Package-level declarations
Functions
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fun <EnergyUnit : Energy, AreaUnit : Area, SurfaceTensionUnit : SurfaceTension> SurfaceTensionUnit.surfaceTension(energy: ScientificValue<PhysicalQuantity.Energy, EnergyUnit>, area: ScientificValue<PhysicalQuantity.Area, AreaUnit>): DefaultScientificValue<PhysicalQuantity.SurfaceTension, SurfaceTensionUnit>
fun <ForceUnit : Force, LengthUnit : Length, SurfaceTensionUnit : SurfaceTension> SurfaceTensionUnit.surfaceTension(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>, length: ScientificValue<PhysicalQuantity.Length, LengthUnit>): DefaultScientificValue<PhysicalQuantity.SurfaceTension, SurfaceTensionUnit>
fun <EnergyUnit : Energy, AreaUnit : Area, SurfaceTensionUnit : SurfaceTension, Value : ScientificValue<PhysicalQuantity.SurfaceTension, SurfaceTensionUnit>> SurfaceTensionUnit.surfaceTension(energy: ScientificValue<PhysicalQuantity.Energy, EnergyUnit>, area: ScientificValue<PhysicalQuantity.Area, AreaUnit>, factory: (Decimal, SurfaceTensionUnit) -> Value): Value
fun <ForceUnit : Force, LengthUnit : Length, SurfaceTensionUnit : SurfaceTension, Value : ScientificValue<PhysicalQuantity.SurfaceTension, SurfaceTensionUnit>> SurfaceTensionUnit.surfaceTension(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>, length: ScientificValue<PhysicalQuantity.Length, LengthUnit>, factory: (Decimal, SurfaceTensionUnit) -> Value): Value
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infix operator fun <SurfaceTensionUnit : SurfaceTension, AreaUnit : Area> ScientificValue<PhysicalQuantity.SurfaceTension, SurfaceTensionUnit>.times(area: ScientificValue<PhysicalQuantity.Area, AreaUnit>): DefaultScientificValue<PhysicalQuantity.Energy, Joule>
infix operator fun <SurfaceTensionUnit : SurfaceTension, LengthUnit : Length> ScientificValue<PhysicalQuantity.SurfaceTension, SurfaceTensionUnit>.times(length: ScientificValue<PhysicalQuantity.Length, LengthUnit>): DefaultScientificValue<PhysicalQuantity.Force, Newton>
infix operator fun <AreaUnit : ImperialArea> ScientificValue<PhysicalQuantity.SurfaceTension, ImperialSurfaceTension>.times(area: ScientificValue<PhysicalQuantity.Area, AreaUnit>): DefaultScientificValue<PhysicalQuantity.Energy, FootPoundForce>
infix operator fun ScientificValue<PhysicalQuantity.SurfaceTension, ImperialSurfaceTension>.times(area: ScientificValue<PhysicalQuantity.Area, SquareInch>): DefaultScientificValue<PhysicalQuantity.Energy, InchPoundForce>
infix operator fun <LengthUnit : ImperialLength> ScientificValue<PhysicalQuantity.SurfaceTension, ImperialSurfaceTension>.times(length: ScientificValue<PhysicalQuantity.Length, LengthUnit>): DefaultScientificValue<PhysicalQuantity.Force, ImperialForce>
infix operator fun <AreaUnit : MetricArea> ScientificValue<PhysicalQuantity.SurfaceTension, MetricSurfaceTension>.times(area: ScientificValue<PhysicalQuantity.Area, AreaUnit>): DefaultScientificValue<PhysicalQuantity.Energy, Joule>
infix operator fun ScientificValue<PhysicalQuantity.SurfaceTension, MetricSurfaceTension>.times(area: ScientificValue<PhysicalQuantity.Area, SquareCentimeter>): DefaultScientificValue<PhysicalQuantity.Energy, Erg>
infix operator fun <LengthUnit : MetricLength> ScientificValue<PhysicalQuantity.SurfaceTension, MetricSurfaceTension>.times(length: ScientificValue<PhysicalQuantity.Length, LengthUnit>): DefaultScientificValue<PhysicalQuantity.Force, MetricForce>
infix operator fun <AreaUnit : ImperialArea> ScientificValue<PhysicalQuantity.SurfaceTension, UKImperialSurfaceTension>.times(area: ScientificValue<PhysicalQuantity.Area, AreaUnit>): DefaultScientificValue<PhysicalQuantity.Energy, FootPoundForce>
infix operator fun ScientificValue<PhysicalQuantity.SurfaceTension, UKImperialSurfaceTension>.times(area: ScientificValue<PhysicalQuantity.Area, SquareInch>): DefaultScientificValue<PhysicalQuantity.Energy, InchPoundForce>
infix operator fun <LengthUnit : ImperialLength> ScientificValue<PhysicalQuantity.SurfaceTension, UKImperialSurfaceTension>.times(length: ScientificValue<PhysicalQuantity.Length, LengthUnit>): DefaultScientificValue<PhysicalQuantity.Force, UKImperialForce>
infix operator fun <AreaUnit : ImperialArea> ScientificValue<PhysicalQuantity.SurfaceTension, USCustomarySurfaceTension>.times(area: ScientificValue<PhysicalQuantity.Area, AreaUnit>): DefaultScientificValue<PhysicalQuantity.Energy, FootPoundForce>
infix operator fun ScientificValue<PhysicalQuantity.SurfaceTension, USCustomarySurfaceTension>.times(area: ScientificValue<PhysicalQuantity.Area, SquareInch>): DefaultScientificValue<PhysicalQuantity.Energy, InchPoundForce>