Package-level declarations
Functions
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fun <EnergyUnit : Energy, AreaUnit : Area, SurfaceTensionUnit : SurfaceTension> AreaUnit.area(energy: ScientificValue<PhysicalQuantity.Energy, EnergyUnit>, surfaceTension: ScientificValue<PhysicalQuantity.SurfaceTension, SurfaceTensionUnit>): DefaultScientificValue<PhysicalQuantity.Area, AreaUnit>
fun <ForceUnit : Force, AreaUnit : Area, PressureUnit : Pressure> AreaUnit.area(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>, pressure: ScientificValue<PhysicalQuantity.Pressure, PressureUnit>): DefaultScientificValue<PhysicalQuantity.Area, AreaUnit>
fun <KinematicViscosityUnit : KinematicViscosity, TimeUnit : Time, AreaUnit : Area> AreaUnit.area(kinematicViscosity: ScientificValue<PhysicalQuantity.KinematicViscosity, KinematicViscosityUnit>, time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Area, AreaUnit>
fun <LengthUnit : Length, WidthUnit : Length, AreaUnit : Area> AreaUnit.area(length: ScientificValue<PhysicalQuantity.Length, LengthUnit>, width: ScientificValue<PhysicalQuantity.Length, WidthUnit>): DefaultScientificValue<PhysicalQuantity.Area, AreaUnit>
fun <DensityUnit : Density, AreaUnit : Area, LinearMassDensityUnit : LinearMassDensity> AreaUnit.area(linearMassDensity: ScientificValue<PhysicalQuantity.LinearMassDensity, LinearMassDensityUnit>, density: ScientificValue<PhysicalQuantity.Density, DensityUnit>): DefaultScientificValue<PhysicalQuantity.Area, AreaUnit>
fun <LuminousExposureUnit : LuminousExposure, AreaUnit : Area> AreaUnit.area(luminousEnergy: ScientificValue<PhysicalQuantity.LuminousEnergy, LuminousEnergy>, luminousExposure: ScientificValue<PhysicalQuantity.LuminousExposure, LuminousExposureUnit>): DefaultScientificValue<PhysicalQuantity.Area, AreaUnit>
fun <FluxUnit : LuminousFlux, AreaUnit : Area, IlluminanceUnit : Illuminance> AreaUnit.area(flux: ScientificValue<PhysicalQuantity.LuminousFlux, FluxUnit>, illuminance: ScientificValue<PhysicalQuantity.Illuminance, IlluminanceUnit>): DefaultScientificValue<PhysicalQuantity.Area, AreaUnit>
fun <LuminousIntensityUnit : LuminousIntensity, AreaUnit : Area, LuminanceUnit : Luminance> AreaUnit.area(luminousIntensity: ScientificValue<PhysicalQuantity.LuminousIntensity, LuminousIntensityUnit>, luminance: ScientificValue<PhysicalQuantity.Luminance, LuminanceUnit>): DefaultScientificValue<PhysicalQuantity.Area, AreaUnit>
fun <FluxUnit : MagneticFlux, AreaUnit : Area, InductionUnit : MagneticInduction> AreaUnit.area(flux: ScientificValue<PhysicalQuantity.MagneticFlux, FluxUnit>, induction: ScientificValue<PhysicalQuantity.MagneticInduction, InductionUnit>): DefaultScientificValue<PhysicalQuantity.Area, AreaUnit>
fun <MomentumUnit : Momentum, AreaUnit : Area, DynamicViscosityUnit : DynamicViscosity> AreaUnit.area(momentum: ScientificValue<PhysicalQuantity.Momentum, MomentumUnit>, dynamicViscosity: ScientificValue<PhysicalQuantity.DynamicViscosity, DynamicViscosityUnit>): DefaultScientificValue<PhysicalQuantity.Area, AreaUnit>
fun <SpecificVolumeUnit : SpecificVolume, AreaUnit : Area, LinearMassDensityUnit : LinearMassDensity> AreaUnit.area(specificVolume: ScientificValue<PhysicalQuantity.SpecificVolume, SpecificVolumeUnit>, linearMassDensity: ScientificValue<PhysicalQuantity.LinearMassDensity, LinearMassDensityUnit>): DefaultScientificValue<PhysicalQuantity.Area, AreaUnit>
fun <HeightUnit : Length, AreaUnit : Area, VolumeUnit : Volume> AreaUnit.area(volume: ScientificValue<PhysicalQuantity.Volume, VolumeUnit>, height: ScientificValue<PhysicalQuantity.Length, HeightUnit>): DefaultScientificValue<PhysicalQuantity.Area, AreaUnit>
fun <VolumetricFlowUnit : VolumetricFlow, AreaUnit : Area, VolumetricFluxUnit : VolumetricFlux> AreaUnit.area(volumetricFlow: ScientificValue<PhysicalQuantity.VolumetricFlow, VolumetricFlowUnit>, volumetricFlux: ScientificValue<PhysicalQuantity.VolumetricFlux, VolumetricFluxUnit>): DefaultScientificValue<PhysicalQuantity.Area, AreaUnit>
fun <WeightUnit : Weight, AreaUnit : Area, AreaDensityUnit : AreaDensity> AreaUnit.area(weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>, areaDensity: ScientificValue<PhysicalQuantity.AreaDensity, AreaDensityUnit>): DefaultScientificValue<PhysicalQuantity.Area, AreaUnit>
