Package-level declarations
Functions
Link copied to clipboard
infix operator fun <PowerUnit : ImperialPower, ForceUnit : ImperialForce> ScientificValue<PhysicalQuantity.Power, PowerUnit>.div(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>): DefaultScientificValue<PhysicalQuantity.Speed, ImperialSpeed>
infix operator fun <PowerUnit : ImperialPower, ForceUnit : UKImperialForce> ScientificValue<PhysicalQuantity.Power, PowerUnit>.div(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>): DefaultScientificValue<PhysicalQuantity.Speed, ImperialSpeed>
infix operator fun <PowerUnit : ImperialPower, ForceUnit : USCustomaryForce> ScientificValue<PhysicalQuantity.Power, PowerUnit>.div(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>): DefaultScientificValue<PhysicalQuantity.Speed, ImperialSpeed>
infix operator fun <PowerUnit : ImperialPower> ScientificValue<PhysicalQuantity.Power, PowerUnit>.div(speed: ScientificValue<PhysicalQuantity.Speed, ImperialSpeed>): DefaultScientificValue<PhysicalQuantity.Force, PoundForce>
infix operator fun <PowerUnit : MetricAndImperialPower, ForceUnit : ImperialForce> ScientificValue<PhysicalQuantity.Power, PowerUnit>.div(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>): DefaultScientificValue<PhysicalQuantity.Speed, ImperialSpeed>
infix operator fun <PowerUnit : MetricAndImperialPower, ForceUnit : UKImperialForce> ScientificValue<PhysicalQuantity.Power, PowerUnit>.div(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>): DefaultScientificValue<PhysicalQuantity.Speed, ImperialSpeed>
infix operator fun <PowerUnit : MetricAndImperialPower, ForceUnit : USCustomaryForce> ScientificValue<PhysicalQuantity.Power, PowerUnit>.div(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>): DefaultScientificValue<PhysicalQuantity.Speed, ImperialSpeed>
infix operator fun <PowerUnit : MetricAndImperialPower> ScientificValue<PhysicalQuantity.Power, PowerUnit>.div(speed: ScientificValue<PhysicalQuantity.Speed, ImperialSpeed>): DefaultScientificValue<PhysicalQuantity.Force, PoundForce>
infix operator fun <PowerUnit : MetricPower, ForceUnit : Force> ScientificValue<PhysicalQuantity.Power, PowerUnit>.div(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>): DefaultScientificValue<PhysicalQuantity.Speed, MetricSpeed>
infix operator fun <PowerUnit : MetricPower> ScientificValue<PhysicalQuantity.Power, PowerUnit>.div(speed: ScientificValue<PhysicalQuantity.Speed, MetricSpeed>): DefaultScientificValue<PhysicalQuantity.Force, Newton>
infix operator fun <PowerUnit : Power, CurrentUnit : ElectricCurrent> ScientificValue<PhysicalQuantity.Power, PowerUnit>.div(current: ScientificValue<PhysicalQuantity.ElectricCurrent, CurrentUnit>): DefaultScientificValue<PhysicalQuantity.Voltage, Volt>
infix operator fun <PowerUnit : Power, ForceUnit : Force> ScientificValue<PhysicalQuantity.Power, PowerUnit>.div(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>): DefaultScientificValue<PhysicalQuantity.Speed, MetricSpeed>
infix operator fun <PowerUnit : Power, SpeedUnit : Speed> ScientificValue<PhysicalQuantity.Power, PowerUnit>.div(speed: ScientificValue<PhysicalQuantity.Speed, SpeedUnit>): DefaultScientificValue<PhysicalQuantity.Force, Newton>
infix operator fun <PowerUnit : Power, VoltageUnit : Voltage> ScientificValue<PhysicalQuantity.Power, PowerUnit>.div(voltage: ScientificValue<PhysicalQuantity.Voltage, VoltageUnit>): DefaultScientificValue<PhysicalQuantity.ElectricCurrent, Ampere>
infix operator fun ScientificValue<PhysicalQuantity.Power, BritishThermalUnitPerHour>.div(force: ScientificValue<PhysicalQuantity.Force, PoundForce>): DefaultScientificValue<PhysicalQuantity.Speed, ImperialSpeed>
