luminousFlux
fun <TimeUnit : Time, LuminousFluxUnit : LuminousFlux> LuminousFluxUnit.luminousFlux(luminousEnergy: ScientificValue<PhysicalQuantity.LuminousEnergy, LuminousEnergy>, time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.LuminousFlux, LuminousFluxUnit>
fun <TimeUnit : Time, LuminousFluxUnit : LuminousFlux, Value : ScientificValue<PhysicalQuantity.LuminousFlux, LuminousFluxUnit>> LuminousFluxUnit.luminousFlux(luminousEnergy: ScientificValue<PhysicalQuantity.LuminousEnergy, LuminousEnergy>, time: ScientificValue<PhysicalQuantity.Time, TimeUnit>, factory: (Decimal, LuminousFluxUnit) -> Value): Value