Package-level declarations
Functions
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infix operator fun <LuminousIntensityUnit : LuminousIntensity, AreaUnit : Area> ScientificValue<PhysicalQuantity.LuminousIntensity, LuminousIntensityUnit>.div(area: ScientificValue<PhysicalQuantity.Area, AreaUnit>): DefaultScientificValue<PhysicalQuantity.Luminance, Nit>
infix operator fun <LuminousIntensityUnit : LuminousIntensity, AreaUnit : ImperialArea> ScientificValue<PhysicalQuantity.LuminousIntensity, LuminousIntensityUnit>.div(area: ScientificValue<PhysicalQuantity.Area, AreaUnit>): DefaultScientificValue<PhysicalQuantity.Luminance, FootLambert>
infix operator fun <LuminousIntensityUnit : LuminousIntensity, AreaUnit : MetricArea> ScientificValue<PhysicalQuantity.LuminousIntensity, LuminousIntensityUnit>.div(area: ScientificValue<PhysicalQuantity.Area, AreaUnit>): DefaultScientificValue<PhysicalQuantity.Luminance, Nit>
infix operator fun <LuminousIntensityUnit : LuminousIntensity> ScientificValue<PhysicalQuantity.LuminousIntensity, LuminousIntensityUnit>.div(area: ScientificValue<PhysicalQuantity.Area, SquareCentimeter>): DefaultScientificValue<PhysicalQuantity.Luminance, Stilb>
infix operator fun <LuminousIntensityUnit : LuminousIntensity, LuminanceUnit : ImperialLuminance> ScientificValue<PhysicalQuantity.LuminousIntensity, LuminousIntensityUnit>.div(luminance: ScientificValue<PhysicalQuantity.Luminance, LuminanceUnit>): DefaultScientificValue<PhysicalQuantity.Area, SquareFoot>
infix operator fun <LuminousIntensityUnit : LuminousIntensity, LuminanceUnit : Luminance> ScientificValue<PhysicalQuantity.LuminousIntensity, LuminousIntensityUnit>.div(luminance: ScientificValue<PhysicalQuantity.Luminance, LuminanceUnit>): DefaultScientificValue<PhysicalQuantity.Area, SquareMeter>
infix operator fun <LuminousIntensityUnit : LuminousIntensity, LuminanceUnit : MetricLuminance> ScientificValue<PhysicalQuantity.LuminousIntensity, LuminousIntensityUnit>.div(luminance: ScientificValue<PhysicalQuantity.Luminance, LuminanceUnit>): DefaultScientificValue<PhysicalQuantity.Area, SquareMeter>
infix operator fun <LuminousIntensityUnit : LuminousIntensity> ScientificValue<PhysicalQuantity.LuminousIntensity, LuminousIntensityUnit>.div(luminance: ScientificValue<PhysicalQuantity.Luminance, Lambert>): DefaultScientificValue<PhysicalQuantity.Area, SquareCentimeter>
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fun <LuminousIntensityUnit : LuminousIntensity, AreaUnit : Area, LuminanceUnit : Luminance> LuminousIntensityUnit.luminousIntensity(luminance: ScientificValue<PhysicalQuantity.Luminance, LuminanceUnit>, area: ScientificValue<PhysicalQuantity.Area, AreaUnit>): DefaultScientificValue<PhysicalQuantity.LuminousIntensity, LuminousIntensityUnit>
fun <IntensityUnit : LuminousIntensity, SolidAngleUnit : SolidAngle, FluxUnit : LuminousFlux> IntensityUnit.luminousIntensity(flux: ScientificValue<PhysicalQuantity.LuminousFlux, FluxUnit>, solidAngle: ScientificValue<PhysicalQuantity.SolidAngle, SolidAngleUnit>): DefaultScientificValue<PhysicalQuantity.LuminousIntensity, IntensityUnit>
fun <LuminousIntensityUnit : LuminousIntensity, AreaUnit : Area, LuminanceUnit : Luminance, Value : ScientificValue<PhysicalQuantity.LuminousIntensity, LuminousIntensityUnit>> LuminousIntensityUnit.luminousIntensity(luminance: ScientificValue<PhysicalQuantity.Luminance, LuminanceUnit>, area: ScientificValue<PhysicalQuantity.Area, AreaUnit>, factory: (Decimal, LuminousIntensityUnit) -> Value): Value
fun <IntensityUnit : LuminousIntensity, SolidAngleUnit : SolidAngle, FluxUnit : LuminousFlux, Value : ScientificValue<PhysicalQuantity.LuminousIntensity, IntensityUnit>> IntensityUnit.luminousIntensity(flux: ScientificValue<PhysicalQuantity.LuminousFlux, FluxUnit>, solidAngle: ScientificValue<PhysicalQuantity.SolidAngle, SolidAngleUnit>, factory: (Decimal, IntensityUnit) -> Value): Value
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infix operator fun <IntensityUnit : LuminousIntensity, SolidAngleUnit : SolidAngle> ScientificValue<PhysicalQuantity.LuminousIntensity, IntensityUnit>.times(solidAngle: ScientificValue<PhysicalQuantity.SolidAngle, SolidAngleUnit>): DefaultScientificValue<PhysicalQuantity.LuminousFlux, Lumen>