infix operator fun ScientificValue<PhysicalQuantity.Power, BritishThermalUnitPerMinute>.div(force: ScientificValue<PhysicalQuantity.Force, PoundForce>): DefaultScientificValue<PhysicalQuantity.Speed, ImperialSpeed>
infix operator fun ScientificValue<PhysicalQuantity.Power, BritishThermalUnitPerSecond>.div(force: ScientificValue<PhysicalQuantity.Force, PoundForce>): DefaultScientificValue<PhysicalQuantity.Speed, ImperialSpeed>
infix operator fun ScientificValue<PhysicalQuantity.Power, ErgPerSecond>.div(current: ScientificValue<PhysicalQuantity.ElectricCurrent, Abampere>): DefaultScientificValue<PhysicalQuantity.Voltage, Abvolt>
infix operator fun ScientificValue<PhysicalQuantity.Power, ErgPerSecond>.div(current: ScientificValue<PhysicalQuantity.ElectricCurrent, Biot>): DefaultScientificValue<PhysicalQuantity.Voltage, Abvolt>
infix operator fun <DyneUnit : DyneMultiple> ScientificValue<PhysicalQuantity.Power, ErgPerSecond>.div(force: ScientificValue<PhysicalQuantity.Force, DyneUnit>): DefaultScientificValue<PhysicalQuantity.Speed, MetricSpeed>
infix operator fun ScientificValue<PhysicalQuantity.Power, ErgPerSecond>.div(force: ScientificValue<PhysicalQuantity.Force, Dyne>): DefaultScientificValue<PhysicalQuantity.Speed, MetricSpeed>
infix operator fun ScientificValue<PhysicalQuantity.Power, ErgPerSecond>.div(speed: ScientificValue<PhysicalQuantity.Speed, MetricSpeed>): DefaultScientificValue<PhysicalQuantity.Force, Dyne>
infix operator fun ScientificValue<PhysicalQuantity.Power, ErgPerSecond>.div(voltage: ScientificValue<PhysicalQuantity.Voltage, Abvolt>): DefaultScientificValue<PhysicalQuantity.ElectricCurrent, Abampere>
infix operator fun <ForceUnit : ImperialForce> ScientificValue<PhysicalQuantity.Power, FootPoundForcePerMinute>.div(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>): DefaultScientificValue<PhysicalQuantity.Speed, ImperialSpeed>
infix operator fun <ForceUnit : ImperialForce> ScientificValue<PhysicalQuantity.Power, FootPoundForcePerSecond>.div(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>): DefaultScientificValue<PhysicalQuantity.Speed, ImperialSpeed>
infix operator fun <ForceUnit : ImperialForce> ScientificValue<PhysicalQuantity.Power, InchPoundForcePerMinute>.div(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>): DefaultScientificValue<PhysicalQuantity.Speed, ImperialSpeed>
infix operator fun <ForceUnit : ImperialForce> ScientificValue<PhysicalQuantity.Power, InchPoundForcePerSecond>.div(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>): DefaultScientificValue<PhysicalQuantity.Speed, ImperialSpeed>
Link copied to clipboard
fun <EnergyUnit : Energy, TimeUnit : Time, PowerUnit : Power> PowerUnit.power(energy: ScientificValue<PhysicalQuantity.Energy, EnergyUnit>, time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Power, PowerUnit>
fun <ForceUnit : Force, SpeedUnit : Speed, PowerUnit : Power> PowerUnit.power(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>, speed: ScientificValue<PhysicalQuantity.Speed, SpeedUnit>): DefaultScientificValue<PhysicalQuantity.Power, PowerUnit>
fun <TemperatureUnit : Temperature, PowerUnit : Power, ThermalResistanceUnit : ThermalResistance> PowerUnit.power(temperature: ScientificValue<PhysicalQuantity.Temperature, TemperatureUnit>, thermalResistance: ScientificValue<PhysicalQuantity.ThermalResistance, ThermalResistanceUnit>): DefaultScientificValue<PhysicalQuantity.Power, PowerUnit>
fun <VoltageUnit : Voltage, ElectricCurrentUnit : ElectricCurrent, PowerUnit : Power> PowerUnit.power(voltage: ScientificValue<PhysicalQuantity.Voltage, VoltageUnit>, current: ScientificValue<PhysicalQuantity.ElectricCurrent, ElectricCurrentUnit>): DefaultScientificValue<PhysicalQuantity.Power, PowerUnit>
