity.Time, TimeUnit>> TimeUnit.duration(capacitance: ScientificValue<PhysicalQuantity.ElectricCapacitance, CapacitanceUnit>, resistance: ScientificValue<PhysicalQuantity.ElectricResistance, ResistanceUnit>, factory: (Decimal, TimeUnit) -> Value): Value
fun <CurrentUnit : ElectricCurrent, TimeUnit : Time, ChargeUnit : ElectricCharge, Value : ScientificValue<PhysicalQuantity.Time, TimeUnit>> TimeUnit.duration(charge: ScientificValue<PhysicalQuantity.ElectricCharge, ChargeUnit>, current: ScientificValue<PhysicalQuantity.ElectricCurrent, CurrentUnit>, factory: (Decimal, TimeUnit) -> Value): Value
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fun <TimeUnit : Time, FrequencyUnit : Frequency> TimeUnit.time(frequency: ScientificValue<PhysicalQuantity.Frequency, FrequencyUnit>): DefaultScientificValue<PhysicalQuantity.Time, TimeUnit>
fun <TimeUnit : Time, RadioactivityUnit : Radioactivity> TimeUnit.time(radioactivity: ScientificValue<PhysicalQuantity.Radioactivity, RadioactivityUnit>): DefaultScientificValue<PhysicalQuantity.Time, TimeUnit>
fun <FrequencyUnit : Frequency, TimeUnit : Time> TimeUnit.time(cycle: Decimal, at: ScientificValue<PhysicalQuantity.Frequency, FrequencyUnit>): DefaultScientificValue<PhysicalQuantity.Time, TimeUnit>
fun <RadioactivityUnit : Radioactivity, TimeUnit : Time> TimeUnit.time(decay: Decimal, at: ScientificValue<PhysicalQuantity.Radioactivity, RadioactivityUnit>): DefaultScientificValue<PhysicalQuantity.Time, TimeUnit>
fun <AccelerationUnit : Acceleration, TimeUnit : Time, JoltUnit : Jolt> TimeUnit.time(acceleration: ScientificValue<PhysicalQuantity.Acceleration, AccelerationUnit>, jolt: ScientificValue<PhysicalQuantity.Jolt, JoltUnit>): DefaultScientificValue<PhysicalQuantity.Time, TimeUnit>
fun <ActionUnit : Action, TimeUnit : Time, EnergyUnit : Energy> TimeUnit.time(action: ScientificValue<PhysicalQuantity.Action, ActionUnit>, energy: ScientificValue<PhysicalQuantity.Energy, EnergyUnit>): DefaultScientificValue<PhysicalQuantity.Time, TimeUnit>
fun <AmountOfSubstanceUnit : AmountOfSubstance, TimeUnit : Time, CatalysisUnit : CatalysticActivity> TimeUnit.time(amountOfSubstance: ScientificValue<PhysicalQuantity.AmountOfSubstance, AmountOfSubstanceUnit>, catalysis: ScientificValue<PhysicalQuantity.CatalysticActivity, CatalysisUnit>): DefaultScientificValue<PhysicalQuantity.Time, TimeUnit>
fun <AngleUnit : Angle, TimeUnit : Time> TimeUnit.time(angle: ScientificValue<PhysicalQuantity.Angle, AngleUnit>, velocity: ScientificValue<PhysicalQuantity.AngularVelocity, AngularVelocity>): DefaultScientificValue<PhysicalQuantity.Time, TimeUnit>
fun <TimeUnit : Time> TimeUnit.time(velocity: ScientificValue<PhysicalQuantity.AngularVelocity, AngularVelocity>, acceleration: ScientificValue<PhysicalQuantity.AngularAcceleration, AngularAcceleration>): DefaultScientificValue<PhysicalQuantity.Time, TimeUnit>
fun <AreaUnit : Area, KinematicViscosityUnit : KinematicViscosity, TimeUnit : Time> TimeUnit.time(area: ScientificValue<PhysicalQuantity.Area, AreaUnit>, kinematicViscosity: ScientificValue<PhysicalQuantity.KinematicViscosity, KinematicViscosityUnit>): DefaultScientificValue<PhysicalQuantity.Time, TimeUnit>
fun <DynamicViscosityUnit : DynamicViscosity, TimeUnit : Time, PressureUnit : Pressure> TimeUnit.time(dynamicViscosity: ScientificValue<PhysicalQuantity.DynamicViscosity, DynamicViscosityUnit>, pressure: ScientificValue<PhysicalQuantity.Pressure, PressureUnit>): DefaultScientificValue<PhysicalQuantity.Time, TimeUnit>
fun <ResistanceUnit : ElectricResistance, TimeUnit : Time, InductanceUnit : ElectricInductance> TimeUnit.time(inductance: ScientificValue<PhysicalQuantity.ElectricInductance, InductanceUnit>, resistance: ScientificValue<PhysicalQuantity.ElectricResistance, ResistanceUnit>): DefaultScientificValue<PhysicalQuantity.Time, TimeUnit>
fun <EnergyUnit : Energy, TimeUnit : Time, PowerUnit : Power> TimeUnit.time(energy: ScientificValue<PhysicalQuantity.Energy, EnergyUnit>, power: ScientificValue<PhysicalQuantity.Power, PowerUnit>): DefaultScientificValue<PhysicalQuantity.Time, TimeUnit>
