area
fun <EnergyUnit : Energy, AreaUnit : Area, SurfaceTensionUnit : SurfaceTension> AreaUnit.area(energy: ScientificValue<PhysicalQuantity.Energy, EnergyUnit>, surfaceTension: ScientificValue<PhysicalQuantity.SurfaceTension, SurfaceTensionUnit>): DefaultScientificValue<PhysicalQuantity.Area, AreaUnit>
fun <EnergyUnit : Energy, AreaUnit : Area, SurfaceTensionUnit : SurfaceTension, Value : ScientificValue<PhysicalQuantity.Area, AreaUnit>> AreaUnit.area(energy: ScientificValue<PhysicalQuantity.Energy, EnergyUnit>, surfaceTension: ScientificValue<PhysicalQuantity.SurfaceTension, SurfaceTensionUnit>, factory: (Decimal, AreaUnit) -> Value): Value
fun <ForceUnit : Force, AreaUnit : Area, PressureUnit : Pressure> AreaUnit.area(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>, pressure: ScientificValue<PhysicalQuantity.Pressure, PressureUnit>): DefaultScientificValue<PhysicalQuantity.Area, AreaUnit>
fun <ForceUnit : Force, AreaUnit : Area, PressureUnit : Pressure, Value : ScientificValue<PhysicalQuantity.Area, AreaUnit>> AreaUnit.area(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>, pressure: ScientificValue<PhysicalQuantity.Pressure, PressureUnit>, factory: (Decimal, AreaUnit) -> Value): Value
fun <KinematicViscosityUnit : KinematicViscosity, TimeUnit : Time, AreaUnit : Area> AreaUnit.area(kinematicViscosity: ScientificValue<PhysicalQuantity.KinematicViscosity, KinematicViscosityUnit>, time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Area, AreaUnit>
fun <KinematicViscosityUnit : KinematicViscosity, TimeUnit : Time, AreaUnit : Area, Value : ScientificValue<PhysicalQuantity.Area, AreaUnit>> AreaUnit.area(kinematicViscosity: ScientificValue<PhysicalQuantity.KinematicViscosity, KinematicViscosityUnit>, time: ScientificValue<PhysicalQuantity.Time, TimeUnit>, factory: (Decimal, AreaUnit) -> Value): Value
fun <LengthUnit : Length, WidthUnit : Length, AreaUnit : Area> AreaUnit.area(length: ScientificValue<PhysicalQuantity.Length, LengthUnit>, width: ScientificValue<PhysicalQuantity.Length, WidthUnit>): DefaultScientificValue<PhysicalQuantity.Area, AreaUnit>
fun <LengthUnit : Length, WidthUnit : Length, AreaUnit : Area, Value : ScientificValue<PhysicalQuantity.Area, AreaUnit>> AreaUnit.area(length: ScientificValue<PhysicalQuantity.Length, LengthUnit>, width: ScientificValue<PhysicalQuantity.Length, WidthUnit>, factory: (Decimal, AreaUnit) -> Value): Value
fun <DensityUnit : Density, AreaUnit : Area, LinearMassDensityUnit : LinearMassDensity> AreaUnit.area(linearMassDensity: ScientificValue<PhysicalQuantity.LinearMassDensity, LinearMassDensityUnit>, density: ScientificValue<PhysicalQuantity.Density, DensityUnit>): DefaultScientificValue<PhysicalQuantity.Area, AreaUnit>
fun <DensityUnit : Density, AreaUnit : Area, LinearMassDensityUnit : LinearMassDensity, Value : ScientificValue<PhysicalQuantity.Area, AreaUnit>> AreaUnit.area(linearMassDensity: ScientificValue<PhysicalQuantity.LinearMassDensity, LinearMassDensityUnit>, density: ScientificValue<PhysicalQuantity.Density, DensityUnit>, factory: (Decimal, AreaUnit) -> Value): Value
