angle
fun <AngleUnit : Angle, TimeUnit : Time> AngleUnit.angle(velocity: ScientificValue<PhysicalQuantity.AngularVelocity, AngularVelocity>, time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Angle, AngleUnit>
fun <AngleUnit : Angle, TimeUnit : Time, Value : ScientificValue<PhysicalQuantity.Angle, AngleUnit>> AngleUnit.angle(velocity: ScientificValue<PhysicalQuantity.AngularVelocity, AngularVelocity>, time: ScientificValue<PhysicalQuantity.Time, TimeUnit>, factory: (Decimal, AngleUnit) -> Value): Value