fun <ForceUnit : Force, TimeUnit : Time, YankUnit : Yank> TimeUnit.time(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>, yank: ScientificValue<PhysicalQuantity.Yank, YankUnit>): DefaultScientificValue<PhysicalQuantity.Time, TimeUnit>
fun <TimeUnit : Time, FrequencyUnit : Frequency, Value : ScientificValue<PhysicalQuantity.Time, TimeUnit>> TimeUnit.time(frequency: ScientificValue<PhysicalQuantity.Frequency, FrequencyUnit>, factory: (Decimal, TimeUnit) -> Value): Value
fun <SpecificEnergyUnit : SpecificEnergy, TimeUnit : Time, KinematicViscosityUnit : KinematicViscosity> TimeUnit.time(kinematicViscosity: ScientificValue<PhysicalQuantity.KinematicViscosity, KinematicViscosityUnit>, specificEnergy: ScientificValue<PhysicalQuantity.SpecificEnergy, SpecificEnergyUnit>): DefaultScientificValue<PhysicalQuantity.Time, TimeUnit>
fun <LengthUnit : Length, TimeUnit : Time, SpeedUnit : Speed> TimeUnit.time(distance: ScientificValue<PhysicalQuantity.Length, LengthUnit>, speed: ScientificValue<PhysicalQuantity.Speed, SpeedUnit>): DefaultScientificValue<PhysicalQuantity.Time, TimeUnit>
fun <TimeUnit : Time, LuminousFluxUnit : LuminousFlux> TimeUnit.time(luminousEnergy: ScientificValue<PhysicalQuantity.LuminousEnergy, LuminousEnergy>, luminousFlux: ScientificValue<PhysicalQuantity.LuminousFlux, LuminousFluxUnit>): DefaultScientificValue<PhysicalQuantity.Time, TimeUnit>
fun <LuminousExposureUnit : LuminousExposure, TimeUnit : Time, IlluminanceUnit : Illuminance> TimeUnit.time(luminousExposure: ScientificValue<PhysicalQuantity.LuminousExposure, LuminousExposureUnit>, illuminance: ScientificValue<PhysicalQuantity.Illuminance, IlluminanceUnit>): DefaultScientificValue<PhysicalQuantity.Time, TimeUnit>
fun <VoltageUnit : Voltage, TimeUnit : Time, FluxUnit : MagneticFlux> TimeUnit.time(flux: ScientificValue<PhysicalQuantity.MagneticFlux, FluxUnit>, voltage: ScientificValue<PhysicalQuantity.Voltage, VoltageUnit>): DefaultScientificValue<PhysicalQuantity.Time, TimeUnit>
fun <TimeUnit : Time, RadioactivityUnit : Radioactivity, Value : ScientificValue<PhysicalQuantity.Time, TimeUnit>> TimeUnit.time(radioactivity: ScientificValue<PhysicalQuantity.Radioactivity, RadioactivityUnit>, factory: (Decimal, TimeUnit) -> Value): Value
fun <SpeedUnit : Speed, TimeUnit : Time, AccelerationUnit : Acceleration> TimeUnit.time(speed: ScientificValue<PhysicalQuantity.Speed, SpeedUnit>, acceleration: ScientificValue<PhysicalQuantity.Acceleration, AccelerationUnit>): DefaultScientificValue<PhysicalQuantity.Time, TimeUnit>
fun <WeightUnit : Weight, TimeUnit : Time, MassFlowRateUnit : MassFlowRate> TimeUnit.time(weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>, massFlowRate: ScientificValue<PhysicalQuantity.MassFlowRate, MassFlowRateUnit>): DefaultScientificValue<PhysicalQuantity.Time, TimeUnit>
fun <FrequencyUnit : Frequency, TimeUnit : Time, Value : ScientificValue<PhysicalQuantity.Time, TimeUnit>> TimeUnit.time(cycle: Decimal, at: ScientificValue<PhysicalQuantity.Frequency, FrequencyUnit>, factory: (Decimal, TimeUnit) -> Value): Value
fun <RadioactivityUnit : Radioactivity, TimeUnit : Time, Value : ScientificValue<PhysicalQuantity.Time, TimeUnit>> TimeUnit.time(decay: Decimal, at: ScientificValue<PhysicalQuantity.Radioactivity, RadioactivityUnit>, factory: (Decimal, TimeUnit) -> Value): Value
fun <AccelerationUnit : Acceleration, TimeUnit : Time, JoltUnit : Jolt, Value : ScientificValue<PhysicalQuantity.Time, TimeUnit>> TimeUnit.time(acceleration: ScientificValue<PhysicalQuantity.Acceleration, AccelerationUnit>, jolt: ScientificValue<PhysicalQuantity.Jolt, JoltUnit>, factory: (Decimal, TimeUnit) -> Value): Value
fun <ActionUnit : Action, TimeUnit : Time, EnergyUnit : Energy, Value : ScientificValue<PhysicalQuantity.Time, TimeUnit>> TimeUnit.time(action: ScientificValue<PhysicalQuantity.Action, ActionUnit>, energy: ScientificValue<PhysicalQuantity.Energy, EnergyUnit>, factory: (Decimal, TimeUnit) -> Value): Value
