times
infix operator fun <IntensityUnit : LuminousIntensity, SolidAngleUnit : SolidAngle> ScientificValue<PhysicalQuantity.LuminousIntensity, IntensityUnit>.times(solidAngle: ScientificValue<PhysicalQuantity.SolidAngle, SolidAngleUnit>): DefaultScientificValue<PhysicalQuantity.LuminousFlux, Lumen>