Package-level declarations
Functions
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infix operator fun <AreaUnit : Area> ScientificValue<PhysicalQuantity.LuminousEnergy, LuminousEnergy>.div(area: ScientificValue<PhysicalQuantity.Area, AreaUnit>): DefaultScientificValue<PhysicalQuantity.LuminousExposure, MetricLuminousExposure>
infix operator fun <AreaUnit : ImperialArea> ScientificValue<PhysicalQuantity.LuminousEnergy, LuminousEnergy>.div(area: ScientificValue<PhysicalQuantity.Area, AreaUnit>): DefaultScientificValue<PhysicalQuantity.LuminousExposure, ImperialLuminousExposure>
infix operator fun <AreaUnit : MetricArea> ScientificValue<PhysicalQuantity.LuminousEnergy, LuminousEnergy>.div(area: ScientificValue<PhysicalQuantity.Area, AreaUnit>): DefaultScientificValue<PhysicalQuantity.LuminousExposure, MetricLuminousExposure>
infix operator fun <ExposureUnit : LuminousExposure> ScientificValue<PhysicalQuantity.LuminousEnergy, LuminousEnergy>.div(luminousExposure: ScientificValue<PhysicalQuantity.LuminousExposure, ExposureUnit>): DefaultScientificValue<PhysicalQuantity.Area, SquareMeter>
infix operator fun ScientificValue<PhysicalQuantity.LuminousEnergy, LuminousEnergy>.div(luminousExposure: ScientificValue<PhysicalQuantity.LuminousExposure, ImperialLuminousExposure>): DefaultScientificValue<PhysicalQuantity.Area, SquareFoot>
infix operator fun ScientificValue<PhysicalQuantity.LuminousEnergy, LuminousEnergy>.div(luminousExposure: ScientificValue<PhysicalQuantity.LuminousExposure, MetricLuminousExposure>): DefaultScientificValue<PhysicalQuantity.Area, SquareMeter>
infix operator fun <LuminousFluxUnit : LuminousFlux> ScientificValue<PhysicalQuantity.LuminousEnergy, LuminousEnergy>.div(luminousFlux: ScientificValue<PhysicalQuantity.LuminousFlux, LuminousFluxUnit>): DefaultScientificValue<PhysicalQuantity.Time, Time>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.LuminousEnergy, LuminousEnergy>.div(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.LuminousFlux, LuminousFlux>
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fun <LuminousExposureUnit : LuminousExposure, AreaUnit : Area> LuminousEnergy.luminousEnergy(luminousExposure: ScientificValue<PhysicalQuantity.LuminousExposure, LuminousExposureUnit>, area: ScientificValue<PhysicalQuantity.Area, AreaUnit>): DefaultScientificValue<PhysicalQuantity.LuminousEnergy, LuminousEnergy>
fun <TimeUnit : Time, LuminousFluxUnit : LuminousFlux> LuminousEnergy.luminousEnergy(luminousFlux: ScientificValue<PhysicalQuantity.LuminousFlux, LuminousFluxUnit>, time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.LuminousEnergy, LuminousEnergy>
fun <LuminousExposureUnit : LuminousExposure, AreaUnit : Area, Value : ScientificValue<PhysicalQuantity.LuminousEnergy, LuminousEnergy>> LuminousEnergy.luminousEnergy(luminousExposure: ScientificValue<PhysicalQuantity.LuminousExposure, LuminousExposureUnit>, area: ScientificValue<PhysicalQuantity.Area, AreaUnit>, factory: (Decimal, LuminousEnergy) -> Value): Value
fun <TimeUnit : Time, LuminousFluxUnit : LuminousFlux, Value : ScientificValue<PhysicalQuantity.LuminousEnergy, LuminousEnergy>> LuminousEnergy.luminousEnergy(luminousFlux: ScientificValue<PhysicalQuantity.LuminousFlux, LuminousFluxUnit>, time: ScientificValue<PhysicalQuantity.Time, TimeUnit>, factory: (Decimal, LuminousEnergy) -> Value): Value