times
infix operator fun <SolidAngleUnit : SolidAngle> ScientificValue<PhysicalQuantity.SolidAngle, SolidAngleUnit>.times(luminance: ScientificValue<PhysicalQuantity.Luminance, Stilb>): DefaultScientificValue<PhysicalQuantity.Illuminance, Phot>
infix operator fun <SolidAngleUnit : SolidAngle> ScientificValue<PhysicalQuantity.SolidAngle, SolidAngleUnit>.times(luminance: ScientificValue<PhysicalQuantity.Luminance, Lambert>): DefaultScientificValue<PhysicalQuantity.Illuminance, Phot>
infix operator fun <LuminanceUnit : MetricLuminance, SolidAngleUnit : SolidAngle> ScientificValue<PhysicalQuantity.SolidAngle, SolidAngleUnit>.times(luminance: ScientificValue<PhysicalQuantity.Luminance, LuminanceUnit>): DefaultScientificValue<PhysicalQuantity.Illuminance, Lux>
infix operator fun <LuminanceUnit : ImperialLuminance, SolidAngleUnit : SolidAngle> ScientificValue<PhysicalQuantity.SolidAngle, SolidAngleUnit>.times(luminance: ScientificValue<PhysicalQuantity.Luminance, LuminanceUnit>): DefaultScientificValue<PhysicalQuantity.Illuminance, FootCandle>
infix operator fun <LuminanceUnit : Luminance, SolidAngleUnit : SolidAngle> ScientificValue<PhysicalQuantity.SolidAngle, SolidAngleUnit>.times(luminance: ScientificValue<PhysicalQuantity.Luminance, LuminanceUnit>): DefaultScientificValue<PhysicalQuantity.Illuminance, Lux>