Package-level declarations
Functions
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fun <LuminanceUnit : Luminance, SolidAngleUnit : SolidAngle, IlluminanceUnit : Illuminance> SolidAngleUnit.solidAngle(illuminance: ScientificValue<PhysicalQuantity.Illuminance, IlluminanceUnit>, luminance: ScientificValue<PhysicalQuantity.Luminance, LuminanceUnit>): DefaultScientificValue<PhysicalQuantity.SolidAngle, SolidAngleUnit>
fun <IntensityUnit : LuminousIntensity, SolidAngleUnit : SolidAngle, FluxUnit : LuminousFlux> SolidAngleUnit.solidAngle(flux: ScientificValue<PhysicalQuantity.LuminousFlux, FluxUnit>, intensity: ScientificValue<PhysicalQuantity.LuminousIntensity, IntensityUnit>): DefaultScientificValue<PhysicalQuantity.SolidAngle, SolidAngleUnit>
fun <LuminanceUnit : Luminance, SolidAngleUnit : SolidAngle, IlluminanceUnit : Illuminance, Value : ScientificValue<PhysicalQuantity.SolidAngle, SolidAngleUnit>> SolidAngleUnit.solidAngle(illuminance: ScientificValue<PhysicalQuantity.Illuminance, IlluminanceUnit>, luminance: ScientificValue<PhysicalQuantity.Luminance, LuminanceUnit>, factory: (Decimal, SolidAngleUnit) -> Value): Value
fun <IntensityUnit : LuminousIntensity, SolidAngleUnit : SolidAngle, FluxUnit : LuminousFlux, Value : ScientificValue<PhysicalQuantity.SolidAngle, SolidAngleUnit>> SolidAngleUnit.solidAngle(flux: ScientificValue<PhysicalQuantity.LuminousFlux, FluxUnit>, intensity: ScientificValue<PhysicalQuantity.LuminousIntensity, IntensityUnit>, factory: (Decimal, SolidAngleUnit) -> Value): Value
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infix operator fun <LuminanceUnit : ImperialLuminance, SolidAngleUnit : SolidAngle> ScientificValue<PhysicalQuantity.SolidAngle, SolidAngleUnit>.times(luminance: ScientificValue<PhysicalQuantity.Luminance, LuminanceUnit>): DefaultScientificValue<PhysicalQuantity.Illuminance, FootCandle>
infix operator fun <LuminanceUnit : Luminance, SolidAngleUnit : SolidAngle> ScientificValue<PhysicalQuantity.SolidAngle, SolidAngleUnit>.times(luminance: ScientificValue<PhysicalQuantity.Luminance, LuminanceUnit>): DefaultScientificValue<PhysicalQuantity.Illuminance, Lux>
infix operator fun <LuminanceUnit : MetricLuminance, SolidAngleUnit : SolidAngle> ScientificValue<PhysicalQuantity.SolidAngle, SolidAngleUnit>.times(luminance: ScientificValue<PhysicalQuantity.Luminance, LuminanceUnit>): DefaultScientificValue<PhysicalQuantity.Illuminance, Lux>
infix operator fun <SolidAngleUnit : SolidAngle> ScientificValue<PhysicalQuantity.SolidAngle, SolidAngleUnit>.times(luminance: ScientificValue<PhysicalQuantity.Luminance, Lambert>): DefaultScientificValue<PhysicalQuantity.Illuminance, Phot>
infix operator fun <SolidAngleUnit : SolidAngle> ScientificValue<PhysicalQuantity.SolidAngle, SolidAngleUnit>.times(luminance: ScientificValue<PhysicalQuantity.Luminance, Stilb>): DefaultScientificValue<PhysicalQuantity.Illuminance, Phot>