fun <SpecificVolumeUnit : SpecificVolume, AreaUnit : Area, LinearMassDensityUnit : LinearMassDensity> AreaUnit.area(specificVolume: ScientificValue<PhysicalQuantity.SpecificVolume, SpecificVolumeUnit>, linearMassDensity: ScientificValue<PhysicalQuantity.LinearMassDensity, LinearMassDensityUnit>): DefaultScientificValue<PhysicalQuantity.Area, AreaUnit>
fun <SpecificVolumeUnit : SpecificVolume, AreaUnit : Area, LinearMassDensityUnit : LinearMassDensity, Value : ScientificValue<PhysicalQuantity.Area, AreaUnit>> AreaUnit.area(specificVolume: ScientificValue<PhysicalQuantity.SpecificVolume, SpecificVolumeUnit>, linearMassDensity: ScientificValue<PhysicalQuantity.LinearMassDensity, LinearMassDensityUnit>, factory: (Decimal, AreaUnit) -> Value): Value
fun <LuminousExposureUnit : LuminousExposure, AreaUnit : Area> AreaUnit.area(luminousEnergy: ScientificValue<PhysicalQuantity.LuminousEnergy, LuminousEnergy>, luminousExposure: ScientificValue<PhysicalQuantity.LuminousExposure, LuminousExposureUnit>): DefaultScientificValue<PhysicalQuantity.Area, AreaUnit>
fun <LuminousExposureUnit : LuminousExposure, AreaUnit : Area, Value : ScientificValue<PhysicalQuantity.Area, AreaUnit>> AreaUnit.area(luminousEnergy: ScientificValue<PhysicalQuantity.LuminousEnergy, LuminousEnergy>, luminousExposure: ScientificValue<PhysicalQuantity.LuminousExposure, LuminousExposureUnit>, factory: (Decimal, AreaUnit) -> Value): Value
fun <FluxUnit : LuminousFlux, AreaUnit : Area, IlluminanceUnit : Illuminance> AreaUnit.area(flux: ScientificValue<PhysicalQuantity.LuminousFlux, FluxUnit>, illuminance: ScientificValue<PhysicalQuantity.Illuminance, IlluminanceUnit>): DefaultScientificValue<PhysicalQuantity.Area, AreaUnit>
fun <FluxUnit : LuminousFlux, AreaUnit : Area, IlluminanceUnit : Illuminance, Value : ScientificValue<PhysicalQuantity.Area, AreaUnit>> AreaUnit.area(flux: ScientificValue<PhysicalQuantity.LuminousFlux, FluxUnit>, illuminance: ScientificValue<PhysicalQuantity.Illuminance, IlluminanceUnit>, factory: (Decimal, AreaUnit) -> Value): Value
fun <LuminousIntensityUnit : LuminousIntensity, AreaUnit : Area, LuminanceUnit : Luminance> AreaUnit.area(luminousIntensity: ScientificValue<PhysicalQuantity.LuminousIntensity, LuminousIntensityUnit>, luminance: ScientificValue<PhysicalQuantity.Luminance, LuminanceUnit>): DefaultScientificValue<PhysicalQuantity.Area, AreaUnit>
fun <LuminousIntensityUnit : LuminousIntensity, AreaUnit : Area, LuminanceUnit : Luminance, Value : ScientificValue<PhysicalQuantity.Area, AreaUnit>> AreaUnit.area(luminousIntensity: ScientificValue<PhysicalQuantity.LuminousIntensity, LuminousIntensityUnit>, luminance: ScientificValue<PhysicalQuantity.Luminance, LuminanceUnit>, factory: (Decimal, AreaUnit) -> Value): Value
fun <FluxUnit : MagneticFlux, AreaUnit : Area, InductionUnit : MagneticInduction> AreaUnit.area(flux: ScientificValue<PhysicalQuantity.MagneticFlux, FluxUnit>, induction: ScientificValue<PhysicalQuantity.MagneticInduction, InductionUnit>): DefaultScientificValue<PhysicalQuantity.Area, AreaUnit>
