div
infix operator fun <FluxUnit : LuminousFlux> ScientificValue<PhysicalQuantity.LuminousFlux, FluxUnit>.div(phot: ScientificValue<PhysicalQuantity.Illuminance, Phot>): DefaultScientificValue<PhysicalQuantity.Area, SquareCentimeter>
infix operator fun <FluxUnit : LuminousFlux, PhotUnit : PhotMultiple> ScientificValue<PhysicalQuantity.LuminousFlux, FluxUnit>.div(phot: ScientificValue<PhysicalQuantity.Illuminance, PhotUnit>): DefaultScientificValue<PhysicalQuantity.Area, SquareCentimeter>
infix operator fun <FluxUnit : LuminousFlux, IlluminanceUnit : ImperialIlluminance> ScientificValue<PhysicalQuantity.LuminousFlux, FluxUnit>.div(illuminance: ScientificValue<PhysicalQuantity.Illuminance, IlluminanceUnit>): DefaultScientificValue<PhysicalQuantity.Area, SquareFoot>
infix operator fun <FluxUnit : LuminousFlux, IlluminanceUnit : Illuminance> ScientificValue<PhysicalQuantity.LuminousFlux, FluxUnit>.div(illuminance: ScientificValue<PhysicalQuantity.Illuminance, IlluminanceUnit>): DefaultScientificValue<PhysicalQuantity.Area, SquareMeter>
infix operator fun <FluxUnit : LuminousFlux> ScientificValue<PhysicalQuantity.LuminousFlux, FluxUnit>.div(squareCentimeter: ScientificValue<PhysicalQuantity.Area, SquareCentimeter>): DefaultScientificValue<PhysicalQuantity.Illuminance, Phot>
infix operator fun <FluxUnit : LuminousFlux, AreaUnit : MetricArea> ScientificValue<PhysicalQuantity.LuminousFlux, FluxUnit>.div(area: ScientificValue<PhysicalQuantity.Area, AreaUnit>): DefaultScientificValue<PhysicalQuantity.Illuminance, Lux>
infix operator fun <FluxUnit : LuminousFlux, AreaUnit : ImperialArea> ScientificValue<PhysicalQuantity.LuminousFlux, FluxUnit>.div(area: ScientificValue<PhysicalQuantity.Area, AreaUnit>): DefaultScientificValue<PhysicalQuantity.Illuminance, FootCandle>
infix operator fun <FluxUnit : LuminousFlux, AreaUnit : Area> ScientificValue<PhysicalQuantity.LuminousFlux, FluxUnit>.div(area: ScientificValue<PhysicalQuantity.Area, AreaUnit>): DefaultScientificValue<PhysicalQuantity.Illuminance, Lux>
infix operator fun <FluxUnit : LuminousFlux, SolidAngleUnit : SolidAngle> ScientificValue<PhysicalQuantity.LuminousFlux, FluxUnit>.div(solidAngle: ScientificValue<PhysicalQuantity.SolidAngle, SolidAngleUnit>): DefaultScientificValue<PhysicalQuantity.LuminousIntensity, Candela>
infix operator fun <FluxUnit : LuminousFlux, IntensityUnit : LuminousIntensity> ScientificValue<PhysicalQuantity.LuminousFlux, FluxUnit>.div(intensity: ScientificValue<PhysicalQuantity.LuminousIntensity, IntensityUnit>): DefaultScientificValue<PhysicalQuantity.SolidAngle, Steradian>