fun <EnergyUnit : Energy, TimeUnit : Time, PowerUnit : Power, Value : ScientificValue<PhysicalQuantity.Power, PowerUnit>> PowerUnit.power(energy: ScientificValue<PhysicalQuantity.Energy, EnergyUnit>, time: ScientificValue<PhysicalQuantity.Time, TimeUnit>, factory: (Decimal, PowerUnit) -> Value): Value
fun <ForceUnit : Force, SpeedUnit : Speed, PowerUnit : Power, Value : ScientificValue<PhysicalQuantity.Power, PowerUnit>> PowerUnit.power(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>, speed: ScientificValue<PhysicalQuantity.Speed, SpeedUnit>, factory: (Decimal, PowerUnit) -> Value): Value
fun <TemperatureUnit : Temperature, PowerUnit : Power, ThermalResistanceUnit : ThermalResistance, Value : ScientificValue<PhysicalQuantity.Power, PowerUnit>> PowerUnit.power(temperature: ScientificValue<PhysicalQuantity.Temperature, TemperatureUnit>, thermalResistance: ScientificValue<PhysicalQuantity.ThermalResistance, ThermalResistanceUnit>, factory: (Decimal, PowerUnit) -> Value): Value
fun <VoltageUnit : Voltage, ElectricCurrentUnit : ElectricCurrent, PowerUnit : Power, Value : ScientificValue<PhysicalQuantity.Power, PowerUnit>> PowerUnit.power(voltage: ScientificValue<PhysicalQuantity.Voltage, VoltageUnit>, current: ScientificValue<PhysicalQuantity.ElectricCurrent, ElectricCurrentUnit>, factory: (Decimal, PowerUnit) -> Value): Value
Link copied to clipboard
infix operator fun <PowerUnit : ImperialPower> ScientificValue<PhysicalQuantity.Power, PowerUnit>.times(thermalResistance: ScientificValue<PhysicalQuantity.ThermalResistance, UKImperialThermalResistance>): DefaultScientificValue<PhysicalQuantity.Temperature, MetricAndUKImperialTemperature>
infix operator fun <PowerUnit : ImperialPower> ScientificValue<PhysicalQuantity.Power, PowerUnit>.times(thermalResistance: ScientificValue<PhysicalQuantity.ThermalResistance, USCustomaryThermalResistance>): DefaultScientificValue<PhysicalQuantity.Temperature, USCustomaryTemperature>
infix operator fun <PowerUnit : ImperialPower, TimeUnit : Time> ScientificValue<PhysicalQuantity.Power, PowerUnit>.times(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Energy, FootPoundForce>
infix operator fun <PowerUnit : MetricAndImperialPower> ScientificValue<PhysicalQuantity.Power, PowerUnit>.times(thermalResistance: ScientificValue<PhysicalQuantity.ThermalResistance, MetricThermalResistance>): DefaultScientificValue<PhysicalQuantity.Temperature, MetricAndUKImperialTemperature>
infix operator fun <PowerUnit : MetricAndImperialPower> ScientificValue<PhysicalQuantity.Power, PowerUnit>.times(thermalResistance: ScientificValue<PhysicalQuantity.ThermalResistance, UKImperialThermalResistance>): DefaultScientificValue<PhysicalQuantity.Temperature, MetricAndUKImperialTemperature>
infix operator fun <PowerUnit : MetricAndImperialPower> ScientificValue<PhysicalQuantity.Power, PowerUnit>.times(thermalResistance: ScientificValue<PhysicalQuantity.ThermalResistance, USCustomaryThermalResistance>): DefaultScientificValue<PhysicalQuantity.Temperature, USCustomaryTemperature>
infix operator fun <PowerUnit : MetricPower> ScientificValue<PhysicalQuantity.Power, PowerUnit>.times(thermalResistance: ScientificValue<PhysicalQuantity.ThermalResistance, MetricThermalResistance>): DefaultScientificValue<PhysicalQuantity.Temperature, MetricAndUKImperialTemperature>
infix operator fun <PowerUnit : MetricPower, TimeUnit : Time> ScientificValue<PhysicalQuantity.Power, PowerUnit>.times(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Energy, Joule>
infix operator fun <ThermalResistanceUnit : ThermalResistance, PowerUnit : Power> ScientificValue<PhysicalQuantity.Power, PowerUnit>.times(thermalResistance: ScientificValue<PhysicalQuantity.ThermalResistance, ThermalResistanceUnit>): DefaultScientificValue<PhysicalQuantity.Temperature, Kelvin>
