Package-level declarations
Functions
Link copied to clipboard
fun <AbsorbedDoseUnit : IonizingRadiationAbsorbedDose, SpecificEnergyUnit : SpecificEnergy> AbsorbedDoseUnit.absorbedDose(specificEnergy: ScientificValue<PhysicalQuantity.SpecificEnergy, SpecificEnergyUnit>): DefaultScientificValue<PhysicalQuantity.IonizingRadiationAbsorbedDose, AbsorbedDoseUnit>
fun <EnergyUnit : Energy, WeightUnit : Weight, AbsorbedDoseUnit : IonizingRadiationAbsorbedDose> AbsorbedDoseUnit.absorbedDose(energy: ScientificValue<PhysicalQuantity.Energy, EnergyUnit>, weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>): DefaultScientificValue<PhysicalQuantity.IonizingRadiationAbsorbedDose, AbsorbedDoseUnit>
fun <AbsorbedDoseUnit : IonizingRadiationAbsorbedDose, SpecificEnergyUnit : SpecificEnergy, Value : ScientificValue<PhysicalQuantity.IonizingRadiationAbsorbedDose, AbsorbedDoseUnit>> AbsorbedDoseUnit.absorbedDose(absorbedDose: ScientificValue<PhysicalQuantity.SpecificEnergy, SpecificEnergyUnit>, factory: (Decimal, AbsorbedDoseUnit) -> Value): Value
fun <EnergyUnit : Energy, WeightUnit : Weight, AbsorbedDoseUnit : IonizingRadiationAbsorbedDose, Value : ScientificValue<PhysicalQuantity.IonizingRadiationAbsorbedDose, AbsorbedDoseUnit>> AbsorbedDoseUnit.absorbedDose(energy: ScientificValue<PhysicalQuantity.Energy, EnergyUnit>, weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>, factory: (Decimal, AbsorbedDoseUnit) -> Value): Value
Link copied to clipboard
fun <AbsorbedDoseUnit : IonizingRadiationAbsorbedDose> ScientificValue<PhysicalQuantity.IonizingRadiationAbsorbedDose, AbsorbedDoseUnit>.asSpecificEnergy(): DefaultScientificValue<PhysicalQuantity.SpecificEnergy, MetricSpecificEnergy>
fun <RadUnit : RadMultiple> ScientificValue<PhysicalQuantity.IonizingRadiationAbsorbedDose, RadUnit>.asSpecificEnergy(): DefaultScientificValue<PhysicalQuantity.SpecificEnergy, MetricSpecificEnergy>
Link copied to clipboard
infix operator fun <AbsorbedDoseUnit : IonizingRadiationAbsorbedDose, WeightUnit : ImperialWeight> ScientificValue<PhysicalQuantity.IonizingRadiationAbsorbedDose, AbsorbedDoseUnit>.times(weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>): DefaultScientificValue<PhysicalQuantity.Energy, FootPoundForce>
infix operator fun <AbsorbedDoseUnit : IonizingRadiationAbsorbedDose, WeightUnit : UKImperialWeight> ScientificValue<PhysicalQuantity.IonizingRadiationAbsorbedDose, AbsorbedDoseUnit>.times(weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>): DefaultScientificValue<PhysicalQuantity.Energy, FootPoundForce>
infix operator fun <AbsorbedDoseUnit : IonizingRadiationAbsorbedDose, WeightUnit : USCustomaryWeight> ScientificValue<PhysicalQuantity.IonizingRadiationAbsorbedDose, AbsorbedDoseUnit>.times(weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>): DefaultScientificValue<PhysicalQuantity.Energy, FootPoundForce>
infix operator fun <AbsorbedDoseUnit : IonizingRadiationAbsorbedDose, WeightUnit : Weight> ScientificValue<PhysicalQuantity.IonizingRadiationAbsorbedDose, AbsorbedDoseUnit>.times(weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>): DefaultScientificValue<PhysicalQuantity.Energy, Joule>
infix operator fun <RadUnit : RadMultiple> ScientificValue<PhysicalQuantity.IonizingRadiationAbsorbedDose, RadUnit>.times(weight: ScientificValue<PhysicalQuantity.Weight, Gram>): DefaultScientificValue<PhysicalQuantity.Energy, Erg>
infix operator fun ScientificValue<PhysicalQuantity.IonizingRadiationAbsorbedDose, Rad>.times(weight: ScientificValue<PhysicalQuantity.Weight, Gram>): DefaultScientificValue<PhysicalQuantity.Energy, Erg>