Package-level declarations
Functions
Link copied to clipboard
fun <MassUnit : Weight, AccelerationUnit : Acceleration, ForceUnit : Force> AccelerationUnit.acceleration(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>, mass: ScientificValue<PhysicalQuantity.Weight, MassUnit>): DefaultScientificValue<PhysicalQuantity.Acceleration, AccelerationUnit>
fun <JoltUnit : Jolt, TimeUnit : Time, AccelerationUnit : Acceleration> AccelerationUnit.acceleration(jolt: ScientificValue<PhysicalQuantity.Jolt, JoltUnit>, time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Acceleration, AccelerationUnit>
fun <SpeedUnit : Speed, TimeUnit : Time, AccelerationUnit : Acceleration> AccelerationUnit.acceleration(speed: ScientificValue<PhysicalQuantity.Speed, SpeedUnit>, time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Acceleration, AccelerationUnit>
fun <MassUnit : Weight, AccelerationUnit : Acceleration, ForceUnit : Force, Value : ScientificValue<PhysicalQuantity.Acceleration, AccelerationUnit>> AccelerationUnit.acceleration(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>, mass: ScientificValue<PhysicalQuantity.Weight, MassUnit>, factory: (Decimal, AccelerationUnit) -> Value): Value
fun <JoltUnit : Jolt, TimeUnit : Time, AccelerationUnit : Acceleration, Value : ScientificValue<PhysicalQuantity.Acceleration, AccelerationUnit>> AccelerationUnit.acceleration(jolt: ScientificValue<PhysicalQuantity.Jolt, JoltUnit>, time: ScientificValue<PhysicalQuantity.Time, TimeUnit>, factory: (Decimal, AccelerationUnit) -> Value): Value
fun <SpeedUnit : Speed, TimeUnit : Time, AccelerationUnit : Acceleration, Value : ScientificValue<PhysicalQuantity.Acceleration, AccelerationUnit>> AccelerationUnit.acceleration(speed: ScientificValue<PhysicalQuantity.Speed, SpeedUnit>, time: ScientificValue<PhysicalQuantity.Time, TimeUnit>, factory: (Decimal, AccelerationUnit) -> Value): Value
Link copied to clipboard
infix operator fun <AccelerationUnit : Acceleration, JoltUnit : Jolt> ScientificValue<PhysicalQuantity.Acceleration, AccelerationUnit>.div(jolt: ScientificValue<PhysicalQuantity.Jolt, JoltUnit>): DefaultScientificValue<PhysicalQuantity.Time, Time>
infix operator fun <AccelerationUnit : Acceleration, TimeUnit : Time> ScientificValue<PhysicalQuantity.Acceleration, AccelerationUnit>.div(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Jolt, MetricJolt>
infix operator fun <AccelerationUnit : ImperialAcceleration, TimeUnit : Time> ScientificValue<PhysicalQuantity.Acceleration, AccelerationUnit>.div(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Jolt, ImperialJolt>
infix operator fun <AccelerationUnit : MetricAcceleration, TimeUnit : Time> ScientificValue<PhysicalQuantity.Acceleration, AccelerationUnit>.div(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Jolt, MetricJolt>
Link copied to clipboard
infix operator fun <AccelerationUnit : Acceleration, TimeUnit : Time> ScientificValue<PhysicalQuantity.Acceleration, AccelerationUnit>.times(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Speed, MetricSpeed>
infix operator fun <WeightUnit : Weight, AccelerationUnit : Acceleration> ScientificValue<PhysicalQuantity.Acceleration, AccelerationUnit>.times(mass: ScientificValue<PhysicalQuantity.Weight, WeightUnit>): DefaultScientificValue<PhysicalQuantity.Force, Newton>
