div
infix operator fun <AngleUnit : Angle, TimeUnit : Time> ScientificValue<PhysicalQuantity.Angle, AngleUnit>.div(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.AngularVelocity, AngularVelocity>
infix operator fun <AngleUnit : Angle> ScientificValue<PhysicalQuantity.Angle, AngleUnit>.div(angularVelocity: ScientificValue<PhysicalQuantity.AngularVelocity, AngularVelocity>): DefaultScientificValue<PhysicalQuantity.Time, Time>