fun <AmountOfSubstanceUnit : AmountOfSubstance, TimeUnit : Time, CatalysisUnit : CatalysticActivity, Value : ScientificValue<PhysicalQuantity.Time, TimeUnit>> TimeUnit.time(amountOfSubstance: ScientificValue<PhysicalQuantity.AmountOfSubstance, AmountOfSubstanceUnit>, catalysis: ScientificValue<PhysicalQuantity.CatalysticActivity, CatalysisUnit>, factory: (Decimal, TimeUnit) -> Value): Value
fun <AngleUnit : Angle, TimeUnit : Time, Value : ScientificValue<PhysicalQuantity.Time, TimeUnit>> TimeUnit.time(angle: ScientificValue<PhysicalQuantity.Angle, AngleUnit>, velocity: ScientificValue<PhysicalQuantity.AngularVelocity, AngularVelocity>, factory: (Decimal, TimeUnit) -> Value): Value
fun <TimeUnit : Time, Value : ScientificValue<PhysicalQuantity.Time, TimeUnit>> TimeUnit.time(velocity: ScientificValue<PhysicalQuantity.AngularVelocity, AngularVelocity>, acceleration: ScientificValue<PhysicalQuantity.AngularAcceleration, AngularAcceleration>, factory: (Decimal, TimeUnit) -> Value): Value
fun <AreaUnit : Area, KinematicViscosityUnit : KinematicViscosity, TimeUnit : Time, Value : ScientificValue<PhysicalQuantity.Time, TimeUnit>> TimeUnit.time(area: ScientificValue<PhysicalQuantity.Area, AreaUnit>, kinematicViscosity: ScientificValue<PhysicalQuantity.KinematicViscosity, KinematicViscosityUnit>, factory: (Decimal, TimeUnit) -> Value): Value
fun <DynamicViscosityUnit : DynamicViscosity, TimeUnit : Time, PressureUnit : Pressure, Value : ScientificValue<PhysicalQuantity.Time, TimeUnit>> TimeUnit.time(dynamicViscosity: ScientificValue<PhysicalQuantity.DynamicViscosity, DynamicViscosityUnit>, pressure: ScientificValue<PhysicalQuantity.Pressure, PressureUnit>, factory: (Decimal, TimeUnit) -> Value): Value
fun <ResistanceUnit : ElectricResistance, TimeUnit : Time, InductanceUnit : ElectricInductance, Value : ScientificValue<PhysicalQuantity.Time, TimeUnit>> TimeUnit.time(inductance: ScientificValue<PhysicalQuantity.ElectricInductance, InductanceUnit>, resistance: ScientificValue<PhysicalQuantity.ElectricResistance, ResistanceUnit>, factory: (Decimal, TimeUnit) -> Value): Value
fun <EnergyUnit : Energy, TimeUnit : Time, PowerUnit : Power, Value : ScientificValue<PhysicalQuantity.Time, TimeUnit>> TimeUnit.time(energy: ScientificValue<PhysicalQuantity.Energy, EnergyUnit>, power: ScientificValue<PhysicalQuantity.Power, PowerUnit>, factory: (Decimal, TimeUnit) -> Value): Value
fun <ForceUnit : Force, TimeUnit : Time, YankUnit : Yank, Value : ScientificValue<PhysicalQuantity.Time, TimeUnit>> TimeUnit.time(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>, yank: ScientificValue<PhysicalQuantity.Yank, YankUnit>, factory: (Decimal, TimeUnit) -> Value): Value
fun <SpecificEnergyUnit : SpecificEnergy, TimeUnit : Time, KinematicViscosityUnit : KinematicViscosity, Value : ScientificValue<PhysicalQuantity.Time, TimeUnit>> TimeUnit.time(kinematicViscosity: ScientificValue<PhysicalQuantity.KinematicViscosity, KinematicViscosityUnit>, specificEnergy: ScientificValue<PhysicalQuantity.SpecificEnergy, SpecificEnergyUnit>, factory: (Decimal, TimeUnit) -> Value): Value
fun <LengthUnit : Length, TimeUnit : Time, SpeedUnit : Speed, Value : ScientificValue<PhysicalQuantity.Time, TimeUnit>> TimeUnit.time(distance: ScientificValue<PhysicalQuantity.Length, LengthUnit>, speed: ScientificValue<PhysicalQuantity.Speed, SpeedUnit>, factory: (Decimal, TimeUnit) -> Value): Value
fun <TimeUnit : Time, LuminousFluxUnit : LuminousFlux, Value : ScientificValue<PhysicalQuantity.Time, TimeUnit>> TimeUnit.time(luminousEnergy: ScientificValue<PhysicalQuantity.LuminousEnergy, LuminousEnergy>, luminousFlux: ScientificValue<PhysicalQuantity.LuminousFlux, LuminousFluxUnit>, factory: (Decimal, TimeUnit) -> Value): Value
fun <LuminousExposureUnit : LuminousExposure, TimeUnit : Time, IlluminanceUnit : Illuminance, Value : ScientificValue<PhysicalQuantity.Time, TimeUnit>> TimeUnit.time(luminousExposure: ScientificValue<PhysicalQuantity.LuminousExposure, LuminousExposureUnit>, illuminance: ScientificValue<PhysicalQuantity.Illuminance, IlluminanceUnit>, factory: (Decimal, TimeUnit) -> Value): Value
fun <VoltageUnit : Voltage, TimeUnit : Time, FluxUnit : MagneticFlux, Value : ScientificValue<PhysicalQuantity.Time, TimeUnit>> TimeUnit.time(flux: ScientificValue<PhysicalQuantity.MagneticFlux, FluxUnit>, voltage: ScientificValue<PhysicalQuantity.Voltage, VoltageUnit>, factory: (Decimal, TimeUnit) -> Value): Value