fun <EnergyUnit : Energy, AreaUnit : Area, SurfaceTensionUnit : SurfaceTension, Value : ScientificValue<PhysicalQuantity.Area, AreaUnit>> AreaUnit.area(energy: ScientificValue<PhysicalQuantity.Energy, EnergyUnit>, surfaceTension: ScientificValue<PhysicalQuantity.SurfaceTension, SurfaceTensionUnit>, factory: (Decimal, AreaUnit) -> Value): Value
fun <ForceUnit : Force, AreaUnit : Area, PressureUnit : Pressure, Value : ScientificValue<PhysicalQuantity.Area, AreaUnit>> AreaUnit.area(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>, pressure: ScientificValue<PhysicalQuantity.Pressure, PressureUnit>, factory: (Decimal, AreaUnit) -> Value): Value
fun <KinematicViscosityUnit : KinematicViscosity, TimeUnit : Time, AreaUnit : Area, Value : ScientificValue<PhysicalQuantity.Area, AreaUnit>> AreaUnit.area(kinematicViscosity: ScientificValue<PhysicalQuantity.KinematicViscosity, KinematicViscosityUnit>, time: ScientificValue<PhysicalQuantity.Time, TimeUnit>, factory: (Decimal, AreaUnit) -> Value): Value
fun <LengthUnit : Length, WidthUnit : Length, AreaUnit : Area, Value : ScientificValue<PhysicalQuantity.Area, AreaUnit>> AreaUnit.area(length: ScientificValue<PhysicalQuantity.Length, LengthUnit>, width: ScientificValue<PhysicalQuantity.Length, WidthUnit>, factory: (Decimal, AreaUnit) -> Value): Value
fun <DensityUnit : Density, AreaUnit : Area, LinearMassDensityUnit : LinearMassDensity, Value : ScientificValue<PhysicalQuantity.Area, AreaUnit>> AreaUnit.area(linearMassDensity: ScientificValue<PhysicalQuantity.LinearMassDensity, LinearMassDensityUnit>, density: ScientificValue<PhysicalQuantity.Density, DensityUnit>, factory: (Decimal, AreaUnit) -> Value): Value
fun <LuminousExposureUnit : LuminousExposure, AreaUnit : Area, Value : ScientificValue<PhysicalQuantity.Area, AreaUnit>> AreaUnit.area(luminousEnergy: ScientificValue<PhysicalQuantity.LuminousEnergy, LuminousEnergy>, luminousExposure: ScientificValue<PhysicalQuantity.LuminousExposure, LuminousExposureUnit>, factory: (Decimal, AreaUnit) -> Value): Value
fun <FluxUnit : LuminousFlux, AreaUnit : Area, IlluminanceUnit : Illuminance, Value : ScientificValue<PhysicalQuantity.Area, AreaUnit>> AreaUnit.area(flux: ScientificValue<PhysicalQuantity.LuminousFlux, FluxUnit>, illuminance: ScientificValue<PhysicalQuantity.Illuminance, IlluminanceUnit>, factory: (Decimal, AreaUnit) -> Value): Value
fun <LuminousIntensityUnit : LuminousIntensity, AreaUnit : Area, LuminanceUnit : Luminance, Value : ScientificValue<PhysicalQuantity.Area, AreaUnit>> AreaUnit.area(luminousIntensity: ScientificValue<PhysicalQuantity.LuminousIntensity, LuminousIntensityUnit>, luminance: ScientificValue<PhysicalQuantity.Luminance, LuminanceUnit>, factory: (Decimal, AreaUnit) -> Value): Value
fun <FluxUnit : MagneticFlux, AreaUnit : Area, InductionUnit : MagneticInduction, Value : ScientificValue<PhysicalQuantity.Area, AreaUnit>> AreaUnit.area(flux: ScientificValue<PhysicalQuantity.MagneticFlux, FluxUnit>, induction: ScientificValue<PhysicalQuantity.MagneticInduction, InductionUnit>, factory: (Decimal, AreaUnit) -> Value): Value
fun <MomentumUnit : Momentum, AreaUnit : Area, DynamicViscosityUnit : DynamicViscosity, Value : ScientificValue<PhysicalQuantity.Area, AreaUnit>> AreaUnit.area(momentum: ScientificValue<PhysicalQuantity.Momentum, MomentumUnit>, dynamicViscosity: ScientificValue<PhysicalQuantity.DynamicViscosity, DynamicViscosityUnit>, factory: (Decimal, AreaUnit) -> Value): Value
fun <SpecificVolumeUnit : SpecificVolume, AreaUnit : Area, LinearMassDensityUnit : LinearMassDensity, Value : ScientificValue<PhysicalQuantity.Area, AreaUnit>> AreaUnit.area(specificVolume: ScientificValue<PhysicalQuantity.SpecificVolume, SpecificVolumeUnit>, linearMassDensity: ScientificValue<PhysicalQuantity.LinearMassDensity, LinearMassDensityUnit>, factory: (Decimal, AreaUnit) -> Value): Value
fun <HeightUnit : Length, AreaUnit : Area, VolumeUnit : Volume, Value : ScientificValue<PhysicalQuantity.Area, AreaUnit>> AreaUnit.area(volume: ScientificValue<PhysicalQuantity.Volume, VolumeUnit>, height: ScientificValue<PhysicalQuantity.Length, HeightUnit>, factory: (Decimal, AreaUnit) -> Value): Value
