power
fun <EnergyUnit : Energy, TimeUnit : Time, PowerUnit : Power> PowerUnit.power(energy: ScientificValue<PhysicalQuantity.Energy, EnergyUnit>, time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Power, PowerUnit>
fun <EnergyUnit : Energy, TimeUnit : Time, PowerUnit : Power, Value : ScientificValue<PhysicalQuantity.Power, PowerUnit>> PowerUnit.power(energy: ScientificValue<PhysicalQuantity.Energy, EnergyUnit>, time: ScientificValue<PhysicalQuantity.Time, TimeUnit>, factory: (Decimal, PowerUnit) -> Value): Value
fun <ForceUnit : Force, SpeedUnit : Speed, PowerUnit : Power> PowerUnit.power(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>, speed: ScientificValue<PhysicalQuantity.Speed, SpeedUnit>): DefaultScientificValue<PhysicalQuantity.Power, PowerUnit>
fun <ForceUnit : Force, SpeedUnit : Speed, PowerUnit : Power, Value : ScientificValue<PhysicalQuantity.Power, PowerUnit>> PowerUnit.power(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>, speed: ScientificValue<PhysicalQuantity.Speed, SpeedUnit>, factory: (Decimal, PowerUnit) -> Value): Value
fun <TemperatureUnit : Temperature, PowerUnit : Power, ThermalResistanceUnit : ThermalResistance> PowerUnit.power(temperature: ScientificValue<PhysicalQuantity.Temperature, TemperatureUnit>, thermalResistance: ScientificValue<PhysicalQuantity.ThermalResistance, ThermalResistanceUnit>): DefaultScientificValue<PhysicalQuantity.Power, PowerUnit>
fun <TemperatureUnit : Temperature, PowerUnit : Power, ThermalResistanceUnit : ThermalResistance, Value : ScientificValue<PhysicalQuantity.Power, PowerUnit>> PowerUnit.power(temperature: ScientificValue<PhysicalQuantity.Temperature, TemperatureUnit>, thermalResistance: ScientificValue<PhysicalQuantity.ThermalResistance, ThermalResistanceUnit>, factory: (Decimal, PowerUnit) -> Value): Value
fun <VoltageUnit : Voltage, ElectricCurrentUnit : ElectricCurrent, PowerUnit : Power> PowerUnit.power(voltage: ScientificValue<PhysicalQuantity.Voltage, VoltageUnit>, current: ScientificValue<PhysicalQuantity.ElectricCurrent, ElectricCurrentUnit>): DefaultScientificValue<PhysicalQuantity.Power, PowerUnit>
fun <VoltageUnit : Voltage, ElectricCurrentUnit : ElectricCurrent, PowerUnit : Power, Value : ScientificValue<PhysicalQuantity.Power, PowerUnit>> PowerUnit.power(voltage: ScientificValue<PhysicalQuantity.Voltage, VoltageUnit>, current: ScientificValue<PhysicalQuantity.ElectricCurrent, ElectricCurrentUnit>, factory: (Decimal, PowerUnit) -> Value): Value