div
infix operator fun <LuminousIntensityUnit : LuminousIntensity> ScientificValue<PhysicalQuantity.LuminousIntensity, LuminousIntensityUnit>.div(luminance: ScientificValue<PhysicalQuantity.Luminance, Stilb>): DefaultScientificValue<PhysicalQuantity.Area, SquareCentimeter>
infix operator fun <LuminousIntensityUnit : LuminousIntensity> ScientificValue<PhysicalQuantity.LuminousIntensity, LuminousIntensityUnit>.div(luminance: ScientificValue<PhysicalQuantity.Luminance, Lambert>): DefaultScientificValue<PhysicalQuantity.Area, SquareCentimeter>
infix operator fun <LuminousIntensityUnit : LuminousIntensity, LuminanceUnit : MetricLuminance> ScientificValue<PhysicalQuantity.LuminousIntensity, LuminousIntensityUnit>.div(luminance: ScientificValue<PhysicalQuantity.Luminance, LuminanceUnit>): DefaultScientificValue<PhysicalQuantity.Area, SquareMeter>
infix operator fun <LuminousIntensityUnit : LuminousIntensity, LuminanceUnit : ImperialLuminance> ScientificValue<PhysicalQuantity.LuminousIntensity, LuminousIntensityUnit>.div(luminance: ScientificValue<PhysicalQuantity.Luminance, LuminanceUnit>): DefaultScientificValue<PhysicalQuantity.Area, SquareFoot>
infix operator fun <LuminousIntensityUnit : LuminousIntensity, LuminanceUnit : Luminance> ScientificValue<PhysicalQuantity.LuminousIntensity, LuminousIntensityUnit>.div(luminance: ScientificValue<PhysicalQuantity.Luminance, LuminanceUnit>): DefaultScientificValue<PhysicalQuantity.Area, SquareMeter>
infix operator fun <LuminousIntensityUnit : LuminousIntensity> ScientificValue<PhysicalQuantity.LuminousIntensity, LuminousIntensityUnit>.div(area: ScientificValue<PhysicalQuantity.Area, SquareCentimeter>): DefaultScientificValue<PhysicalQuantity.Luminance, Stilb>
infix operator fun <LuminousIntensityUnit : LuminousIntensity, AreaUnit : MetricArea> ScientificValue<PhysicalQuantity.LuminousIntensity, LuminousIntensityUnit>.div(area: ScientificValue<PhysicalQuantity.Area, AreaUnit>): DefaultScientificValue<PhysicalQuantity.Luminance, Nit>
infix operator fun <LuminousIntensityUnit : LuminousIntensity, AreaUnit : ImperialArea> ScientificValue<PhysicalQuantity.LuminousIntensity, LuminousIntensityUnit>.div(area: ScientificValue<PhysicalQuantity.Area, AreaUnit>): DefaultScientificValue<PhysicalQuantity.Luminance, FootLambert>