fun <VolumetricFlowUnit : VolumetricFlow, AreaUnit : Area, VolumetricFluxUnit : VolumetricFlux, Value : ScientificValue<PhysicalQuantity.Area, AreaUnit>> AreaUnit.area(volumetricFlow: ScientificValue<PhysicalQuantity.VolumetricFlow, VolumetricFlowUnit>, volumetricFlux: ScientificValue<PhysicalQuantity.VolumetricFlux, VolumetricFluxUnit>, factory: (Decimal, AreaUnit) -> Value): Value
fun <WeightUnit : Weight, AreaUnit : Area, AreaDensityUnit : AreaDensity, Value : ScientificValue<PhysicalQuantity.Area, AreaUnit>> AreaUnit.area(weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>, areaDensity: ScientificValue<PhysicalQuantity.AreaDensity, AreaDensityUnit>, factory: (Decimal, AreaUnit) -> Value): Value
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infix operator fun <AreaUnit : Area, KinematicViscosityUnit : KinematicViscosity> ScientificValue<PhysicalQuantity.Area, AreaUnit>.div(kinematicViscosity: ScientificValue<PhysicalQuantity.KinematicViscosity, KinematicViscosityUnit>): DefaultScientificValue<PhysicalQuantity.Time, Time>
infix operator fun <AreaUnit : Area, LengthUnit : Length> ScientificValue<PhysicalQuantity.Area, AreaUnit>.div(length: ScientificValue<PhysicalQuantity.Length, LengthUnit>): DefaultScientificValue<PhysicalQuantity.Length, Meter>
infix operator fun <LinearMassDensityUnit : LinearMassDensity, AreaUnit : Area> ScientificValue<PhysicalQuantity.Area, AreaUnit>.div(linearMassDensity: ScientificValue<PhysicalQuantity.LinearMassDensity, LinearMassDensityUnit>): DefaultScientificValue<PhysicalQuantity.SpecificVolume, MetricSpecificVolume>
infix operator fun <SpecificVolumeUnit : SpecificVolume, AreaUnit : Area> ScientificValue<PhysicalQuantity.Area, AreaUnit>.div(specificVolume: ScientificValue<PhysicalQuantity.SpecificVolume, SpecificVolumeUnit>): DefaultScientificValue<PhysicalQuantity.LinearMassDensity, MetricLinearMassDensity>
infix operator fun <AreaUnit : Area> ScientificValue<PhysicalQuantity.Area, AreaUnit>.div(time: ScientificValue<PhysicalQuantity.Time, Time>): DefaultScientificValue<PhysicalQuantity.KinematicViscosity, MetricKinematicViscosity>
infix operator fun <AreaUnit : ImperialArea, LengthUnit : ImperialLength> ScientificValue<PhysicalQuantity.Area, AreaUnit>.div(length: ScientificValue<PhysicalQuantity.Length, LengthUnit>): DefaultScientificValue<PhysicalQuantity.Length, Foot>
infix operator fun <AreaUnit : ImperialArea> ScientificValue<PhysicalQuantity.Area, AreaUnit>.div(linearMassDensity: ScientificValue<PhysicalQuantity.LinearMassDensity, ImperialLinearMassDensity>): DefaultScientificValue<PhysicalQuantity.SpecificVolume, ImperialSpecificVolume>
infix operator fun <AreaUnit : ImperialArea> ScientificValue<PhysicalQuantity.Area, AreaUnit>.div(linearMassDensity: ScientificValue<PhysicalQuantity.LinearMassDensity, UKImperialLinearMassDensity>): DefaultScientificValue<PhysicalQuantity.SpecificVolume, UKImperialSpecificVolume>
infix operator fun <AreaUnit : ImperialArea> ScientificValue<PhysicalQuantity.Area, AreaUnit>.div(linearMassDensity: ScientificValue<PhysicalQuantity.LinearMassDensity, USCustomaryLinearMassDensity>): DefaultScientificValue<PhysicalQuantity.SpecificVolume, USCustomarySpecificVolume>
infix operator fun <AreaUnit : ImperialArea> ScientificValue<PhysicalQuantity.Area, AreaUnit>.div(specificVolume: ScientificValue<PhysicalQuantity.SpecificVolume, ImperialSpecificVolume>): DefaultScientificValue<PhysicalQuantity.LinearMassDensity, ImperialLinearMassDensity>
infix operator fun <AreaUnit : ImperialArea> ScientificValue<PhysicalQuantity.Area, AreaUnit>.div(specificVolume: ScientificValue<PhysicalQuantity.SpecificVolume, UKImperialSpecificVolume>): DefaultScientificValue<PhysicalQuantity.LinearMassDensity, UKImperialLinearMassDensity>
infix operator fun <AreaUnit : ImperialArea> ScientificValue<PhysicalQuantity.Area, AreaUnit>.div(specificVolume: ScientificValue<PhysicalQuantity.SpecificVolume, USCustomarySpecificVolume>): DefaultScientificValue<PhysicalQuantity.LinearMassDensity, USCustomaryLinearMassDensity>