fun <SpeedUnit : Speed, TimeUnit : Time, AccelerationUnit : Acceleration, Value : ScientificValue<PhysicalQuantity.Time, TimeUnit>> TimeUnit.time(speed: ScientificValue<PhysicalQuantity.Speed, SpeedUnit>, acceleration: ScientificValue<PhysicalQuantity.Acceleration, AccelerationUnit>, factory: (Decimal, TimeUnit) -> Value): Value
fun <WeightUnit : Weight, TimeUnit : Time, MassFlowRateUnit : MassFlowRate, Value : ScientificValue<PhysicalQuantity.Time, TimeUnit>> TimeUnit.time(weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>, massFlowRate: ScientificValue<PhysicalQuantity.MassFlowRate, MassFlowRateUnit>, factory: (Decimal, TimeUnit) -> Value): Value
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infix operator fun <AccelerationUnit : Acceleration, TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(acceleration: ScientificValue<PhysicalQuantity.Acceleration, AccelerationUnit>): DefaultScientificValue<PhysicalQuantity.Speed, MetricSpeed>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(acceleration: ScientificValue<PhysicalQuantity.Acceleration, ImperialAcceleration>): DefaultScientificValue<PhysicalQuantity.Speed, ImperialSpeed>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(acceleration: ScientificValue<PhysicalQuantity.Acceleration, MetricAcceleration>): DefaultScientificValue<PhysicalQuantity.Speed, MetricSpeed>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(angularAcceleration: ScientificValue<PhysicalQuantity.AngularAcceleration, AngularAcceleration>): DefaultScientificValue<PhysicalQuantity.AngularVelocity, AngularVelocity>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(angularVelocity: ScientificValue<PhysicalQuantity.AngularVelocity, AngularVelocity>): DefaultScientificValue<PhysicalQuantity.Angle, Angle>
infix operator fun <TimeUnit : Time, CatalysisUnit : CatalysticActivity> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(catalysis: ScientificValue<PhysicalQuantity.CatalysticActivity, CatalysisUnit>): DefaultScientificValue<PhysicalQuantity.AmountOfSubstance, Mole>
infix operator fun <CurrentUnit : ElectricCurrent, TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(current: ScientificValue<PhysicalQuantity.ElectricCurrent, CurrentUnit>): DefaultScientificValue<PhysicalQuantity.ElectricCharge, Coulomb>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(current: ScientificValue<PhysicalQuantity.ElectricCurrent, Abampere>): DefaultScientificValue<PhysicalQuantity.ElectricCharge, Abcoulomb>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(current: ScientificValue<PhysicalQuantity.ElectricCurrent, Biot>): DefaultScientificValue<PhysicalQuantity.ElectricCharge, Abcoulomb>
infix operator fun <ResistanceUnit : ElectricResistance, TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(resistance: ScientificValue<PhysicalQuantity.ElectricResistance, ResistanceUnit>): DefaultScientificValue<PhysicalQuantity.ElectricInductance, Henry>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(resistance: ScientificValue<PhysicalQuantity.ElectricResistance, Abohm>): DefaultScientificValue<PhysicalQuantity.ElectricInductance, Abhenry>
infix operator fun <EnergyUnit : Energy, TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(energy: ScientificValue<PhysicalQuantity.Energy, EnergyUnit>): DefaultScientificValue<PhysicalQuantity.Action, MetricAction>
infix operator fun <EnergyUnit : ImperialEnergy, TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(energy: ScientificValue<PhysicalQuantity.Energy, EnergyUnit>): DefaultScientificValue<PhysicalQuantity.Action, ImperialAction>
infix operator fun <EnergyUnit : MetricAndImperialEnergy, TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(energy: ScientificValue<PhysicalQuantity.Energy, EnergyUnit>): DefaultScientificValue<PhysicalQuantity.Action, MetricAndImperialAction>
infix operator fun <EnergyUnit : MetricEnergy, TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(energy: ScientificValue<PhysicalQuantity.Energy, EnergyUnit>): DefaultScientificValue<PhysicalQuantity.Action, MetricAction>
