div
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.LuminousExposure, MetricLuminousExposure>.div(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Illuminance, MetricIlluminance>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.LuminousExposure, ImperialLuminousExposure>.div(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Illuminance, ImperialIlluminance>
infix operator fun <LuminousExposureUnit : LuminousExposure, TimeUnit : Time> ScientificValue<PhysicalQuantity.LuminousExposure, LuminousExposureUnit>.div(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Illuminance, Illuminance>
infix operator fun <IlluminanceUnit : MetricIlluminance> ScientificValue<PhysicalQuantity.LuminousExposure, MetricLuminousExposure>.div(illuminance: ScientificValue<PhysicalQuantity.Illuminance, IlluminanceUnit>): DefaultScientificValue<PhysicalQuantity.Time, Time>
infix operator fun <IlluminanceUnit : ImperialIlluminance> ScientificValue<PhysicalQuantity.LuminousExposure, ImperialLuminousExposure>.div(illuminance: ScientificValue<PhysicalQuantity.Illuminance, IlluminanceUnit>): DefaultScientificValue<PhysicalQuantity.Time, Time>
infix operator fun <IlluminanceUnit : Illuminance> ScientificValue<PhysicalQuantity.LuminousExposure, LuminousExposure>.div(illuminance: ScientificValue<PhysicalQuantity.Illuminance, IlluminanceUnit>): DefaultScientificValue<PhysicalQuantity.Time, Time>