infix operator fun <AreaUnit : ImperialArea> ScientificValue<PhysicalQuantity.Area, AreaUnit>.div(time: ScientificValue<PhysicalQuantity.Time, Time>): DefaultScientificValue<PhysicalQuantity.KinematicViscosity, ImperialKinematicViscosity>
infix operator fun <AreaUnit : MetricArea, LengthUnit : MetricLength> ScientificValue<PhysicalQuantity.Area, AreaUnit>.div(length: ScientificValue<PhysicalQuantity.Length, LengthUnit>): DefaultScientificValue<PhysicalQuantity.Length, Meter>
infix operator fun <AreaUnit : MetricArea> ScientificValue<PhysicalQuantity.Area, AreaUnit>.div(linearMassDensity: ScientificValue<PhysicalQuantity.LinearMassDensity, MetricLinearMassDensity>): DefaultScientificValue<PhysicalQuantity.SpecificVolume, MetricSpecificVolume>
infix operator fun <AreaUnit : MetricArea> ScientificValue<PhysicalQuantity.Area, AreaUnit>.div(specificVolume: ScientificValue<PhysicalQuantity.SpecificVolume, MetricSpecificVolume>): DefaultScientificValue<PhysicalQuantity.LinearMassDensity, MetricLinearMassDensity>
infix operator fun <AreaUnit : MetricArea> ScientificValue<PhysicalQuantity.Area, AreaUnit>.div(time: ScientificValue<PhysicalQuantity.Time, Time>): DefaultScientificValue<PhysicalQuantity.KinematicViscosity, MetricKinematicViscosity>
infix operator fun ScientificValue<PhysicalQuantity.Area, SquareCentimeter>.div(length: ScientificValue<PhysicalQuantity.Length, Centimeter>): DefaultScientificValue<PhysicalQuantity.Length, Centimeter>
infix operator fun ScientificValue<PhysicalQuantity.Area, SquareDecameter>.div(length: ScientificValue<PhysicalQuantity.Length, Decameter>): DefaultScientificValue<PhysicalQuantity.Length, Decameter>
infix operator fun ScientificValue<PhysicalQuantity.Area, SquareDecimeter>.div(length: ScientificValue<PhysicalQuantity.Length, Decimeter>): DefaultScientificValue<PhysicalQuantity.Length, Decimeter>
infix operator fun ScientificValue<PhysicalQuantity.Area, SquareFoot>.div(length: ScientificValue<PhysicalQuantity.Length, Foot>): DefaultScientificValue<PhysicalQuantity.Length, Foot>
infix operator fun ScientificValue<PhysicalQuantity.Area, SquareGigameter>.div(length: ScientificValue<PhysicalQuantity.Length, Gigameter>): DefaultScientificValue<PhysicalQuantity.Length, Gigameter>
infix operator fun ScientificValue<PhysicalQuantity.Area, SquareHectometer>.div(length: ScientificValue<PhysicalQuantity.Length, Hectometer>): DefaultScientificValue<PhysicalQuantity.Length, Hectometer>
infix operator fun ScientificValue<PhysicalQuantity.Area, SquareInch>.div(length: ScientificValue<PhysicalQuantity.Length, Inch>): DefaultScientificValue<PhysicalQuantity.Length, Inch>
infix operator fun ScientificValue<PhysicalQuantity.Area, SquareKilometer>.div(length: ScientificValue<PhysicalQuantity.Length, Kilometer>): DefaultScientificValue<PhysicalQuantity.Length, Kilometer>
infix operator fun ScientificValue<PhysicalQuantity.Area, SquareMegameter>.div(length: ScientificValue<PhysicalQuantity.Length, Megameter>): DefaultScientificValue<PhysicalQuantity.Length, Megameter>
infix operator fun ScientificValue<PhysicalQuantity.Area, SquareMeter>.div(length: ScientificValue<PhysicalQuantity.Length, Meter>): DefaultScientificValue<PhysicalQuantity.Length, Meter>
infix operator fun ScientificValue<PhysicalQuantity.Area, SquareMicrometer>.div(length: ScientificValue<PhysicalQuantity.Length, Micrometer>): DefaultScientificValue<PhysicalQuantity.Length, Micrometer>
infix operator fun ScientificValue<PhysicalQuantity.Area, SquareMile>.div(length: ScientificValue<PhysicalQuantity.Length, Mile>): DefaultScientificValue<PhysicalQuantity.Length, Mile>
infix operator fun ScientificValue<PhysicalQuantity.Area, SquareMillimeter>.div(length: ScientificValue<PhysicalQuantity.Length, Millimeter>): DefaultScientificValue<PhysicalQuantity.Length, Millimeter>
infix operator fun ScientificValue<PhysicalQuantity.Area, SquareNanometer>.div(length: ScientificValue<PhysicalQuantity.Length, Nanometer>): DefaultScientificValue<PhysicalQuantity.Length, Nanometer>
infix operator fun ScientificValue<PhysicalQuantity.Area, SquareYard>.div(length: ScientificValue<PhysicalQuantity.Length, Yard>): DefaultScientificValue<PhysicalQuantity.Length, Yard>