infix operator fun <DyneUnit : DyneMultiple, TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(dyne: ScientificValue<PhysicalQuantity.Force, DyneUnit>): DefaultScientificValue<PhysicalQuantity.Momentum, MetricMomentum>
infix operator fun <ForceUnit : Force, TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>): DefaultScientificValue<PhysicalQuantity.Momentum, MetricMomentum>
infix operator fun <ForceUnit : ImperialForce, TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>): DefaultScientificValue<PhysicalQuantity.Momentum, ImperialMomentum>
infix operator fun <ForceUnit : MetricForce, TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>): DefaultScientificValue<PhysicalQuantity.Momentum, MetricMomentum>
infix operator fun <ForceUnit : UKImperialForce, TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>): DefaultScientificValue<PhysicalQuantity.Momentum, UKImperialMomentum>
infix operator fun <ForceUnit : USCustomaryForce, TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>): DefaultScientificValue<PhysicalQuantity.Momentum, USCustomaryMomentum>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(dyne: ScientificValue<PhysicalQuantity.Force, Dyne>): DefaultScientificValue<PhysicalQuantity.Momentum, MetricMomentum>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(grainForce: ScientificValue<PhysicalQuantity.Force, GrainForce>): DefaultScientificValue<PhysicalQuantity.Momentum, ImperialMomentum>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(gram: ScientificValue<PhysicalQuantity.Force, GramForce>): DefaultScientificValue<PhysicalQuantity.Momentum, MetricMomentum>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(imperialTonForce: ScientificValue<PhysicalQuantity.Force, ImperialTonForce>): DefaultScientificValue<PhysicalQuantity.Momentum, UKImperialMomentum>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(milligram: ScientificValue<PhysicalQuantity.Force, MilligramForce>): DefaultScientificValue<PhysicalQuantity.Momentum, MetricMomentum>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(ounceForce: ScientificValue<PhysicalQuantity.Force, OunceForce>): DefaultScientificValue<PhysicalQuantity.Momentum, ImperialMomentum>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(poundal: ScientificValue<PhysicalQuantity.Force, Poundal>): DefaultScientificValue<PhysicalQuantity.Momentum, ImperialMomentum>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(tonne: ScientificValue<PhysicalQuantity.Force, TonneForce>): DefaultScientificValue<PhysicalQuantity.Momentum, MetricMomentum>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(usTonForce: ScientificValue<PhysicalQuantity.Force, UsTonForce>): DefaultScientificValue<PhysicalQuantity.Momentum, USCustomaryMomentum>
infix operator fun <FrequencyUnit : Frequency, TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(frequency: ScientificValue<PhysicalQuantity.Frequency, FrequencyUnit>): Decimal
infix operator fun <IlluminanceUnit : Illuminance, TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(illuminance: ScientificValue<PhysicalQuantity.Illuminance, IlluminanceUnit>): DefaultScientificValue<PhysicalQuantity.LuminousExposure, MetricLuminousExposure>
infix operator fun <IlluminanceUnit : ImperialIlluminance, TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(illuminance: ScientificValue<PhysicalQuantity.Illuminance, IlluminanceUnit>): DefaultScientificValue<PhysicalQuantity.LuminousExposure, ImperialLuminousExposure>
infix operator fun <IlluminanceUnit : MetricIlluminance, TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(illuminance: ScientificValue<PhysicalQuantity.Illuminance, IlluminanceUnit>): DefaultScientificValue<PhysicalQuantity.LuminousExposure, MetricLuminousExposure>
