Package-level declarations
Functions
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infix operator fun <LuminousExposureUnit : LuminousExposure, TimeUnit : Time> ScientificValue<PhysicalQuantity.LuminousExposure, LuminousExposureUnit>.div(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Illuminance, Illuminance>
infix operator fun <IlluminanceUnit : ImperialIlluminance> ScientificValue<PhysicalQuantity.LuminousExposure, ImperialLuminousExposure>.div(illuminance: ScientificValue<PhysicalQuantity.Illuminance, IlluminanceUnit>): DefaultScientificValue<PhysicalQuantity.Time, Time>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.LuminousExposure, ImperialLuminousExposure>.div(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Illuminance, ImperialIlluminance>
infix operator fun <IlluminanceUnit : Illuminance> ScientificValue<PhysicalQuantity.LuminousExposure, LuminousExposure>.div(illuminance: ScientificValue<PhysicalQuantity.Illuminance, IlluminanceUnit>): DefaultScientificValue<PhysicalQuantity.Time, Time>
infix operator fun <IlluminanceUnit : MetricIlluminance> ScientificValue<PhysicalQuantity.LuminousExposure, MetricLuminousExposure>.div(illuminance: ScientificValue<PhysicalQuantity.Illuminance, IlluminanceUnit>): DefaultScientificValue<PhysicalQuantity.Time, Time>
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fun <LuminousExposureUnit : LuminousExposure, TimeUnit : Time, IlluminanceUnit : Illuminance> LuminousExposureUnit.luminousExposure(illuminance: ScientificValue<PhysicalQuantity.Illuminance, IlluminanceUnit>, time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.LuminousExposure, LuminousExposureUnit>
fun <LuminousExposureUnit : LuminousExposure, AreaUnit : Area> LuminousExposureUnit.luminousExposure(luminousEnergy: ScientificValue<PhysicalQuantity.LuminousEnergy, LuminousEnergy>, area: ScientificValue<PhysicalQuantity.Area, AreaUnit>): DefaultScientificValue<PhysicalQuantity.LuminousExposure, LuminousExposureUnit>
fun <LuminousExposureUnit : LuminousExposure, TimeUnit : Time, IlluminanceUnit : Illuminance, Value : ScientificValue<PhysicalQuantity.LuminousExposure, LuminousExposureUnit>> LuminousExposureUnit.luminousExposure(illuminance: ScientificValue<PhysicalQuantity.Illuminance, IlluminanceUnit>, time: ScientificValue<PhysicalQuantity.Time, TimeUnit>, factory: (Decimal, LuminousExposureUnit) -> Value): Value
fun <LuminousExposureUnit : LuminousExposure, AreaUnit : Area, Value : ScientificValue<PhysicalQuantity.LuminousExposure, LuminousExposureUnit>> LuminousExposureUnit.luminousExposure(luminousEnergy: ScientificValue<PhysicalQuantity.LuminousEnergy, LuminousEnergy>, area: ScientificValue<PhysicalQuantity.Area, AreaUnit>, factory: (Decimal, LuminousExposureUnit) -> Value): Value
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infix operator fun <ExposureUnit : LuminousExposure, AreaUnit : Area> ScientificValue<PhysicalQuantity.LuminousExposure, ExposureUnit>.times(area: ScientificValue<PhysicalQuantity.Area, AreaUnit>): DefaultScientificValue<PhysicalQuantity.LuminousEnergy, LuminousEnergy>
infix operator fun <AreaUnit : ImperialArea> ScientificValue<PhysicalQuantity.LuminousExposure, ImperialLuminousExposure>.times(area: ScientificValue<PhysicalQuantity.Area, AreaUnit>): DefaultScientificValue<PhysicalQuantity.LuminousEnergy, LuminousEnergy>