infix operator fun <WeightUnit : ImperialWeight, ImperialAccelerationUnit : ImperialAcceleration> ScientificValue<PhysicalQuantity.Acceleration, ImperialAccelerationUnit>.times(mass: ScientificValue<PhysicalQuantity.Weight, WeightUnit>): DefaultScientificValue<PhysicalQuantity.Force, PoundForce>
infix operator fun <WeightUnit : UKImperialWeight, ImperialAccelerationUnit : ImperialAcceleration> ScientificValue<PhysicalQuantity.Acceleration, ImperialAccelerationUnit>.times(mass: ScientificValue<PhysicalQuantity.Weight, WeightUnit>): DefaultScientificValue<PhysicalQuantity.Force, UKImperialImperialForceWrapper>
infix operator fun <WeightUnit : USCustomaryWeight, ImperialAccelerationUnit : ImperialAcceleration> ScientificValue<PhysicalQuantity.Acceleration, ImperialAccelerationUnit>.times(mass: ScientificValue<PhysicalQuantity.Weight, WeightUnit>): DefaultScientificValue<PhysicalQuantity.Force, USCustomaryImperialForceWrapper>
infix operator fun <ImperialAccelerationUnit : ImperialAcceleration> ScientificValue<PhysicalQuantity.Acceleration, ImperialAccelerationUnit>.times(mass: ScientificValue<PhysicalQuantity.Weight, Grain>): DefaultScientificValue<PhysicalQuantity.Force, GrainForce>
infix operator fun <ImperialAccelerationUnit : ImperialAcceleration> ScientificValue<PhysicalQuantity.Acceleration, ImperialAccelerationUnit>.times(mass: ScientificValue<PhysicalQuantity.Weight, ImperialTon>): DefaultScientificValue<PhysicalQuantity.Force, ImperialTonForce>
infix operator fun <ImperialAccelerationUnit : ImperialAcceleration> ScientificValue<PhysicalQuantity.Acceleration, ImperialAccelerationUnit>.times(mass: ScientificValue<PhysicalQuantity.Weight, Ounce>): DefaultScientificValue<PhysicalQuantity.Force, OunceForce>
infix operator fun <ImperialAccelerationUnit : ImperialAcceleration> ScientificValue<PhysicalQuantity.Acceleration, ImperialAccelerationUnit>.times(mass: ScientificValue<PhysicalQuantity.Weight, Pound>): DefaultScientificValue<PhysicalQuantity.Force, PoundForce>
infix operator fun <ImperialAccelerationUnit : ImperialAcceleration> ScientificValue<PhysicalQuantity.Acceleration, ImperialAccelerationUnit>.times(mass: ScientificValue<PhysicalQuantity.Weight, UsTon>): DefaultScientificValue<PhysicalQuantity.Force, UsTonForce>
infix operator fun <WeightUnit : MetricWeight, MetricAccelerationUnit : MetricAcceleration> ScientificValue<PhysicalQuantity.Acceleration, MetricAccelerationUnit>.times(mass: ScientificValue<PhysicalQuantity.Weight, WeightUnit>): DefaultScientificValue<PhysicalQuantity.Force, Newton>
infix operator fun <MetricAccelerationUnit : MetricAcceleration> ScientificValue<PhysicalQuantity.Acceleration, MetricAccelerationUnit>.times(mass: ScientificValue<PhysicalQuantity.Weight, Gram>): DefaultScientificValue<PhysicalQuantity.Force, Dyne>
infix operator fun <WeightUnit : ImperialWeight, AccelerationUnit : MetricAndImperialAcceleration> ScientificValue<PhysicalQuantity.Acceleration, AccelerationUnit>.times(mass: ScientificValue<PhysicalQuantity.Weight, WeightUnit>): DefaultScientificValue<PhysicalQuantity.Force, PoundForce>
infix operator fun <WeightUnit : UKImperialWeight, AccelerationUnit : MetricAndImperialAcceleration> ScientificValue<PhysicalQuantity.Acceleration, AccelerationUnit>.times(mass: ScientificValue<PhysicalQuantity.Weight, WeightUnit>): DefaultScientificValue<PhysicalQuantity.Force, UKImperialImperialForceWrapper>
