times
infix operator fun <SolidAngleUnit : SolidAngle> ScientificValue<PhysicalQuantity.Luminance, Stilb>.times(solidAngle: ScientificValue<PhysicalQuantity.SolidAngle, SolidAngleUnit>): DefaultScientificValue<PhysicalQuantity.Illuminance, Phot>
infix operator fun <SolidAngleUnit : SolidAngle> ScientificValue<PhysicalQuantity.Luminance, Lambert>.times(solidAngle: ScientificValue<PhysicalQuantity.SolidAngle, SolidAngleUnit>): DefaultScientificValue<PhysicalQuantity.Illuminance, Phot>
infix operator fun <LuminanceUnit : MetricLuminance, SolidAngleUnit : SolidAngle> ScientificValue<PhysicalQuantity.Luminance, LuminanceUnit>.times(solidAngle: ScientificValue<PhysicalQuantity.SolidAngle, SolidAngleUnit>): DefaultScientificValue<PhysicalQuantity.Illuminance, Lux>
infix operator fun <LuminanceUnit : ImperialLuminance, SolidAngleUnit : SolidAngle> ScientificValue<PhysicalQuantity.Luminance, LuminanceUnit>.times(solidAngle: ScientificValue<PhysicalQuantity.SolidAngle, SolidAngleUnit>): DefaultScientificValue<PhysicalQuantity.Illuminance, FootCandle>
infix operator fun <LuminanceUnit : Luminance, SolidAngleUnit : SolidAngle> ScientificValue<PhysicalQuantity.Luminance, LuminanceUnit>.times(solidAngle: ScientificValue<PhysicalQuantity.SolidAngle, SolidAngleUnit>): DefaultScientificValue<PhysicalQuantity.Illuminance, Lux>
infix operator fun <LuminanceUnit : Luminance, AreaUnit : Area> ScientificValue<PhysicalQuantity.Luminance, LuminanceUnit>.times(area: ScientificValue<PhysicalQuantity.Area, AreaUnit>): DefaultScientificValue<PhysicalQuantity.LuminousIntensity, Candela>