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infix operator fun <AreaDensityUnit : AreaDensity, AreaUnit : Area> ScientificValue<PhysicalQuantity.Area, AreaUnit>.times(areaDensity: ScientificValue<PhysicalQuantity.AreaDensity, AreaDensityUnit>): DefaultScientificValue<PhysicalQuantity.Weight, Kilogram>
infix operator fun <DensityUnit : Density, AreaUnit : Area> ScientificValue<PhysicalQuantity.Area, AreaUnit>.times(density: ScientificValue<PhysicalQuantity.Density, DensityUnit>): DefaultScientificValue<PhysicalQuantity.LinearMassDensity, MetricLinearMassDensity>
infix operator fun <DynamicViscosityUnit : DynamicViscosity, AreaUnit : Area> ScientificValue<PhysicalQuantity.Area, AreaUnit>.times(dynamicViscosity: ScientificValue<PhysicalQuantity.DynamicViscosity, DynamicViscosityUnit>): DefaultScientificValue<PhysicalQuantity.Momentum, MetricMomentum>
infix operator fun <IlluminanceUnit : Illuminance, AreaUnit : Area> ScientificValue<PhysicalQuantity.Area, AreaUnit>.times(illuminance: ScientificValue<PhysicalQuantity.Illuminance, IlluminanceUnit>): DefaultScientificValue<PhysicalQuantity.LuminousFlux, Lumen>
infix operator fun <AreaUnit : Area, HeightUnit : Length> ScientificValue<PhysicalQuantity.Area, AreaUnit>.times(height: ScientificValue<PhysicalQuantity.Length, HeightUnit>): DefaultScientificValue<PhysicalQuantity.Volume, CubicMeter>
infix operator fun <LuminanceUnit : Luminance, AreaUnit : Area> ScientificValue<PhysicalQuantity.Area, AreaUnit>.times(luminance: ScientificValue<PhysicalQuantity.Luminance, LuminanceUnit>): DefaultScientificValue<PhysicalQuantity.LuminousIntensity, Candela>
infix operator fun <ExposureUnit : LuminousExposure, AreaUnit : Area> ScientificValue<PhysicalQuantity.Area, AreaUnit>.times(luminousExposure: ScientificValue<PhysicalQuantity.LuminousExposure, ExposureUnit>): DefaultScientificValue<PhysicalQuantity.LuminousEnergy, LuminousEnergy>
infix operator fun <InductionUnit : MagneticInduction, AreaUnit : Area> ScientificValue<PhysicalQuantity.Area, AreaUnit>.times(induction: ScientificValue<PhysicalQuantity.MagneticInduction, InductionUnit>): DefaultScientificValue<PhysicalQuantity.MagneticFlux, Weber>
infix operator fun <PressureUnit : Pressure, AreaUnit : Area> ScientificValue<PhysicalQuantity.Area, AreaUnit>.times(pressure: ScientificValue<PhysicalQuantity.Pressure, PressureUnit>): DefaultScientificValue<PhysicalQuantity.Force, Newton>
infix operator fun <SurfaceTensionUnit : SurfaceTension, AreaUnit : Area> ScientificValue<PhysicalQuantity.Area, AreaUnit>.times(surfaceTension: ScientificValue<PhysicalQuantity.SurfaceTension, SurfaceTensionUnit>): DefaultScientificValue<PhysicalQuantity.Energy, Joule>
infix operator fun <VolumetricFluxUnit : VolumetricFlux, AreaUnit : Area> ScientificValue<PhysicalQuantity.Area, AreaUnit>.times(volumetricFlux: ScientificValue<PhysicalQuantity.VolumetricFlux, VolumetricFluxUnit>): DefaultScientificValue<PhysicalQuantity.VolumetricFlow, MetricVolumetricFlow>
infix operator fun <AreaUnit : ImperialArea> ScientificValue<PhysicalQuantity.Area, AreaUnit>.times(areaDensity: ScientificValue<PhysicalQuantity.AreaDensity, ImperialAreaDensity>): DefaultScientificValue<PhysicalQuantity.Weight, ImperialWeight>
infix operator fun <AreaUnit : ImperialArea> ScientificValue<PhysicalQuantity.Area, AreaUnit>.times(areaDensity: ScientificValue<PhysicalQuantity.AreaDensity, UKImperialAreaDensity>): DefaultScientificValue<PhysicalQuantity.Weight, UKImperialWeight>
infix operator fun <AreaUnit : ImperialArea> ScientificValue<PhysicalQuantity.Area, AreaUnit>.times(areaDensity: ScientificValue<PhysicalQuantity.AreaDensity, USCustomaryAreaDensity>): DefaultScientificValue<PhysicalQuantity.Weight, USCustomaryWeight>
infix operator fun <AreaUnit : ImperialArea> ScientificValue<PhysicalQuantity.Area, AreaUnit>.times(density: ScientificValue<PhysicalQuantity.Density, ImperialDensity>): DefaultScientificValue<PhysicalQuantity.LinearMassDensity, ImperialLinearMassDensity>