infix operator fun <WeightUnit : USCustomaryWeight, AccelerationUnit : MetricAndImperialAcceleration> ScientificValue<PhysicalQuantity.Acceleration, AccelerationUnit>.times(mass: ScientificValue<PhysicalQuantity.Weight, WeightUnit>): DefaultScientificValue<PhysicalQuantity.Force, USCustomaryImperialForceWrapper>
infix operator fun <MetricAndImperialAccelerationUnit : MetricAndImperialAcceleration> ScientificValue<PhysicalQuantity.Acceleration, MetricAndImperialAccelerationUnit>.times(mass: ScientificValue<PhysicalQuantity.Weight, Grain>): DefaultScientificValue<PhysicalQuantity.Force, GrainForce>
infix operator fun <MetricAndImperialAccelerationUnit : MetricAndImperialAcceleration> ScientificValue<PhysicalQuantity.Acceleration, MetricAndImperialAccelerationUnit>.times(mass: ScientificValue<PhysicalQuantity.Weight, Gram>): DefaultScientificValue<PhysicalQuantity.Force, GramForce>
infix operator fun <MetricAndImperialAccelerationUnit : MetricAndImperialAcceleration> ScientificValue<PhysicalQuantity.Acceleration, MetricAndImperialAccelerationUnit>.times(mass: ScientificValue<PhysicalQuantity.Weight, ImperialTon>): DefaultScientificValue<PhysicalQuantity.Force, ImperialTonForce>
infix operator fun <MetricAndImperialAccelerationUnit : MetricAndImperialAcceleration> ScientificValue<PhysicalQuantity.Acceleration, MetricAndImperialAccelerationUnit>.times(mass: ScientificValue<PhysicalQuantity.Weight, Kilogram>): DefaultScientificValue<PhysicalQuantity.Force, KilogramForce>
infix operator fun <MetricAndImperialAccelerationUnit : MetricAndImperialAcceleration> ScientificValue<PhysicalQuantity.Acceleration, MetricAndImperialAccelerationUnit>.times(mass: ScientificValue<PhysicalQuantity.Weight, Milligram>): DefaultScientificValue<PhysicalQuantity.Force, MilligramForce>
infix operator fun <MetricAndImperialAccelerationUnit : MetricAndImperialAcceleration> ScientificValue<PhysicalQuantity.Acceleration, MetricAndImperialAccelerationUnit>.times(mass: ScientificValue<PhysicalQuantity.Weight, Ounce>): DefaultScientificValue<PhysicalQuantity.Force, OunceForce>
infix operator fun <MetricAndImperialAccelerationUnit : MetricAndImperialAcceleration> ScientificValue<PhysicalQuantity.Acceleration, MetricAndImperialAccelerationUnit>.times(mass: ScientificValue<PhysicalQuantity.Weight, Pound>): DefaultScientificValue<PhysicalQuantity.Force, PoundForce>
infix operator fun <MetricAndImperialAccelerationUnit : MetricAndImperialAcceleration> ScientificValue<PhysicalQuantity.Acceleration, MetricAndImperialAccelerationUnit>.times(mass: ScientificValue<PhysicalQuantity.Weight, Tonne>): DefaultScientificValue<PhysicalQuantity.Force, TonneForce>
infix operator fun <MetricAndImperialAccelerationUnit : MetricAndImperialAcceleration> ScientificValue<PhysicalQuantity.Acceleration, MetricAndImperialAccelerationUnit>.times(mass: ScientificValue<PhysicalQuantity.Weight, UsTon>): DefaultScientificValue<PhysicalQuantity.Force, UsTonForce>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Acceleration, ImperialAcceleration>.times(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Speed, ImperialSpeed>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.Acceleration, MetricAcceleration>.times(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Speed, MetricSpeed>