surfaceTension
fun <EnergyUnit : Energy, AreaUnit : Area, SurfaceTensionUnit : SurfaceTension> SurfaceTensionUnit.surfaceTension(energy: ScientificValue<PhysicalQuantity.Energy, EnergyUnit>, area: ScientificValue<PhysicalQuantity.Area, AreaUnit>): DefaultScientificValue<PhysicalQuantity.SurfaceTension, SurfaceTensionUnit>
fun <EnergyUnit : Energy, AreaUnit : Area, SurfaceTensionUnit : SurfaceTension, Value : ScientificValue<PhysicalQuantity.SurfaceTension, SurfaceTensionUnit>> SurfaceTensionUnit.surfaceTension(energy: ScientificValue<PhysicalQuantity.Energy, EnergyUnit>, area: ScientificValue<PhysicalQuantity.Area, AreaUnit>, factory: (Decimal, SurfaceTensionUnit) -> Value): Value
fun <ForceUnit : Force, LengthUnit : Length, SurfaceTensionUnit : SurfaceTension> SurfaceTensionUnit.surfaceTension(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>, length: ScientificValue<PhysicalQuantity.Length, LengthUnit>): DefaultScientificValue<PhysicalQuantity.SurfaceTension, SurfaceTensionUnit>
fun <ForceUnit : Force, LengthUnit : Length, SurfaceTensionUnit : SurfaceTension, Value : ScientificValue<PhysicalQuantity.SurfaceTension, SurfaceTensionUnit>> SurfaceTensionUnit.surfaceTension(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>, length: ScientificValue<PhysicalQuantity.Length, LengthUnit>, factory: (Decimal, SurfaceTensionUnit) -> Value): Value