infix operator fun <AreaUnit : ImperialArea> ScientificValue<PhysicalQuantity.Area, AreaUnit>.times(density: ScientificValue<PhysicalQuantity.Density, UKImperialDensity>): DefaultScientificValue<PhysicalQuantity.LinearMassDensity, UKImperialLinearMassDensity>
infix operator fun <AreaUnit : ImperialArea> ScientificValue<PhysicalQuantity.Area, AreaUnit>.times(density: ScientificValue<PhysicalQuantity.Density, USCustomaryDensity>): DefaultScientificValue<PhysicalQuantity.LinearMassDensity, USCustomaryLinearMassDensity>
infix operator fun <AreaUnit : ImperialArea> ScientificValue<PhysicalQuantity.Area, AreaUnit>.times(dynamicViscosity: ScientificValue<PhysicalQuantity.DynamicViscosity, ImperialDynamicViscosity>): DefaultScientificValue<PhysicalQuantity.Momentum, ImperialMomentum>
infix operator fun <AreaUnit : ImperialArea> ScientificValue<PhysicalQuantity.Area, AreaUnit>.times(dynamicViscosity: ScientificValue<PhysicalQuantity.DynamicViscosity, UKImperialDynamicViscosity>): DefaultScientificValue<PhysicalQuantity.Momentum, UKImperialMomentum>
infix operator fun <AreaUnit : ImperialArea> ScientificValue<PhysicalQuantity.Area, AreaUnit>.times(dynamicViscosity: ScientificValue<PhysicalQuantity.DynamicViscosity, USCustomaryDynamicViscosity>): DefaultScientificValue<PhysicalQuantity.Momentum, USCustomaryMomentum>
infix operator fun <AreaUnit : ImperialArea, HeightUnit : ImperialLength> ScientificValue<PhysicalQuantity.Area, AreaUnit>.times(height: ScientificValue<PhysicalQuantity.Length, HeightUnit>): DefaultScientificValue<PhysicalQuantity.Volume, CubicFoot>
infix operator fun <AreaUnit : ImperialArea> ScientificValue<PhysicalQuantity.Area, AreaUnit>.times(luminousExposure: ScientificValue<PhysicalQuantity.LuminousExposure, ImperialLuminousExposure>): DefaultScientificValue<PhysicalQuantity.LuminousEnergy, LuminousEnergy>
infix operator fun <Pressure : ImperialPressure, Area : ImperialArea> ScientificValue<PhysicalQuantity.Area, Area>.times(pressure: ScientificValue<PhysicalQuantity.Pressure, Pressure>): DefaultScientificValue<PhysicalQuantity.Force, PoundForce>
infix operator fun <Pressure : UKImperialPressure, Area : ImperialArea> ScientificValue<PhysicalQuantity.Area, Area>.times(pressure: ScientificValue<PhysicalQuantity.Pressure, Pressure>): DefaultScientificValue<PhysicalQuantity.Force, UKImperialImperialForceWrapper>
infix operator fun <Pressure : USCustomaryPressure, Area : ImperialArea> ScientificValue<PhysicalQuantity.Area, Area>.times(pressure: ScientificValue<PhysicalQuantity.Pressure, Pressure>): DefaultScientificValue<PhysicalQuantity.Force, USCustomaryImperialForceWrapper>
infix operator fun <Area : ImperialArea> ScientificValue<PhysicalQuantity.Area, Area>.times(pressure: ScientificValue<PhysicalQuantity.Pressure, ImperialTonSquareFoot>): DefaultScientificValue<PhysicalQuantity.Force, ImperialTonForce>
infix operator fun <Area : ImperialArea> ScientificValue<PhysicalQuantity.Area, Area>.times(pressure: ScientificValue<PhysicalQuantity.Pressure, ImperialTonSquareInch>): DefaultScientificValue<PhysicalQuantity.Force, ImperialTonForce>
infix operator fun <Area : ImperialArea> ScientificValue<PhysicalQuantity.Area, Area>.times(pressure: ScientificValue<PhysicalQuantity.Pressure, KipSquareFoot>): DefaultScientificValue<PhysicalQuantity.Force, Kip>
infix operator fun <Area : ImperialArea> ScientificValue<PhysicalQuantity.Area, Area>.times(pressure: ScientificValue<PhysicalQuantity.Pressure, KipSquareInch>): DefaultScientificValue<PhysicalQuantity.Force, Kip>
infix operator fun <Area : ImperialArea> ScientificValue<PhysicalQuantity.Area, Area>.times(pressure: ScientificValue<PhysicalQuantity.Pressure, OunceSquareInch>): DefaultScientificValue<PhysicalQuantity.Force, OunceForce>
infix operator fun <Area : ImperialArea> ScientificValue<PhysicalQuantity.Area, Area>.times(pressure: ScientificValue<PhysicalQuantity.Pressure, USTonSquareFoot>): DefaultScientificValue<PhysicalQuantity.Force, UsTonForce>
infix operator fun <Area : ImperialArea> ScientificValue<PhysicalQuantity.Area, Area>.times(pressure: ScientificValue<PhysicalQuantity.Pressure, USTonSquareInch>): DefaultScientificValue<PhysicalQuantity.Force, UsTonForce>
