equivalentDose
fun <EnergyUnit : Energy, WeightUnit : Weight, EquivalentDoseUnit : IonizingRadiationEquivalentDose> EquivalentDoseUnit.equivalentDose(energy: ScientificValue<PhysicalQuantity.Energy, EnergyUnit>, weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>): DefaultScientificValue<PhysicalQuantity.IonizingRadiationEquivalentDose, EquivalentDoseUnit>
fun <EnergyUnit : Energy, WeightUnit : Weight, EquivalentDoseUnit : IonizingRadiationEquivalentDose, Value : ScientificValue<PhysicalQuantity.IonizingRadiationEquivalentDose, EquivalentDoseUnit>> EquivalentDoseUnit.equivalentDose(energy: ScientificValue<PhysicalQuantity.Energy, EnergyUnit>, weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>, factory: (Decimal, EquivalentDoseUnit) -> Value): Value
fun <EquivalentDoseUnit : IonizingRadiationEquivalentDose, SpecificEnergyUnit : SpecificEnergy> EquivalentDoseUnit.equivalentDose(specificEnergy: ScientificValue<PhysicalQuantity.SpecificEnergy, SpecificEnergyUnit>): DefaultScientificValue<PhysicalQuantity.IonizingRadiationEquivalentDose, EquivalentDoseUnit>
fun <EquivalentDoseUnit : IonizingRadiationEquivalentDose, SpecificEnergyUnit : SpecificEnergy, Value : ScientificValue<PhysicalQuantity.IonizingRadiationEquivalentDose, EquivalentDoseUnit>> EquivalentDoseUnit.equivalentDose(equivalentDose: ScientificValue<PhysicalQuantity.SpecificEnergy, SpecificEnergyUnit>, factory: (Decimal, EquivalentDoseUnit) -> Value): Value