momentum
fun <MomentumUnit : Momentum, AreaUnit : Area, DynamicViscosityUnit : DynamicViscosity> MomentumUnit.momentum(dynamicViscosity: ScientificValue<PhysicalQuantity.DynamicViscosity, DynamicViscosityUnit>, area: ScientificValue<PhysicalQuantity.Area, AreaUnit>): DefaultScientificValue<PhysicalQuantity.Momentum, MomentumUnit>
fun <MomentumUnit : Momentum, AreaUnit : Area, DynamicViscosityUnit : DynamicViscosity, Value : ScientificValue<PhysicalQuantity.Momentum, MomentumUnit>> MomentumUnit.momentum(dynamicViscosity: ScientificValue<PhysicalQuantity.DynamicViscosity, DynamicViscosityUnit>, area: ScientificValue<PhysicalQuantity.Area, AreaUnit>, factory: (Decimal, MomentumUnit) -> Value): Value
fun <ForceUnit : Force, TimeUnit : Time, MomentumUnit : Momentum> MomentumUnit.momentum(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>, time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Momentum, MomentumUnit>
fun <ForceUnit : Force, TimeUnit : Time, MomentumUnit : Momentum, Value : ScientificValue<PhysicalQuantity.Momentum, MomentumUnit>> MomentumUnit.momentum(force: ScientificValue<PhysicalQuantity.Force, ForceUnit>, time: ScientificValue<PhysicalQuantity.Time, TimeUnit>, factory: (Decimal, MomentumUnit) -> Value): Value
fun <WeightUnit : Weight, SpeedUnit : Speed, MomentumUnit : Momentum> MomentumUnit.momentum(mass: ScientificValue<PhysicalQuantity.Weight, WeightUnit>, speed: ScientificValue<PhysicalQuantity.Speed, SpeedUnit>): DefaultScientificValue<PhysicalQuantity.Momentum, MomentumUnit>
fun <WeightUnit : Weight, SpeedUnit : Speed, MomentumUnit : Momentum, Value : ScientificValue<PhysicalQuantity.Momentum, MomentumUnit>> MomentumUnit.momentum(mass: ScientificValue<PhysicalQuantity.Weight, WeightUnit>, speed: ScientificValue<PhysicalQuantity.Speed, SpeedUnit>, factory: (Decimal, MomentumUnit) -> Value): Value