Package-level declarations
Functions
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fun <DynamicViscosityUnit : DynamicViscosity, TimeUnit : Time, PressureUnit : Pressure> PressureUnit.pressure(dynamicViscosity: ScientificValue<PhysicalQuantity.DynamicViscosity, DynamicViscosityUnit>, time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Pressure, PressureUnit>
fun <EnergyUnit : Energy, VolumeUnit : Volume, PressureUnit : Pressure> PressureUnit.pressure(energy: ScientificValue<PhysicalQuantity.Energy, EnergyUnit>, volume: ScientificValue<PhysicalQuantity.Volume, VolumeUnit>): DefaultScientificValue<PhysicalQuantity.Pressure, PressureUnit>
fun <ForceUnit : Force, AreaUnit : Area, PressureUnit : Pressure> PressureUnit.pressure(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>, area: ScientificValue<PhysicalQuantity.Area, AreaUnit>): DefaultScientificValue<PhysicalQuantity.Pressure, PressureUnit>
fun <DynamicViscosityUnit : DynamicViscosity, TimeUnit : Time, PressureUnit : Pressure, Value : ScientificValue<PhysicalQuantity.Pressure, PressureUnit>> PressureUnit.pressure(dynamicViscosity: ScientificValue<PhysicalQuantity.DynamicViscosity, DynamicViscosityUnit>, time: ScientificValue<PhysicalQuantity.Time, TimeUnit>, factory: (Decimal, PressureUnit) -> Value): Value
fun <EnergyUnit : Energy, VolumeUnit : Volume, PressureUnit : Pressure, Value : ScientificValue<PhysicalQuantity.Pressure, PressureUnit>> PressureUnit.pressure(energy: ScientificValue<PhysicalQuantity.Energy, EnergyUnit>, volume: ScientificValue<PhysicalQuantity.Volume, VolumeUnit>, factory: (Decimal, PressureUnit) -> Value): Value
fun <ForceUnit : Force, AreaUnit : Area, PressureUnit : Pressure, Value : ScientificValue<PhysicalQuantity.Pressure, PressureUnit>> PressureUnit.pressure(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>, area: ScientificValue<PhysicalQuantity.Area, AreaUnit>, factory: (Decimal, PressureUnit) -> Value): Value
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infix operator fun <BaryeUnit : BaryeMultiple> ScientificValue<PhysicalQuantity.Pressure, BaryeUnit>.times(area: ScientificValue<PhysicalQuantity.Area, SquareCentimeter>): DefaultScientificValue<PhysicalQuantity.Force, Dyne>
infix operator fun <BaryeUnit : BaryeMultiple> ScientificValue<PhysicalQuantity.Pressure, BaryeUnit>.times(volume: ScientificValue<PhysicalQuantity.Volume, CubicCentimeter>): DefaultScientificValue<PhysicalQuantity.Energy, Erg>
infix operator fun <Pressure : ImperialPressure, Area : ImperialArea> ScientificValue<PhysicalQuantity.Pressure, Pressure>.times(area: ScientificValue<PhysicalQuantity.Area, Area>): DefaultScientificValue<PhysicalQuantity.Force, PoundForce>
infix operator fun <PressureUnit : ImperialPressure, TimeUnit : Time> ScientificValue<PhysicalQuantity.Pressure, PressureUnit>.times(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.DynamicViscosity, ImperialDynamicViscosity>
infix operator fun <PressureUnit : ImperialPressure, VolumeUnit : ImperialVolume> ScientificValue<PhysicalQuantity.Pressure, PressureUnit>.times(volume: ScientificValue<PhysicalQuantity.Volume, VolumeUnit>): DefaultScientificValue<PhysicalQuantity.Energy, FootPoundForce>
infix operator fun <PressureUnit : ImperialPressure, VolumeUnit : UKImperialVolume> ScientificValue<PhysicalQuantity.Pressure, PressureUnit>.times(volume: ScientificValue<PhysicalQuantity.Volume, VolumeUnit>): DefaultScientificValue<PhysicalQuantity.Energy, FootPoundForce>
