Package-level declarations
Functions
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fun <AngleUnit : Angle, TimeUnit : Time> AngleUnit.angle(velocity: ScientificValue<PhysicalQuantity.AngularVelocity, AngularVelocity>, time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Angle, AngleUnit>
fun <AngleUnit : Angle, TimeUnit : Time, Value : ScientificValue<PhysicalQuantity.Angle, AngleUnit>> AngleUnit.angle(velocity: ScientificValue<PhysicalQuantity.AngularVelocity, AngularVelocity>, time: ScientificValue<PhysicalQuantity.Time, TimeUnit>, factory: (Decimal, AngleUnit) -> Value): Value
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infix operator fun <AngleUnit : Angle> ScientificValue<PhysicalQuantity.Angle, AngleUnit>.div(angularVelocity: ScientificValue<PhysicalQuantity.AngularVelocity, AngularVelocity>): DefaultScientificValue<PhysicalQuantity.Time, Time>
infix operator fun <AngleUnit : Angle, TimeUnit : Time> ScientificValue<PhysicalQuantity.Angle, AngleUnit>.div(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.AngularVelocity, AngularVelocity>