div
infix operator fun <AccelerationUnit : MetricAndImperialAcceleration, TimeUnit : Time> ScientificValue<PhysicalQuantity.Acceleration, AccelerationUnit>.div(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Jolt, MetricAndImperialJolt>
infix operator fun <AccelerationUnit : MetricAcceleration, TimeUnit : Time> ScientificValue<PhysicalQuantity.Acceleration, AccelerationUnit>.div(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Jolt, MetricJolt>
infix operator fun <AccelerationUnit : ImperialAcceleration, TimeUnit : Time> ScientificValue<PhysicalQuantity.Acceleration, AccelerationUnit>.div(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Jolt, ImperialJolt>
infix operator fun <AccelerationUnit : Acceleration, TimeUnit : Time> ScientificValue<PhysicalQuantity.Acceleration, AccelerationUnit>.div(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Jolt, MetricJolt>
infix operator fun <AccelerationUnit : Acceleration, JoltUnit : Jolt> ScientificValue<PhysicalQuantity.Acceleration, AccelerationUnit>.div(jolt: ScientificValue<PhysicalQuantity.Jolt, JoltUnit>): DefaultScientificValue<PhysicalQuantity.Time, Time>