jolt
fun <AccelerationUnit : Acceleration, TimeUnit : Time, JoltUnit : Jolt> JoltUnit.jolt(acceleration: ScientificValue<PhysicalQuantity.Acceleration, AccelerationUnit>, time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Jolt, JoltUnit>
fun <AccelerationUnit : Acceleration, TimeUnit : Time, JoltUnit : Jolt, Value : ScientificValue<PhysicalQuantity.Jolt, JoltUnit>> JoltUnit.jolt(acceleration: ScientificValue<PhysicalQuantity.Acceleration, AccelerationUnit>, time: ScientificValue<PhysicalQuantity.Time, TimeUnit>, factory: (Decimal, JoltUnit) -> Value): Value
fun <WeightUnit : Weight, JoltUnit : Jolt, YankUnit : Yank> JoltUnit.jolt(yank: ScientificValue<PhysicalQuantity.Yank, YankUnit>, weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>): DefaultScientificValue<PhysicalQuantity.Jolt, JoltUnit>
fun <WeightUnit : Weight, JoltUnit : Jolt, YankUnit : Yank, Value : ScientificValue<PhysicalQuantity.Jolt, JoltUnit>> JoltUnit.jolt(yank: ScientificValue<PhysicalQuantity.Yank, YankUnit>, weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>, factory: (Decimal, JoltUnit) -> Value): Value