Package-level declarations
Functions
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fun <EquivalentDoseUnit : IonizingRadiationEquivalentDose> ScientificValue<PhysicalQuantity.IonizingRadiationEquivalentDose, EquivalentDoseUnit>.asSpecificEnergy(): DefaultScientificValue<PhysicalQuantity.SpecificEnergy, MetricSpecificEnergy>
fun <RoentgenEquivalentManUnit : RoentgenEquivalentManMultiple> ScientificValue<PhysicalQuantity.IonizingRadiationEquivalentDose, RoentgenEquivalentManUnit>.asSpecificEnergy(): DefaultScientificValue<PhysicalQuantity.SpecificEnergy, MetricSpecificEnergy>
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fun <EquivalentDoseUnit : IonizingRadiationEquivalentDose, SpecificEnergyUnit : SpecificEnergy> EquivalentDoseUnit.equivalentDose(specificEnergy: ScientificValue<PhysicalQuantity.SpecificEnergy, SpecificEnergyUnit>): DefaultScientificValue<PhysicalQuantity.IonizingRadiationEquivalentDose, EquivalentDoseUnit>
fun <EnergyUnit : Energy, WeightUnit : Weight, EquivalentDoseUnit : IonizingRadiationEquivalentDose> EquivalentDoseUnit.equivalentDose(energy: ScientificValue<PhysicalQuantity.Energy, EnergyUnit>, weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>): DefaultScientificValue<PhysicalQuantity.IonizingRadiationEquivalentDose, EquivalentDoseUnit>
fun <EquivalentDoseUnit : IonizingRadiationEquivalentDose, SpecificEnergyUnit : SpecificEnergy, Value : ScientificValue<PhysicalQuantity.IonizingRadiationEquivalentDose, EquivalentDoseUnit>> EquivalentDoseUnit.equivalentDose(equivalentDose: ScientificValue<PhysicalQuantity.SpecificEnergy, SpecificEnergyUnit>, factory: (Decimal, EquivalentDoseUnit) -> Value): Value
fun <EnergyUnit : Energy, WeightUnit : Weight, EquivalentDoseUnit : IonizingRadiationEquivalentDose, Value : ScientificValue<PhysicalQuantity.IonizingRadiationEquivalentDose, EquivalentDoseUnit>> EquivalentDoseUnit.equivalentDose(energy: ScientificValue<PhysicalQuantity.Energy, EnergyUnit>, weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>, factory: (Decimal, EquivalentDoseUnit) -> Value): Value
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infix operator fun <EquivalentDoseUnit : IonizingRadiationEquivalentDose, WeightUnit : ImperialWeight> ScientificValue<PhysicalQuantity.IonizingRadiationEquivalentDose, EquivalentDoseUnit>.times(weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>): DefaultScientificValue<PhysicalQuantity.Energy, FootPoundForce>
infix operator fun <EquivalentDoseUnit : IonizingRadiationEquivalentDose, WeightUnit : UKImperialWeight> ScientificValue<PhysicalQuantity.IonizingRadiationEquivalentDose, EquivalentDoseUnit>.times(weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>): DefaultScientificValue<PhysicalQuantity.Energy, FootPoundForce>
infix operator fun <EquivalentDoseUnit : IonizingRadiationEquivalentDose, WeightUnit : USCustomaryWeight> ScientificValue<PhysicalQuantity.IonizingRadiationEquivalentDose, EquivalentDoseUnit>.times(weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>): DefaultScientificValue<PhysicalQuantity.Energy, FootPoundForce>
infix operator fun <EquivalentDoseUnit : IonizingRadiationEquivalentDose, WeightUnit : Weight> ScientificValue<PhysicalQuantity.IonizingRadiationEquivalentDose, EquivalentDoseUnit>.times(weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>): DefaultScientificValue<PhysicalQuantity.Energy, Joule>
infix operator fun <EquivalentDoseUnit : RoentgenEquivalentManMultiple> ScientificValue<PhysicalQuantity.IonizingRadiationEquivalentDose, EquivalentDoseUnit>.times(weight: ScientificValue<PhysicalQuantity.Weight, Gram>): DefaultScientificValue<PhysicalQuantity.Energy, Erg>