infix operator fun <PressureUnit : ImperialPressure, VolumeUnit : USCustomaryVolume> ScientificValue<PhysicalQuantity.Pressure, PressureUnit>.times(volume: ScientificValue<PhysicalQuantity.Volume, VolumeUnit>): DefaultScientificValue<PhysicalQuantity.Energy, FootPoundForce>
infix operator fun <PressureUnit : MetricPressure, TimeUnit : Time> ScientificValue<PhysicalQuantity.Pressure, PressureUnit>.times(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.DynamicViscosity, MetricDynamicViscosity>
infix operator fun <PressureUnit : Pressure, AreaUnit : Area> ScientificValue<PhysicalQuantity.Pressure, PressureUnit>.times(area: ScientificValue<PhysicalQuantity.Area, AreaUnit>): DefaultScientificValue<PhysicalQuantity.Force, Newton>
infix operator fun <PressureUnit : Pressure, TimeUnit : Time> ScientificValue<PhysicalQuantity.Pressure, PressureUnit>.times(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.DynamicViscosity, MetricDynamicViscosity>
infix operator fun <PressureUnit : Pressure, VolumeUnit : Volume> ScientificValue<PhysicalQuantity.Pressure, PressureUnit>.times(volume: ScientificValue<PhysicalQuantity.Volume, VolumeUnit>): DefaultScientificValue<PhysicalQuantity.Energy, Joule>
infix operator fun <Pressure : UKImperialPressure, Area : ImperialArea> ScientificValue<PhysicalQuantity.Pressure, Pressure>.times(area: ScientificValue<PhysicalQuantity.Area, Area>): DefaultScientificValue<PhysicalQuantity.Force, UKImperialImperialForceWrapper>
infix operator fun <PressureUnit : UKImperialPressure, TimeUnit : Time> ScientificValue<PhysicalQuantity.Pressure, PressureUnit>.times(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.DynamicViscosity, UKImperialDynamicViscosity>
infix operator fun <PressureUnit : UKImperialPressure, VolumeUnit : ImperialVolume> ScientificValue<PhysicalQuantity.Pressure, PressureUnit>.times(volume: ScientificValue<PhysicalQuantity.Volume, VolumeUnit>): DefaultScientificValue<PhysicalQuantity.Energy, FootPoundForce>
infix operator fun <PressureUnit : UKImperialPressure, VolumeUnit : UKImperialVolume> ScientificValue<PhysicalQuantity.Pressure, PressureUnit>.times(volume: ScientificValue<PhysicalQuantity.Volume, VolumeUnit>): DefaultScientificValue<PhysicalQuantity.Energy, FootPoundForce>
infix operator fun <Pressure : USCustomaryPressure, Area : ImperialArea> ScientificValue<PhysicalQuantity.Pressure, Pressure>.times(area: ScientificValue<PhysicalQuantity.Area, Area>): DefaultScientificValue<PhysicalQuantity.Force, USCustomaryImperialForceWrapper>
infix operator fun <PressureUnit : USCustomaryPressure, TimeUnit : Time> ScientificValue<PhysicalQuantity.Pressure, PressureUnit>.times(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.DynamicViscosity, USCustomaryDynamicViscosity>
infix operator fun <PressureUnit : USCustomaryPressure, VolumeUnit : ImperialVolume> ScientificValue<PhysicalQuantity.Pressure, PressureUnit>.times(volume: ScientificValue<PhysicalQuantity.Volume, VolumeUnit>): DefaultScientificValue<PhysicalQuantity.Energy, FootPoundForce>
infix operator fun <PressureUnit : USCustomaryPressure, VolumeUnit : USCustomaryVolume> ScientificValue<PhysicalQuantity.Pressure, PressureUnit>.times(volume: ScientificValue<PhysicalQuantity.Volume, VolumeUnit>): DefaultScientificValue<PhysicalQuantity.Energy, FootPoundForce>
