Package-level declarations
Functions
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fun <AccelerationUnit : Acceleration, TimeUnit : Time, JoltUnit : Jolt> JoltUnit.jolt(acceleration: ScientificValue<PhysicalQuantity.Acceleration, AccelerationUnit>, time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Jolt, JoltUnit>
fun <WeightUnit : Weight, JoltUnit : Jolt, YankUnit : Yank> JoltUnit.jolt(yank: ScientificValue<PhysicalQuantity.Yank, YankUnit>, weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>): DefaultScientificValue<PhysicalQuantity.Jolt, JoltUnit>
fun <AccelerationUnit : Acceleration, TimeUnit : Time, JoltUnit : Jolt, Value : ScientificValue<PhysicalQuantity.Jolt, JoltUnit>> JoltUnit.jolt(acceleration: ScientificValue<PhysicalQuantity.Acceleration, AccelerationUnit>, time: ScientificValue<PhysicalQuantity.Time, TimeUnit>, factory: (Decimal, JoltUnit) -> Value): Value
fun <WeightUnit : Weight, JoltUnit : Jolt, YankUnit : Yank, Value : ScientificValue<PhysicalQuantity.Jolt, JoltUnit>> JoltUnit.jolt(yank: ScientificValue<PhysicalQuantity.Yank, YankUnit>, weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>, factory: (Decimal, JoltUnit) -> Value): Value
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infix operator fun <JoltUnit : Jolt, TimeUnit : Time> ScientificValue<PhysicalQuantity.Jolt, JoltUnit>.times(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Acceleration, Acceleration>
infix operator fun <WeightUnit : Weight, JoltUnit : Jolt> ScientificValue<PhysicalQuantity.Jolt, JoltUnit>.times(weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>): DefaultScientificValue<PhysicalQuantity.Yank, MetricYank>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Jolt, ImperialJolt>.times(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Acceleration, ImperialAcceleration>
infix operator fun <WeightUnit : ImperialWeight> ScientificValue<PhysicalQuantity.Jolt, ImperialJolt>.times(weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>): DefaultScientificValue<PhysicalQuantity.Yank, ImperialYank>
infix operator fun <WeightUnit : UKImperialWeight> ScientificValue<PhysicalQuantity.Jolt, ImperialJolt>.times(weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>): DefaultScientificValue<PhysicalQuantity.Yank, UKImperialYank>
infix operator fun <WeightUnit : USCustomaryWeight> ScientificValue<PhysicalQuantity.Jolt, ImperialJolt>.times(weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>): DefaultScientificValue<PhysicalQuantity.Yank, USCustomaryYank>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Jolt, MetricAndImperialJolt>.times(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Acceleration, MetricAndImperialAcceleration>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Jolt, MetricJolt>.times(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Acceleration, MetricAcceleration>
infix operator fun <WeightUnit : MetricWeight> ScientificValue<PhysicalQuantity.Jolt, MetricJolt>.times(weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>): DefaultScientificValue<PhysicalQuantity.Yank, MetricYank>