infix operator fun <JoltUnit : Jolt, TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(jolt: ScientificValue<PhysicalQuantity.Jolt, JoltUnit>): DefaultScientificValue<PhysicalQuantity.Acceleration, Acceleration>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(jolt: ScientificValue<PhysicalQuantity.Jolt, ImperialJolt>): DefaultScientificValue<PhysicalQuantity.Acceleration, ImperialAcceleration>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(jolt: ScientificValue<PhysicalQuantity.Jolt, MetricAndImperialJolt>): DefaultScientificValue<PhysicalQuantity.Acceleration, MetricAndImperialAcceleration>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(jolt: ScientificValue<PhysicalQuantity.Jolt, MetricJolt>): DefaultScientificValue<PhysicalQuantity.Acceleration, MetricAcceleration>
infix operator fun <TimeUnit : Time, KinematicViscosityUnit : KinematicViscosity> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(kinematicViscosity: ScientificValue<PhysicalQuantity.KinematicViscosity, KinematicViscosityUnit>): DefaultScientificValue<PhysicalQuantity.Area, Area>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(kinematicViscosity: ScientificValue<PhysicalQuantity.KinematicViscosity, ImperialKinematicViscosity>): DefaultScientificValue<PhysicalQuantity.Area, ImperialArea>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(kinematicViscosity: ScientificValue<PhysicalQuantity.KinematicViscosity, MetricKinematicViscosity>): DefaultScientificValue<PhysicalQuantity.Area, MetricArea>
infix operator fun <LuminousFluxUnit : LuminousFlux, TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(luminousFlux: ScientificValue<PhysicalQuantity.LuminousFlux, LuminousFluxUnit>): DefaultScientificValue<PhysicalQuantity.LuminousEnergy, LuminousEnergy>
infix operator fun <MassFlowRateUnit : MassFlowRate, TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(massFlowRate: ScientificValue<PhysicalQuantity.MassFlowRate, MassFlowRateUnit>): DefaultScientificValue<PhysicalQuantity.Weight, Kilogram>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(massFlowRate: ScientificValue<PhysicalQuantity.MassFlowRate, ImperialMassFlowRate>): DefaultScientificValue<PhysicalQuantity.Weight, ImperialWeight>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(massFlowRate: ScientificValue<PhysicalQuantity.MassFlowRate, MetricMassFlowRate>): DefaultScientificValue<PhysicalQuantity.Weight, MetricWeight>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(massFlowRate: ScientificValue<PhysicalQuantity.MassFlowRate, UKImperialMassFlowRate>): DefaultScientificValue<PhysicalQuantity.Weight, UKImperialWeight>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(massFlowRate: ScientificValue<PhysicalQuantity.MassFlowRate, USCustomaryMassFlowRate>): DefaultScientificValue<PhysicalQuantity.Weight, USCustomaryWeight>
infix operator fun <PowerUnit : ImperialPower, TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(power: ScientificValue<PhysicalQuantity.Power, PowerUnit>): DefaultScientificValue<PhysicalQuantity.Energy, FootPoundForce>
infix operator fun <PowerUnit : MetricPower, TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(power: ScientificValue<PhysicalQuantity.Power, PowerUnit>): DefaultScientificValue<PhysicalQuantity.Energy, Joule>
infix operator fun <PowerUnit : Power, TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(power: ScientificValue<PhysicalQuantity.Power, PowerUnit>): DefaultScientificValue<PhysicalQuantity.Energy, Joule>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(power: ScientificValue<PhysicalQuantity.Power, BritishThermalUnitPerHour>): DefaultScientificValue<PhysicalQuantity.Energy, BritishThermalUnit>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(power: ScientificValue<PhysicalQuantity.Power, BritishThermalUnitPerMinute>): DefaultScientificValue<PhysicalQuantity.Energy, BritishThermalUnit>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(power: ScientificValue<PhysicalQuantity.Power, BritishThermalUnitPerSecond>): DefaultScientificValue<PhysicalQuantity.Energy, BritishThermalUnit>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(power: ScientificValue<PhysicalQuantity.Power, ErgPerSecond>): DefaultScientificValue<PhysicalQuantity.Energy, Erg>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(power: ScientificValue<PhysicalQuantity.Power, InchPoundForcePerMinute>): DefaultScientificValue<PhysicalQuantity.Energy, InchPoundForce>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(power: ScientificValue<PhysicalQuantity.Power, InchPoundForcePerSecond>): DefaultScientificValue<PhysicalQuantity.Energy, InchPoundForce>