infix operator fun ScientificValue<PhysicalQuantity.Pressure, Barye>.times(area: ScientificValue<PhysicalQuantity.Area, SquareCentimeter>): DefaultScientificValue<PhysicalQuantity.Force, Dyne>
infix operator fun ScientificValue<PhysicalQuantity.Pressure, Barye>.times(volume: ScientificValue<PhysicalQuantity.Volume, CubicCentimeter>): DefaultScientificValue<PhysicalQuantity.Energy, Erg>
infix operator fun <Area : ImperialArea> ScientificValue<PhysicalQuantity.Pressure, ImperialTonSquareFoot>.times(area: ScientificValue<PhysicalQuantity.Area, Area>): DefaultScientificValue<PhysicalQuantity.Force, ImperialTonForce>
infix operator fun <Area : ImperialArea> ScientificValue<PhysicalQuantity.Pressure, ImperialTonSquareInch>.times(area: ScientificValue<PhysicalQuantity.Area, Area>): DefaultScientificValue<PhysicalQuantity.Force, ImperialTonForce>
infix operator fun ScientificValue<PhysicalQuantity.Pressure, ImperialTonSquareInch>.times(volume: ScientificValue<PhysicalQuantity.Volume, CubicInch>): DefaultScientificValue<PhysicalQuantity.Energy, InchPoundForce>
infix operator fun ScientificValue<PhysicalQuantity.Pressure, KiloPoundSquareInch>.times(volume: ScientificValue<PhysicalQuantity.Volume, CubicInch>): DefaultScientificValue<PhysicalQuantity.Energy, InchPoundForce>
infix operator fun <Area : ImperialArea> ScientificValue<PhysicalQuantity.Pressure, KipSquareFoot>.times(area: ScientificValue<PhysicalQuantity.Area, Area>): DefaultScientificValue<PhysicalQuantity.Force, Kip>
infix operator fun <Area : ImperialArea> ScientificValue<PhysicalQuantity.Pressure, KipSquareInch>.times(area: ScientificValue<PhysicalQuantity.Area, Area>): DefaultScientificValue<PhysicalQuantity.Force, Kip>
infix operator fun ScientificValue<PhysicalQuantity.Pressure, KipSquareInch>.times(volume: ScientificValue<PhysicalQuantity.Volume, CubicInch>): DefaultScientificValue<PhysicalQuantity.Energy, InchPoundForce>
infix operator fun <Area : ImperialArea> ScientificValue<PhysicalQuantity.Pressure, OunceSquareInch>.times(area: ScientificValue<PhysicalQuantity.Area, Area>): DefaultScientificValue<PhysicalQuantity.Force, OunceForce>
infix operator fun ScientificValue<PhysicalQuantity.Pressure, OunceSquareInch>.times(volume: ScientificValue<PhysicalQuantity.Volume, CubicInch>): DefaultScientificValue<PhysicalQuantity.Energy, InchOunceForce>
infix operator fun ScientificValue<PhysicalQuantity.Pressure, PoundSquareFoot>.times(volume: ScientificValue<PhysicalQuantity.Volume, CubicFoot>): DefaultScientificValue<PhysicalQuantity.Energy, FootPoundForce>
infix operator fun ScientificValue<PhysicalQuantity.Pressure, PoundSquareInch>.times(volume: ScientificValue<PhysicalQuantity.Volume, CubicInch>): DefaultScientificValue<PhysicalQuantity.Energy, InchPoundForce>
infix operator fun <Area : ImperialArea> ScientificValue<PhysicalQuantity.Pressure, USTonSquareFoot>.times(area: ScientificValue<PhysicalQuantity.Area, Area>): DefaultScientificValue<PhysicalQuantity.Force, UsTonForce>
infix operator fun <Area : ImperialArea> ScientificValue<PhysicalQuantity.Pressure, USTonSquareInch>.times(area: ScientificValue<PhysicalQuantity.Area, Area>): DefaultScientificValue<PhysicalQuantity.Force, UsTonForce>
infix operator fun ScientificValue<PhysicalQuantity.Pressure, USTonSquareInch>.times(volume: ScientificValue<PhysicalQuantity.Volume, CubicInch>): DefaultScientificValue<PhysicalQuantity.Energy, InchPoundForce>