infix operator fun <PowerUnit : Power> ScientificValue<PhysicalQuantity.Power, PowerUnit>.times(thermalResistance: ScientificValue<PhysicalQuantity.ThermalResistance, MetricAndUKImperialThermalResistance>): DefaultScientificValue<PhysicalQuantity.Temperature, MetricAndUKImperialTemperature>
infix operator fun <PowerUnit : Power, TimeUnit : Time> ScientificValue<PhysicalQuantity.Power, PowerUnit>.times(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Energy, Joule>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Power, BritishThermalUnitPerHour>.times(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Energy, BritishThermalUnit>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Power, BritishThermalUnitPerMinute>.times(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Energy, BritishThermalUnit>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Power, BritishThermalUnitPerSecond>.times(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Energy, BritishThermalUnit>
infix operator fun ScientificValue<PhysicalQuantity.Power, Centiwatt>.times(time: ScientificValue<PhysicalQuantity.Time, Hour>): DefaultScientificValue<PhysicalQuantity.Energy, CentiwattHour>
infix operator fun ScientificValue<PhysicalQuantity.Power, Decawatt>.times(time: ScientificValue<PhysicalQuantity.Time, Hour>): DefaultScientificValue<PhysicalQuantity.Energy, DecawattHour>
infix operator fun ScientificValue<PhysicalQuantity.Power, Deciwatt>.times(time: ScientificValue<PhysicalQuantity.Time, Hour>): DefaultScientificValue<PhysicalQuantity.Energy, DeciwattHour>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Power, ErgPerSecond>.times(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Energy, Erg>
infix operator fun ScientificValue<PhysicalQuantity.Power, Gigawatt>.times(time: ScientificValue<PhysicalQuantity.Time, Hour>): DefaultScientificValue<PhysicalQuantity.Energy, GigawattHour>
infix operator fun ScientificValue<PhysicalQuantity.Power, Hectowatt>.times(time: ScientificValue<PhysicalQuantity.Time, Hour>): DefaultScientificValue<PhysicalQuantity.Energy, HectowattHour>
infix operator fun ScientificValue<PhysicalQuantity.Power, Horsepower>.times(time: ScientificValue<PhysicalQuantity.Time, Hour>): DefaultScientificValue<PhysicalQuantity.Energy, HorsepowerHour>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Power, InchPoundForcePerMinute>.times(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Energy, InchPoundForce>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Power, InchPoundForcePerSecond>.times(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Energy, InchPoundForce>
infix operator fun ScientificValue<PhysicalQuantity.Power, Kilowatt>.times(time: ScientificValue<PhysicalQuantity.Time, Hour>): DefaultScientificValue<PhysicalQuantity.Energy, KilowattHour>
infix operator fun ScientificValue<PhysicalQuantity.Power, Megawatt>.times(time: ScientificValue<PhysicalQuantity.Time, Hour>): DefaultScientificValue<PhysicalQuantity.Energy, MegawattHour>
infix operator fun ScientificValue<PhysicalQuantity.Power, Microwatt>.times(time: ScientificValue<PhysicalQuantity.Time, Hour>): DefaultScientificValue<PhysicalQuantity.Energy, MicrowattHour>
infix operator fun ScientificValue<PhysicalQuantity.Power, Milliwatt>.times(time: ScientificValue<PhysicalQuantity.Time, Hour>): DefaultScientificValue<PhysicalQuantity.Energy, MilliwattHour>
infix operator fun ScientificValue<PhysicalQuantity.Power, Nanowatt>.times(time: ScientificValue<PhysicalQuantity.Time, Hour>): DefaultScientificValue<PhysicalQuantity.Energy, NanowattHour>
infix operator fun ScientificValue<PhysicalQuantity.Power, Watt>.times(time: ScientificValue<PhysicalQuantity.Time, Hour>): DefaultScientificValue<PhysicalQuantity.Energy, WattHour>