fun <FluxUnit : MagneticFlux, AreaUnit : Area, InductionUnit : MagneticInduction, Value : ScientificValue<PhysicalQuantity.Area, AreaUnit>> AreaUnit.area(flux: ScientificValue<PhysicalQuantity.MagneticFlux, FluxUnit>, induction: ScientificValue<PhysicalQuantity.MagneticInduction, InductionUnit>, factory: (Decimal, AreaUnit) -> Value): Value
fun <MomentumUnit : Momentum, AreaUnit : Area, DynamicViscosityUnit : DynamicViscosity> AreaUnit.area(momentum: ScientificValue<PhysicalQuantity.Momentum, MomentumUnit>, dynamicViscosity: ScientificValue<PhysicalQuantity.DynamicViscosity, DynamicViscosityUnit>): DefaultScientificValue<PhysicalQuantity.Area, AreaUnit>
fun <MomentumUnit : Momentum, AreaUnit : Area, DynamicViscosityUnit : DynamicViscosity, Value : ScientificValue<PhysicalQuantity.Area, AreaUnit>> AreaUnit.area(momentum: ScientificValue<PhysicalQuantity.Momentum, MomentumUnit>, dynamicViscosity: ScientificValue<PhysicalQuantity.DynamicViscosity, DynamicViscosityUnit>, factory: (Decimal, AreaUnit) -> Value): Value
fun <HeightUnit : Length, AreaUnit : Area, VolumeUnit : Volume> AreaUnit.area(volume: ScientificValue<PhysicalQuantity.Volume, VolumeUnit>, height: ScientificValue<PhysicalQuantity.Length, HeightUnit>): DefaultScientificValue<PhysicalQuantity.Area, AreaUnit>
fun <HeightUnit : Length, AreaUnit : Area, VolumeUnit : Volume, Value : ScientificValue<PhysicalQuantity.Area, AreaUnit>> AreaUnit.area(volume: ScientificValue<PhysicalQuantity.Volume, VolumeUnit>, height: ScientificValue<PhysicalQuantity.Length, HeightUnit>, factory: (Decimal, AreaUnit) -> Value): Value
fun <VolumetricFlowUnit : VolumetricFlow, AreaUnit : Area, VolumetricFluxUnit : VolumetricFlux> AreaUnit.area(volumetricFlow: ScientificValue<PhysicalQuantity.VolumetricFlow, VolumetricFlowUnit>, volumetricFlux: ScientificValue<PhysicalQuantity.VolumetricFlux, VolumetricFluxUnit>): DefaultScientificValue<PhysicalQuantity.Area, AreaUnit>
fun <VolumetricFlowUnit : VolumetricFlow, AreaUnit : Area, VolumetricFluxUnit : VolumetricFlux, Value : ScientificValue<PhysicalQuantity.Area, AreaUnit>> AreaUnit.area(volumetricFlow: ScientificValue<PhysicalQuantity.VolumetricFlow, VolumetricFlowUnit>, volumetricFlux: ScientificValue<PhysicalQuantity.VolumetricFlux, VolumetricFluxUnit>, factory: (Decimal, AreaUnit) -> Value): Value
fun <WeightUnit : Weight, AreaUnit : Area, AreaDensityUnit : AreaDensity> AreaUnit.area(weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>, areaDensity: ScientificValue<PhysicalQuantity.AreaDensity, AreaDensityUnit>): DefaultScientificValue<PhysicalQuantity.Area, AreaUnit>
fun <WeightUnit : Weight, AreaUnit : Area, AreaDensityUnit : AreaDensity, Value : ScientificValue<PhysicalQuantity.Area, AreaUnit>> AreaUnit.area(weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>, areaDensity: ScientificValue<PhysicalQuantity.AreaDensity, AreaDensityUnit>, factory: (Decimal, AreaUnit) -> Value): Value