infix operator fun <AreaUnit : ImperialArea> ScientificValue<PhysicalQuantity.Area, AreaUnit>.times(surfaceTension: ScientificValue<PhysicalQuantity.SurfaceTension, ImperialSurfaceTension>): DefaultScientificValue<PhysicalQuantity.Energy, FootPoundForce>
infix operator fun <AreaUnit : ImperialArea> ScientificValue<PhysicalQuantity.Area, AreaUnit>.times(surfaceTension: ScientificValue<PhysicalQuantity.SurfaceTension, UKImperialSurfaceTension>): DefaultScientificValue<PhysicalQuantity.Energy, FootPoundForce>
infix operator fun <AreaUnit : ImperialArea> ScientificValue<PhysicalQuantity.Area, AreaUnit>.times(surfaceTension: ScientificValue<PhysicalQuantity.SurfaceTension, USCustomarySurfaceTension>): DefaultScientificValue<PhysicalQuantity.Energy, FootPoundForce>
infix operator fun <AreaUnit : ImperialArea> ScientificValue<PhysicalQuantity.Area, AreaUnit>.times(volumetricFlux: ScientificValue<PhysicalQuantity.VolumetricFlux, ImperialVolumetricFlux>): DefaultScientificValue<PhysicalQuantity.VolumetricFlow, ImperialVolumetricFlow>
infix operator fun <AreaUnit : ImperialArea> ScientificValue<PhysicalQuantity.Area, AreaUnit>.times(volumetricFlux: ScientificValue<PhysicalQuantity.VolumetricFlux, UKImperialVolumetricFlux>): DefaultScientificValue<PhysicalQuantity.VolumetricFlow, UKImperialVolumetricFlow>
infix operator fun <AreaUnit : ImperialArea> ScientificValue<PhysicalQuantity.Area, AreaUnit>.times(volumetricFlux: ScientificValue<PhysicalQuantity.VolumetricFlux, USCustomaryVolumetricFlux>): DefaultScientificValue<PhysicalQuantity.VolumetricFlow, USCustomaryVolumetricFlow>
infix operator fun <AreaUnit : MetricArea> ScientificValue<PhysicalQuantity.Area, AreaUnit>.times(areaDensity: ScientificValue<PhysicalQuantity.AreaDensity, MetricAreaDensity>): DefaultScientificValue<PhysicalQuantity.Weight, MetricWeight>
infix operator fun <AreaUnit : MetricArea> ScientificValue<PhysicalQuantity.Area, AreaUnit>.times(density: ScientificValue<PhysicalQuantity.Density, MetricDensity>): DefaultScientificValue<PhysicalQuantity.LinearMassDensity, MetricLinearMassDensity>
infix operator fun <AreaUnit : MetricArea> ScientificValue<PhysicalQuantity.Area, AreaUnit>.times(dynamicViscosity: ScientificValue<PhysicalQuantity.DynamicViscosity, MetricDynamicViscosity>): DefaultScientificValue<PhysicalQuantity.Momentum, MetricMomentum>
infix operator fun <AreaUnit : MetricArea, HeightUnit : MetricLength> ScientificValue<PhysicalQuantity.Area, AreaUnit>.times(height: ScientificValue<PhysicalQuantity.Length, HeightUnit>): DefaultScientificValue<PhysicalQuantity.Volume, CubicMeter>
infix operator fun <AreaUnit : MetricArea> ScientificValue<PhysicalQuantity.Area, AreaUnit>.times(luminousExposure: ScientificValue<PhysicalQuantity.LuminousExposure, MetricLuminousExposure>): DefaultScientificValue<PhysicalQuantity.LuminousEnergy, LuminousEnergy>
infix operator fun <AreaUnit : MetricArea> ScientificValue<PhysicalQuantity.Area, AreaUnit>.times(surfaceTension: ScientificValue<PhysicalQuantity.SurfaceTension, MetricSurfaceTension>): DefaultScientificValue<PhysicalQuantity.Energy, Joule>
infix operator fun <AreaUnit : MetricArea> ScientificValue<PhysicalQuantity.Area, AreaUnit>.times(volumetricFlux: ScientificValue<PhysicalQuantity.VolumetricFlux, MetricVolumetricFlux>): DefaultScientificValue<PhysicalQuantity.VolumetricFlow, MetricVolumetricFlow>
infix operator fun ScientificValue<PhysicalQuantity.Area, Acre>.times(height: ScientificValue<PhysicalQuantity.Length, Foot>): DefaultScientificValue<PhysicalQuantity.Volume, AcreFoot>
infix operator fun ScientificValue<PhysicalQuantity.Area, Acre>.times(height: ScientificValue<PhysicalQuantity.Length, Inch>): DefaultScientificValue<PhysicalQuantity.Volume, AcreInch>
infix operator fun ScientificValue<PhysicalQuantity.Area, SquareCentimeter>.times(height: ScientificValue<PhysicalQuantity.Length, Centimeter>): DefaultScientificValue<PhysicalQuantity.Volume, CubicCentimeter>
infix operator fun ScientificValue<PhysicalQuantity.Area, SquareCentimeter>.times(induction: ScientificValue<PhysicalQuantity.MagneticInduction, Gauss>): DefaultScientificValue<PhysicalQuantity.MagneticFlux, Maxwell>