infix operator fun <PressureUnit : ImperialPressure, TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(pressure: ScientificValue<PhysicalQuantity.Pressure, PressureUnit>): DefaultScientificValue<PhysicalQuantity.DynamicViscosity, ImperialDynamicViscosity>
infix operator fun <PressureUnit : MetricPressure, TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(pressure: ScientificValue<PhysicalQuantity.Pressure, PressureUnit>): DefaultScientificValue<PhysicalQuantity.DynamicViscosity, MetricDynamicViscosity>
infix operator fun <PressureUnit : Pressure, TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(pressure: ScientificValue<PhysicalQuantity.Pressure, PressureUnit>): DefaultScientificValue<PhysicalQuantity.DynamicViscosity, MetricDynamicViscosity>
infix operator fun <PressureUnit : UKImperialPressure, TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(pressure: ScientificValue<PhysicalQuantity.Pressure, PressureUnit>): DefaultScientificValue<PhysicalQuantity.DynamicViscosity, UKImperialDynamicViscosity>
infix operator fun <PressureUnit : USCustomaryPressure, TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(pressure: ScientificValue<PhysicalQuantity.Pressure, PressureUnit>): DefaultScientificValue<PhysicalQuantity.DynamicViscosity, USCustomaryDynamicViscosity>
infix operator fun <RadioactivityUnit : Radioactivity, TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(radioactivity: ScientificValue<PhysicalQuantity.Radioactivity, RadioactivityUnit>): Decimal
infix operator fun <SpecificEnergyUnit : SpecificEnergy, TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(specificEnergy: ScientificValue<PhysicalQuantity.SpecificEnergy, SpecificEnergyUnit>): DefaultScientificValue<PhysicalQuantity.KinematicViscosity, MetricKinematicViscosity>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(specificEnergy: ScientificValue<PhysicalQuantity.SpecificEnergy, ImperialSpecificEnergy>): DefaultScientificValue<PhysicalQuantity.KinematicViscosity, ImperialKinematicViscosity>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(specificEnergy: ScientificValue<PhysicalQuantity.SpecificEnergy, MetricSpecificEnergy>): DefaultScientificValue<PhysicalQuantity.KinematicViscosity, MetricKinematicViscosity>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(specificEnergy: ScientificValue<PhysicalQuantity.SpecificEnergy, UKImperialSpecificEnergy>): DefaultScientificValue<PhysicalQuantity.KinematicViscosity, ImperialKinematicViscosity>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(specificEnergy: ScientificValue<PhysicalQuantity.SpecificEnergy, USCustomarySpecificEnergy>): DefaultScientificValue<PhysicalQuantity.KinematicViscosity, ImperialKinematicViscosity>
infix operator fun <SpeedUnit : Speed, TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(speed: ScientificValue<PhysicalQuantity.Speed, SpeedUnit>): ScientificValue<PhysicalQuantity.Length, Length>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(speed: ScientificValue<PhysicalQuantity.Speed, ImperialSpeed>): ScientificValue<PhysicalQuantity.Length, ImperialLength>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(speed: ScientificValue<PhysicalQuantity.Speed, MetricSpeed>): ScientificValue<PhysicalQuantity.Length, MetricLength>
infix operator fun <VoltageUnit : Voltage, TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(voltage: ScientificValue<PhysicalQuantity.Voltage, VoltageUnit>): DefaultScientificValue<PhysicalQuantity.MagneticFlux, Weber>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(voltage: ScientificValue<PhysicalQuantity.Voltage, Abvolt>): DefaultScientificValue<PhysicalQuantity.MagneticFlux, Maxwell>
