volume
fun <AmountOfSubstanceUnit : AmountOfSubstance, VolumeUnit : Volume, MolarityUnit : Molarity> VolumeUnit.volume(amountOfSubstance: ScientificValue<PhysicalQuantity.AmountOfSubstance, AmountOfSubstanceUnit>, molarity: ScientificValue<PhysicalQuantity.Molarity, MolarityUnit>): DefaultScientificValue<PhysicalQuantity.Volume, VolumeUnit>
fun <AmountOfSubstanceUnit : AmountOfSubstance, VolumeUnit : Volume, MolarityUnit : Molarity, Value : ScientificValue<PhysicalQuantity.Volume, VolumeUnit>> VolumeUnit.volume(amountOfSubstance: ScientificValue<PhysicalQuantity.AmountOfSubstance, AmountOfSubstanceUnit>, molarity: ScientificValue<PhysicalQuantity.Molarity, MolarityUnit>, factory: (Decimal, VolumeUnit) -> Value): Value
fun <HeightUnit : Length, AreaUnit : Area, VolumeUnit : Volume> VolumeUnit.volume(area: ScientificValue<PhysicalQuantity.Area, AreaUnit>, height: ScientificValue<PhysicalQuantity.Length, HeightUnit>): DefaultScientificValue<PhysicalQuantity.Volume, VolumeUnit>
fun <HeightUnit : Length, AreaUnit : Area, VolumeUnit : Volume, Value : ScientificValue<PhysicalQuantity.Volume, VolumeUnit>> VolumeUnit.volume(area: ScientificValue<PhysicalQuantity.Area, AreaUnit>, height: ScientificValue<PhysicalQuantity.Length, HeightUnit>, factory: (Decimal, VolumeUnit) -> Value): Value
fun <LengthUnit : Length, WidthUnit : Length, HeightUnit : Length, VolumeUnit : Volume> VolumeUnit.volume(length: ScientificValue<PhysicalQuantity.Length, LengthUnit>, width: ScientificValue<PhysicalQuantity.Length, WidthUnit>, height: ScientificValue<PhysicalQuantity.Length, HeightUnit>): DefaultScientificValue<PhysicalQuantity.Volume, VolumeUnit>
fun <LengthUnit : Length, WidthUnit : Length, HeightUnit : Length, VolumeUnit : Volume, Value : ScientificValue<PhysicalQuantity.Volume, VolumeUnit>> VolumeUnit.volume(length: ScientificValue<PhysicalQuantity.Length, LengthUnit>, width: ScientificValue<PhysicalQuantity.Length, WidthUnit>, height: ScientificValue<PhysicalQuantity.Length, HeightUnit>, factory: (Decimal, VolumeUnit) -> Value): Value
fun <EnergyUnit : Energy, PressureUnit : Pressure, VolumeUnit : Volume> VolumeUnit.volume(energy: ScientificValue<PhysicalQuantity.Energy, EnergyUnit>, pressure: ScientificValue<PhysicalQuantity.Pressure, PressureUnit>): DefaultScientificValue<PhysicalQuantity.Volume, VolumeUnit>
fun <EnergyUnit : Energy, PressureUnit : Pressure, VolumeUnit : Volume, Value : ScientificValue<PhysicalQuantity.Volume, VolumeUnit>> VolumeUnit.volume(energy: ScientificValue<PhysicalQuantity.Energy, EnergyUnit>, pressure: ScientificValue<PhysicalQuantity.Pressure, PressureUnit>, factory: (Decimal, VolumeUnit) -> Value): Value
fun <AmountOfSubstanceUnit : AmountOfSubstance, VolumeUnit : Volume, MolarVolumeUnit : MolarVolume> VolumeUnit.volume(molarVolume: ScientificValue<PhysicalQuantity.MolarVolume, MolarVolumeUnit>, amountOfSubstance: ScientificValue<PhysicalQuantity.AmountOfSubstance, AmountOfSubstanceUnit>): DefaultScientificValue<PhysicalQuantity.Volume, VolumeUnit>
fun <AmountOfSubstanceUnit : AmountOfSubstance, VolumeUnit : Volume, MolarVolumeUnit : MolarVolume, Value : ScientificValue<PhysicalQuantity.Volume, VolumeUnit>> VolumeUnit.volume(molarVolume: ScientificValue<PhysicalQuantity.MolarVolume, MolarVolumeUnit>, amountOfSubstance: ScientificValue<PhysicalQuantity.AmountOfSubstance, AmountOfSubstanceUnit>, factory: (Decimal, VolumeUnit) -> Value): Value
fun <VolumeUnit : Volume, SpecificVolumeUnit : SpecificVolume, WeightUnit : Weight> VolumeUnit.volume(specificVolume: ScientificValue<PhysicalQuantity.SpecificVolume, SpecificVolumeUnit>, weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>): DefaultScientificValue<PhysicalQuantity.Volume, VolumeUnit>
fun <VolumeUnit : Volume, SpecificVolumeUnit : SpecificVolume, WeightUnit : Weight, Value : ScientificValue<PhysicalQuantity.Volume, VolumeUnit>> VolumeUnit.volume(specificVolume: ScientificValue<PhysicalQuantity.SpecificVolume, SpecificVolumeUnit>, weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>, factory: (Decimal, VolumeUnit) -> Value): Value
fun <VolumeUnit : Volume, TimeUnit : Time, VolumetricFlowUnit : VolumetricFlow> VolumeUnit.volume(volumetricFlow: ScientificValue<PhysicalQuantity.VolumetricFlow, VolumetricFlowUnit>, time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Volume, VolumeUnit>
fun <VolumeUnit : Volume, TimeUnit : Time, VolumetricFlowUnit : VolumetricFlow, Value : ScientificValue<PhysicalQuantity.Volume, VolumeUnit>> VolumeUnit.volume(volumetricFlow: ScientificValue<PhysicalQuantity.VolumetricFlow, VolumetricFlowUnit>, time: ScientificValue<PhysicalQuantity.Time, TimeUnit>, factory: (Decimal, VolumeUnit) -> Value): Value
fun <WeightUnit : Weight, VolumeUnit : Volume, DensityUnit : Density> VolumeUnit.volume(weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>, density: ScientificValue<PhysicalQuantity.Density, DensityUnit>): DefaultScientificValue<PhysicalQuantity.Volume, VolumeUnit>
fun <WeightUnit : Weight, VolumeUnit : Volume, DensityUnit : Density, Value : ScientificValue<PhysicalQuantity.Volume, VolumeUnit>> VolumeUnit.volume(weight: ScientificValue<PhysicalQuantity.Weight, WeightUnit>, density: ScientificValue<PhysicalQuantity.Density, DensityUnit>, factory: (Decimal, VolumeUnit) -> Value): Value