infix operator fun <BaryeUnit : BaryeMultiple> ScientificValue<PhysicalQuantity.Area, SquareCentimeter>.times(pressure: ScientificValue<PhysicalQuantity.Pressure, BaryeUnit>): DefaultScientificValue<PhysicalQuantity.Force, Dyne>
infix operator fun ScientificValue<PhysicalQuantity.Area, SquareCentimeter>.times(pressure: ScientificValue<PhysicalQuantity.Pressure, Barye>): DefaultScientificValue<PhysicalQuantity.Force, Dyne>
infix operator fun ScientificValue<PhysicalQuantity.Area, SquareCentimeter>.times(surfaceTension: ScientificValue<PhysicalQuantity.SurfaceTension, MetricSurfaceTension>): DefaultScientificValue<PhysicalQuantity.Energy, Erg>
infix operator fun ScientificValue<PhysicalQuantity.Area, SquareDecameter>.times(height: ScientificValue<PhysicalQuantity.Length, Decameter>): DefaultScientificValue<PhysicalQuantity.Volume, CubicDecameter>
infix operator fun ScientificValue<PhysicalQuantity.Area, SquareDecimeter>.times(height: ScientificValue<PhysicalQuantity.Length, Decimeter>): DefaultScientificValue<PhysicalQuantity.Volume, CubicDecimeter>
infix operator fun ScientificValue<PhysicalQuantity.Area, SquareFoot>.times(height: ScientificValue<PhysicalQuantity.Length, Foot>): DefaultScientificValue<PhysicalQuantity.Volume, CubicFoot>
infix operator fun ScientificValue<PhysicalQuantity.Area, SquareGigameter>.times(height: ScientificValue<PhysicalQuantity.Length, Gigameter>): DefaultScientificValue<PhysicalQuantity.Volume, CubicGigameter>
infix operator fun ScientificValue<PhysicalQuantity.Area, SquareHectometer>.times(height: ScientificValue<PhysicalQuantity.Length, Hectometer>): DefaultScientificValue<PhysicalQuantity.Volume, CubicHectometer>
infix operator fun ScientificValue<PhysicalQuantity.Area, SquareInch>.times(height: ScientificValue<PhysicalQuantity.Length, Inch>): DefaultScientificValue<PhysicalQuantity.Volume, CubicInch>
infix operator fun ScientificValue<PhysicalQuantity.Area, SquareInch>.times(surfaceTension: ScientificValue<PhysicalQuantity.SurfaceTension, ImperialSurfaceTension>): DefaultScientificValue<PhysicalQuantity.Energy, InchPoundForce>
infix operator fun ScientificValue<PhysicalQuantity.Area, SquareInch>.times(surfaceTension: ScientificValue<PhysicalQuantity.SurfaceTension, UKImperialSurfaceTension>): DefaultScientificValue<PhysicalQuantity.Energy, InchPoundForce>
infix operator fun ScientificValue<PhysicalQuantity.Area, SquareInch>.times(surfaceTension: ScientificValue<PhysicalQuantity.SurfaceTension, USCustomarySurfaceTension>): DefaultScientificValue<PhysicalQuantity.Energy, InchPoundForce>
infix operator fun ScientificValue<PhysicalQuantity.Area, SquareKilometer>.times(height: ScientificValue<PhysicalQuantity.Length, Kilometer>): DefaultScientificValue<PhysicalQuantity.Volume, CubicKilometer>
infix operator fun ScientificValue<PhysicalQuantity.Area, SquareMegameter>.times(height: ScientificValue<PhysicalQuantity.Length, Megameter>): DefaultScientificValue<PhysicalQuantity.Volume, CubicMegameter>
infix operator fun ScientificValue<PhysicalQuantity.Area, SquareMeter>.times(height: ScientificValue<PhysicalQuantity.Length, Meter>): DefaultScientificValue<PhysicalQuantity.Volume, CubicMeter>
infix operator fun ScientificValue<PhysicalQuantity.Area, SquareMicrometer>.times(height: ScientificValue<PhysicalQuantity.Length, Micrometer>): DefaultScientificValue<PhysicalQuantity.Volume, CubicMicrometer>
infix operator fun ScientificValue<PhysicalQuantity.Area, SquareMile>.times(height: ScientificValue<PhysicalQuantity.Length, Mile>): DefaultScientificValue<PhysicalQuantity.Volume, CubicMile>
infix operator fun ScientificValue<PhysicalQuantity.Area, SquareMillimeter>.times(height: ScientificValue<PhysicalQuantity.Length, Millimeter>): DefaultScientificValue<PhysicalQuantity.Volume, CubicMillimeter>
infix operator fun ScientificValue<PhysicalQuantity.Area, SquareNanometer>.times(height: ScientificValue<PhysicalQuantity.Length, Nanometer>): DefaultScientificValue<PhysicalQuantity.Volume, CubicNanometer>
infix operator fun ScientificValue<PhysicalQuantity.Area, SquareYard>.times(height: ScientificValue<PhysicalQuantity.Length, Yard>): DefaultScientificValue<PhysicalQuantity.Volume, CubicYard>