illuminance
fun <LuminanceUnit : Luminance, SolidAngleUnit : SolidAngle, IlluminanceUnit : Illuminance> IlluminanceUnit.illuminance(luminance: ScientificValue<PhysicalQuantity.Luminance, LuminanceUnit>, solidAngle: ScientificValue<PhysicalQuantity.SolidAngle, SolidAngleUnit>): DefaultScientificValue<PhysicalQuantity.Illuminance, IlluminanceUnit>
fun <LuminanceUnit : Luminance, SolidAngleUnit : SolidAngle, IlluminanceUnit : Illuminance, Value : ScientificValue<PhysicalQuantity.Illuminance, IlluminanceUnit>> IlluminanceUnit.illuminance(luminance: ScientificValue<PhysicalQuantity.Luminance, LuminanceUnit>, solidAngle: ScientificValue<PhysicalQuantity.SolidAngle, SolidAngleUnit>, factory: (Decimal, IlluminanceUnit) -> Value): Value
fun <LuminousExposureUnit : LuminousExposure, TimeUnit : Time, IlluminanceUnit : Illuminance> IlluminanceUnit.illuminance(luminousExposure: ScientificValue<PhysicalQuantity.LuminousExposure, LuminousExposureUnit>, time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Illuminance, IlluminanceUnit>
fun <LuminousExposureUnit : LuminousExposure, TimeUnit : Time, IlluminanceUnit : Illuminance, Value : ScientificValue<PhysicalQuantity.Illuminance, IlluminanceUnit>> IlluminanceUnit.illuminance(luminousExposure: ScientificValue<PhysicalQuantity.LuminousExposure, LuminousExposureUnit>, time: ScientificValue<PhysicalQuantity.Time, TimeUnit>, factory: (Decimal, IlluminanceUnit) -> Value): Value
fun <FluxUnit : LuminousFlux, AreaUnit : Area, IlluminanceUnit : Illuminance> IlluminanceUnit.illuminance(flux: ScientificValue<PhysicalQuantity.LuminousFlux, FluxUnit>, area: ScientificValue<PhysicalQuantity.Area, AreaUnit>): DefaultScientificValue<PhysicalQuantity.Illuminance, IlluminanceUnit>
fun <FluxUnit : LuminousFlux, AreaUnit : Area, IlluminanceUnit : Illuminance, Value : ScientificValue<PhysicalQuantity.Illuminance, IlluminanceUnit>> IlluminanceUnit.illuminance(flux: ScientificValue<PhysicalQuantity.LuminousFlux, FluxUnit>, area: ScientificValue<PhysicalQuantity.Area, AreaUnit>, factory: (Decimal, IlluminanceUnit) -> Value): Value