luminousExposure
fun <LuminousExposureUnit : LuminousExposure, TimeUnit : Time, IlluminanceUnit : Illuminance> LuminousExposureUnit.luminousExposure(illuminance: ScientificValue<PhysicalQuantity.Illuminance, IlluminanceUnit>, time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.LuminousExposure, LuminousExposureUnit>
fun <LuminousExposureUnit : LuminousExposure, TimeUnit : Time, IlluminanceUnit : Illuminance, Value : ScientificValue<PhysicalQuantity.LuminousExposure, LuminousExposureUnit>> LuminousExposureUnit.luminousExposure(illuminance: ScientificValue<PhysicalQuantity.Illuminance, IlluminanceUnit>, time: ScientificValue<PhysicalQuantity.Time, TimeUnit>, factory: (Decimal, LuminousExposureUnit) -> Value): Value
fun <LuminousExposureUnit : LuminousExposure, AreaUnit : Area> LuminousExposureUnit.luminousExposure(luminousEnergy: ScientificValue<PhysicalQuantity.LuminousEnergy, LuminousEnergy>, area: ScientificValue<PhysicalQuantity.Area, AreaUnit>): DefaultScientificValue<PhysicalQuantity.LuminousExposure, LuminousExposureUnit>
fun <LuminousExposureUnit : LuminousExposure, AreaUnit : Area, Value : ScientificValue<PhysicalQuantity.LuminousExposure, LuminousExposureUnit>> LuminousExposureUnit.luminousExposure(luminousEnergy: ScientificValue<PhysicalQuantity.LuminousEnergy, LuminousEnergy>, area: ScientificValue<PhysicalQuantity.Area, AreaUnit>, factory: (Decimal, LuminousExposureUnit) -> Value): Value