luminousEnergy
fun <LuminousExposureUnit : LuminousExposure, AreaUnit : Area> LuminousEnergy.luminousEnergy(luminousExposure: ScientificValue<PhysicalQuantity.LuminousExposure, LuminousExposureUnit>, area: ScientificValue<PhysicalQuantity.Area, AreaUnit>): DefaultScientificValue<PhysicalQuantity.LuminousEnergy, LuminousEnergy>
fun <LuminousExposureUnit : LuminousExposure, AreaUnit : Area, Value : ScientificValue<PhysicalQuantity.LuminousEnergy, LuminousEnergy>> LuminousEnergy.luminousEnergy(luminousExposure: ScientificValue<PhysicalQuantity.LuminousExposure, LuminousExposureUnit>, area: ScientificValue<PhysicalQuantity.Area, AreaUnit>, factory: (Decimal, LuminousEnergy) -> Value): Value
fun <TimeUnit : Time, LuminousFluxUnit : LuminousFlux> LuminousEnergy.luminousEnergy(luminousFlux: ScientificValue<PhysicalQuantity.LuminousFlux, LuminousFluxUnit>, time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.LuminousEnergy, LuminousEnergy>
fun <TimeUnit : Time, LuminousFluxUnit : LuminousFlux, Value : ScientificValue<PhysicalQuantity.LuminousEnergy, LuminousEnergy>> LuminousEnergy.luminousEnergy(luminousFlux: ScientificValue<PhysicalQuantity.LuminousFlux, LuminousFluxUnit>, time: ScientificValue<PhysicalQuantity.Time, TimeUnit>, factory: (Decimal, LuminousEnergy) -> Value): Value