infix operator fun <VolumetricFlowUnit : VolumetricFlow, TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(volumetricFlow: ScientificValue<PhysicalQuantity.VolumetricFlow, VolumetricFlowUnit>): DefaultScientificValue<PhysicalQuantity.Volume, Volume>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(volumetricFlow: ScientificValue<PhysicalQuantity.VolumetricFlow, ImperialVolumetricFlow>): DefaultScientificValue<PhysicalQuantity.Volume, ImperialVolume>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(volumetricFlow: ScientificValue<PhysicalQuantity.VolumetricFlow, MetricVolumetricFlow>): DefaultScientificValue<PhysicalQuantity.Volume, MetricVolume>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(volumetricFlow: ScientificValue<PhysicalQuantity.VolumetricFlow, UKImperialVolumetricFlow>): DefaultScientificValue<PhysicalQuantity.Volume, UKImperialVolume>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(volumetricFlow: ScientificValue<PhysicalQuantity.VolumetricFlow, USCustomaryVolumetricFlow>): DefaultScientificValue<PhysicalQuantity.Volume, USCustomaryVolume>
infix operator fun <YankUnit : Yank, TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(yank: ScientificValue<PhysicalQuantity.Yank, YankUnit>): DefaultScientificValue<PhysicalQuantity.Force, Force>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(yank: ScientificValue<PhysicalQuantity.Yank, ImperialYank>): DefaultScientificValue<PhysicalQuantity.Force, ImperialForce>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(yank: ScientificValue<PhysicalQuantity.Yank, MetricYank>): DefaultScientificValue<PhysicalQuantity.Force, MetricForce>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(yank: ScientificValue<PhysicalQuantity.Yank, UKImperialYank>): DefaultScientificValue<PhysicalQuantity.Force, UKImperialForce>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Time, TimeUnit>.times(yank: ScientificValue<PhysicalQuantity.Yank, USCustomaryYank>): DefaultScientificValue<PhysicalQuantity.Force, USCustomaryForce>
infix operator fun ScientificValue<PhysicalQuantity.Time, Hour>.times(power: ScientificValue<PhysicalQuantity.Power, Centiwatt>): DefaultScientificValue<PhysicalQuantity.Energy, CentiwattHour>
infix operator fun ScientificValue<PhysicalQuantity.Time, Hour>.times(power: ScientificValue<PhysicalQuantity.Power, Decawatt>): DefaultScientificValue<PhysicalQuantity.Energy, DecawattHour>
infix operator fun ScientificValue<PhysicalQuantity.Time, Hour>.times(power: ScientificValue<PhysicalQuantity.Power, Deciwatt>): DefaultScientificValue<PhysicalQuantity.Energy, DeciwattHour>
infix operator fun ScientificValue<PhysicalQuantity.Time, Hour>.times(power: ScientificValue<PhysicalQuantity.Power, Gigawatt>): DefaultScientificValue<PhysicalQuantity.Energy, GigawattHour>
infix operator fun ScientificValue<PhysicalQuantity.Time, Hour>.times(power: ScientificValue<PhysicalQuantity.Power, Hectowatt>): DefaultScientificValue<PhysicalQuantity.Energy, HectowattHour>
infix operator fun ScientificValue<PhysicalQuantity.Time, Hour>.times(power: ScientificValue<PhysicalQuantity.Power, Horsepower>): DefaultScientificValue<PhysicalQuantity.Energy, HorsepowerHour>
infix operator fun ScientificValue<PhysicalQuantity.Time, Hour>.times(power: ScientificValue<PhysicalQuantity.Power, Kilowatt>): DefaultScientificValue<PhysicalQuantity.Energy, KilowattHour>
infix operator fun ScientificValue<PhysicalQuantity.Time, Hour>.times(power: ScientificValue<PhysicalQuantity.Power, Megawatt>): DefaultScientificValue<PhysicalQuantity.Energy, MegawattHour>
infix operator fun ScientificValue<PhysicalQuantity.Time, Hour>.times(power: ScientificValue<PhysicalQuantity.Power, Microwatt>): DefaultScientificValue<PhysicalQuantity.Energy, MicrowattHour>
infix operator fun ScientificValue<PhysicalQuantity.Time, Hour>.times(power: ScientificValue<PhysicalQuantity.Power, Milliwatt>): DefaultScientificValue<PhysicalQuantity.Energy, MilliwattHour>
infix operator fun ScientificValue<PhysicalQuantity.Time, Hour>.times(power: ScientificValue<PhysicalQuantity.Power, Nanowatt>): DefaultScientificValue<PhysicalQuantity.Energy, NanowattHour>
infix operator fun ScientificValue<PhysicalQuantity.Time, Hour>.times(power: ScientificValue<PhysicalQuantity.Power, Watt>): DefaultScientificValue<PhysicalQuantity.Energy, WattHour>