pressure
fun <DynamicViscosityUnit : DynamicViscosity, TimeUnit : Time, PressureUnit : Pressure> PressureUnit.pressure(dynamicViscosity: ScientificValue<PhysicalQuantity.DynamicViscosity, DynamicViscosityUnit>, time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Pressure, PressureUnit>
fun <DynamicViscosityUnit : DynamicViscosity, TimeUnit : Time, PressureUnit : Pressure, Value : ScientificValue<PhysicalQuantity.Pressure, PressureUnit>> PressureUnit.pressure(dynamicViscosity: ScientificValue<PhysicalQuantity.DynamicViscosity, DynamicViscosityUnit>, time: ScientificValue<PhysicalQuantity.Time, TimeUnit>, factory: (Decimal, PressureUnit) -> Value): Value
fun <EnergyUnit : Energy, VolumeUnit : Volume, PressureUnit : Pressure> PressureUnit.pressure(energy: ScientificValue<PhysicalQuantity.Energy, EnergyUnit>, volume: ScientificValue<PhysicalQuantity.Volume, VolumeUnit>): DefaultScientificValue<PhysicalQuantity.Pressure, PressureUnit>
fun <EnergyUnit : Energy, VolumeUnit : Volume, PressureUnit : Pressure, Value : ScientificValue<PhysicalQuantity.Pressure, PressureUnit>> PressureUnit.pressure(energy: ScientificValue<PhysicalQuantity.Energy, EnergyUnit>, volume: ScientificValue<PhysicalQuantity.Volume, VolumeUnit>, factory: (Decimal, PressureUnit) -> Value): Value
fun <ForceUnit : Force, AreaUnit : Area, PressureUnit : Pressure> PressureUnit.pressure(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>, area: ScientificValue<PhysicalQuantity.Area, AreaUnit>): DefaultScientificValue<PhysicalQuantity.Pressure, PressureUnit>
fun <ForceUnit : Force, AreaUnit : Area, PressureUnit : Pressure, Value : ScientificValue<PhysicalQuantity.Pressure, PressureUnit>> PressureUnit.pressure(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>, area: ScientificValue<PhysicalQuantity.Area, AreaUnit>, factory: (Decimal, PressureUnit) -> Value): Value