absorbedDose
fun <EnergyUnit : Energy, WeightUnit : Weight, AbsorbedDoseUnit : IonizingRadiationAbsorbedDose> AbsorbedDoseUnit.absorbedDose(energy: ScientificValue<PhysicalQuantity.Energy, EnergyUnit>, weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>): DefaultScientificValue<PhysicalQuantity.IonizingRadiationAbsorbedDose, AbsorbedDoseUnit>
fun <EnergyUnit : Energy, WeightUnit : Weight, AbsorbedDoseUnit : IonizingRadiationAbsorbedDose, Value : ScientificValue<PhysicalQuantity.IonizingRadiationAbsorbedDose, AbsorbedDoseUnit>> AbsorbedDoseUnit.absorbedDose(energy: ScientificValue<PhysicalQuantity.Energy, EnergyUnit>, weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>, factory: (Decimal, AbsorbedDoseUnit) -> Value): Value
fun <AbsorbedDoseUnit : IonizingRadiationAbsorbedDose, SpecificEnergyUnit : SpecificEnergy> AbsorbedDoseUnit.absorbedDose(specificEnergy: ScientificValue<PhysicalQuantity.SpecificEnergy, SpecificEnergyUnit>): DefaultScientificValue<PhysicalQuantity.IonizingRadiationAbsorbedDose, AbsorbedDoseUnit>
fun <AbsorbedDoseUnit : IonizingRadiationAbsorbedDose, SpecificEnergyUnit : SpecificEnergy, Value : ScientificValue<PhysicalQuantity.IonizingRadiationAbsorbedDose, AbsorbedDoseUnit>> AbsorbedDoseUnit.absorbedDose(absorbedDose: ScientificValue<PhysicalQuantity.SpecificEnergy, SpecificEnergyUnit>, factory: (Decimal, AbsorbedDoseUnit) -> Value): Value